Updated Fri, Jan 02, 2009 by Savanja
|
Level
|
Ability
|
Description
|
|
1 |
Phantasmal Shock |
Deals instant mental damage |
|
1 |
Sleep |
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. |
|
2 |
Confusion |
Stuns the illusionist's target and drains some of their power instantly |
|
2 |
Personae |
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells |
|
3 |
Migraine |
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage |
|
4 |
Magi's Shielding |
An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interruption |
|
5 |
Bind Sight |
An augmentation that grants the mage the ability to see through the eyes of the target ally. This augmentation breaks if the mage enters combat |
|
5 |
Binding Light |
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage. |
|
6 |
Cure Arcane |
Cures magic, mental, and divine impairments on target ally |
|
6 |
Phantasmal Blast |
Deals instant mental damage. This spell has a fast casting time |
|
7 |
Aspect of Thought |
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental |
|
8 |
Storm of Colors |
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires it interrupts the encounter again |
|
9 |
Dispel Magic |
Dispels beneficial magic spells from the mage's target |
|
9 |
See Invisibility |
An augmentation that allows a mage's ally to see invisible enemies |
|
10 |
Greater Migraine |
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage |
|
10 |
Personae Twin |
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells |
|
11 |
Headache |
Deals instant mental damage to a target and mesmerizes them for a short duration |
|
12 |
Phantasmal Jolt |
Deals instant mental damage. This spell has a fast casting time |
|
12 |
Rune of Thought |
A group augmentation that increases the intelligence and wisdom of the illusionist's group |
|
12 |
Trance |
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage |
|
13 |
Paranoia |
Stuns the illusionist's target and drains some of their power instantly |
|
13 |
Tap Mind |
Slowly converts the illusionist's health into power over time |
|
14 |
Sadness |
Deals mental damage over time to the target and decreases their arcane resistance |
|
15 |
Blink |
Reduces hate towards the enchanter from opponents in the immediate area and randomly teleports the enchanter to a random location nearby |
|
15 |
Veil of the Unseen |
Distorts the reality around target ally, granting them invisibility and protecting them from indirect area effects. This spell can only be maintained on a single ally |
|
16 |
Stupefy |
Decreases the target's hate towards the enchanter and stuns the target |
|
16 |
Bewilderment |
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell |
|
16 |
Overwhelming Silence |
Stifles and drains power from the illusionist's target |
|
17 |
Cerebral Lash |
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage |
|
18 |
Invisibility |
Grants invisibility to the target. This spell can only be maintained on one target at a time |
|
18 |
Breeze |
Increases in combat power replenishment of the enchanter's group. |
|
19 |
Binding Light |
Roots the illusionist's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage |
|
20 |
Alacrity |
Increases the attack speed of target ally |
|
20 |
Disappointment |
An impairment that decreases the enemies offensive abilities |
|
20 |
Phantasmal Ray |
Deals Instant Mental Damage This Spell Has A Fast Casting Time |
|
21 |
Blessing of the Prism |
An Augmentation That Increases The Power Pool And Arcane Resistance For The Illusionist's Group. The Arcane Resist Protects More Against Magic And Divine Then Mental |
|
22 |
Chromatic Storm |
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires it interrupts the encounter again |
|
23 |
Phantasmal Splendor |
Mesmerizes target opponent and up to 4 surrounding encounter members |
|
24 |
Entrance |
An Impairment That Mesmerizes The Target And Removes Them From Being Affected By Area Of Effect Spells For A Short Duration. Mesmerization Breaks If The Target Receives Any Damage |
|
24 |
Illusory Mask |
An Augmentation That Grants Invisibility To The Illusionist’s Group |
|
25 |
Psychic Assailant |
Deals Instant Mental Damage To A Target And Mesmerizes Them For A Short Duration |
|
25 |
Fleeting Thoughts |
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle |
|
26 |
Rune of Understanding |
A group augmentation that increases the intelligence and wisdom of the illusionist's group |
|
27 |
Uncertainty |
Stuns the illusionist's target and drains some of their power instantly |
|
27 |
Excruciating Reverie |
Slowly converts the illusionist's health into power over time |
|
28 |
Prismatic Discord |
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits |
|
28 |
Nightmare |
Deals damage over time to the target and decreases their arcane resistance |
|
29 |
Phantasmal Charge |
Deals instant mental damage. This spell has a fast casting time |
|
30 |
Speechless |
Stifles and drains power from the illusionist's target |
|
30 |
Bewildering Cascade |
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell |
|
31 |
Tormenting Visions |
Does mental damage over time to a target. If the target is not cured when it expires, the target is dealt additional mental damage |
|
32 |
Construct of Order |
Summons an illusory pet that attacks the illusionist's current target until the spell expires. If the pet is killed before it expires, it will deal instant mental damage and stifle the enemy who slew it |
|
33 |
Lock Mind |
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage |
|
33 |
Personae Shift |
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells |
|
33 |
Scintillating Aura |
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song |
|
34 |
Celerity |
Increases the attack speed of the target ally |
|
35 |
Mental Bulwark |
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental |
|
35 |
Misfortune |
An impairment that decreases the enemy's offensive abilities |
|
35 |
Mana Cloak |
Augmentation, placed upon you and your group, that provides the chance to gain power back when struck in combat. |
|
35 |
Intensity |
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast |
|
36 |
Cerebral Tempest |
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again |
|
37 |
Phantasmal Grandeur |
Mesmerizes target opponent and up to four surrounding encounter members |
|
38 |
Capture Mind |
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage |
|
39 |
Fleeting Sentiment |
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of a spell fizzle |
|
39 |
Aneurysm |
Deals instant mental damage to a target and mesmerizes them for a short duration |
|
40 |
Seal of Comprehension |
A group augmentation that increases the intelligence and wisdom of the illusionist's group |
|
40 |
Convincing Regalia |
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage |
|
41 |
Drain Will |
Stuns the illusionist's target and drains some of their power instantly. |
|
41 |
Siphon Self |
Slowly converts the illusionist's health into power over time |
|
42 |
Whither Hope |
Does mental damage over time to the target and decreases their arcane resistance |
|
42 |
Prismatic Strife |
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to three hits |
|
43 |
Scorching Beam |
Deals instant mental damage. This spell has a fast casting time |
|
44 |
Stunning Array |
Stuns the target and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell |
|
44 |
Mind Drain |
Stifles and drains power over time from the illusionist's target |
|
45 |
Lobotomize |
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage |
|
46 |
Construct of Logic |
Summons an illusory pet that attacks the illusionist's current target until the spell expires. If the pet is killed before it expires, it will deal instant mental damage and stifle the enemy who slew it |
|
47 |
Insight |
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song |
|
47 |
Personae Duplicate |
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells |
|
47 |
Terrifying Vision |
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage |
|
48 |
Devitalizing Stare |
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group |
|
48 |
Legerity |
Increases the attack speed on target ally |
|
49 |
Aspect of Mind |
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental |
|
49 |
Dynamism |
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast |
|
50 |
Color Shower |
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell |
|
50 |
Psychotic Spectrum |
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again |
|
50 |
Dismay |
An impairment that decreases the enemy's offensive abilities |
|
51 |
Phantasmal Brilliance |
Mesmerizes target opponent and up to 4 surrounding encounter members |
|
52 |
Abduct Mind |
An impairment that mesmerizes the target and removes them from being affected by area effect spells for a short duration. Memserization breaks if the target receives any damage |
|
52 |
Savante |
An augmentation that conserves the group's power consumption for a limited duration by returning a portion of the power back after it is consumed |
|
53 |
Embolism |
Deals instant mental damage to a target and mesmerizes them for a short duration |
|
53 |
Transient Sentiment |
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle |
|
54 |
Seal of Ingenuity |
A group augmentation that increases the intelligence and wisdom of the illusionist's group |
|
54 |
Brilliant Regalia |
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage |
|
55 |
Sap Will |
Stuns the illusionist's target and drains some of their power instantly |
|
55 |
Essence Siphon |
Slowly converts the illusionist's health into power over time |
|
55 |
Illusory Allies |
Creates illusionary copies of the illusionist's group for a short duration. They confuse the enemies in target encounter into attacking them |
|
56 |
Prismatic Havoc |
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to three hits |
|
56 |
Devour Hope |
Deals mental damage over time to the target and decreases their arcane resistance |
|
57 |
Shimmering Beam |
Deals instant mental damage. This spell has a fast casting time |
|
58 |
Dazzling Array |
Stuns the enemy and nearby encounter members for a brief period of time, without adding any additional hate towards the illusionist for casting the spell |
|
58 |
Drain Thought |
Stifles and drains power from the illusionist's target |
|
58 |
Spellshield |
Augmentation placed on an ally that can reflect up to three hostile spells back at their original caster at a lesser potency. Only profession spells can be reflected in this way |
|
59 |
Brainburst |
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage |
|
60 |
Construct of Reason |
Summons an illusory pet that attacks the illusionist's current enemy until the spell expires. If the pet is killed before it expires, it will deal instant mental damage and stifle the enemy who slew it |
|
61 |
Personae Mirror |
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells |
|
61 |
Lockdown |
Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage |
|
61 |
Epiphany |
Increases in-combat power replenishment of the illusionist's group |
|
62 |
Devitalizing Gazes |
Drains power over time to a target and surrounding encounter members. A portion of this power is added over time to the illusionist's group |
|
62 |
Rapidity |
Increases the attack speed of the target ally |
|
63 |
Aspect of Lucidity |
An augmentation that increases the power pool and arcane resistance of the illusionist's group. The arcane resist protects more against magic and divine than mental |
|
63 |
Synergism |
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage before every hostile spell they cast |
|
64 |
Ultraviolet Storm |
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again |
|
64 |
Tribulation |
An impairment that decreases the enemy's offensive abilities |
|
65 |
Phase |
Quickly teleports target enemy to a distant location |
|
65 |
Phantasmal Resplendance |
Mesmerizes target opponent and up to 4 surrounding encounter members |
|
66 |
Empty Mind |
An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. This spell cannot be interrupted or fizzled |
|
67 |
Tumor |
Deals instant mental damage to a target and mesmerizes them for a short duration |
|
67 |
Momentary Sentiment |
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration |
|
68 |
Lustrous Regalia |
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. This spell cannot be interrupted or fizzled |
|
68 |
Seal of Ascention |
A group augmentation that increases the intelligence and wisdom of the illusionist's group |
|
69 |
Forsake Will |
Stuns the illusionist's target and drains some of their power instantly |
|
69 |
Extract Essence |
Slowly converts the illusionist's health into power over time |
|
70 |
Solar Shower |
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell |
|
70 |
Prismatic Chaos |
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to three hits |
Illusionist Training Spells
Level 14Level 24
Level 34
Level 44
Level 54
Level 64
