Auto Assault: New Dev Diary

Developer Journal: Update 3 and the Skill System Changes Matt Shaffer, Co-Project Lead NetDevil, has posted a new developer diary at MMORPG.com. One of the most difficult aspects of creating an MMO is keeping the vision in line with the reality. As developers, we spend countless hours talking about and documenting what we intend to put into a game and how those features will be used by the playerbase; the reality is people will always come up with ways to play the game that you never thought of. This means that we have to be able to adapt quickly and be continually evaluating what is in the game, what needs to be in the game, and what needs to be adjusted or changed. Update 3 is a large part of this process. Head over and read the rest of the diary. Don't forget to stop by our Auto Assault Ten Ton Hammer Community site to learn even more!

Developer Journal: Update 3 and the Skill System Changes

Matt Shaffer, Co-Project Lead NetDevil, has posted a new developer diary at MMORPG.com.

One of the most difficult aspects of creating an MMO is keeping the vision in line with the reality. As developers, we spend countless hours talking about and documenting what we intend to put into a game and how those features will be used by the playerbase; the reality is people will always come up with ways to play the game that you never thought of. This means that we have to be able to adapt quickly and be continually evaluating what is in the game, what needs to be in the game, and what needs to be adjusted or changed. Update 3 is a large part of this process.

Head over and read the rest of the diary. Don't forget to stop by our Auto Assault Ten Ton Hammer Community site to learn even more!

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