style="font-weight: bold;">Guardian Guide Contents
-
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=137">Chapter
1 - Basics -
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=183">Chapter
2 - Guardian Abilities List -
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=138">Chapter
3 - Combat Methods -
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=139">Chapter
4 - Quests -
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=140">Chapter
5 - Equipment -
href="http://eq2.tentonhammer.com/index.php?name=PNphpBB2&file=viewtopic&p=5792#5792">Chapter
6 - Where to Hunt (solo)
Guardian Combat Ability List
Level
|
Ability
|
Description
|
1
|
Swing
|
A melee attack that does some extra damage.
|
1
|
Taunt
|
Increases the target's hate towards the fighter.
|
2
|
Shield Bash
|
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
|
3
|
Taunting Strike
|
A melee attack that increases the target's hate towards the guardian if it hits.
|
3
|
Hold the Line
|
Grants a chance to increase hate with any opponent that damages the guardian.
|
4
|
Defense
|
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damge. This is the guardian's primary defensive stance.
|
4
|
Offense
|
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. The is the guardian's primary offensive stance.
|
5
|
Kick
|
A kick attack that deals crushing damage to the target.
|
6
|
Intervene
|
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
|
7
|
Assault
|
A melee attack that strikes nearby enemies surrounding the guardian.
|
8
|
Shout
|
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
|
9
|
Call to Arms
|
Increases the offensive combat skills of the guardian's group.
|
9
|
Provoke
|
Interrupts the target and increases their hate towards the guardian.
|
10
|
Taunting Blow
|
A melee attack that increases the target's hate towards the guardian if it hits.
|
11
|
Mangle
|
A melee attack that decreases target's offensive melee skills on a successful hit.
|
12
|
Rallying Cry
|
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is impoved.
|
14
|
Vicious Cut
|
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
|
15
|
Forced Swing
|
A melee attack that does some extra damage.
|
16
|
Soldier's Stance
|
Greatly increases defense, parry and physical mitigation at the cost of offensive melee skills and combat attck damage. This is the warrior's primary defensive stance.
|
17
|
Concussion
|
A melee attack that deals crushing damage and drains some of the target's power on a successful hit.
|
17
|
Anger
|
Interrupts the target and increases their hate towards the warrior.
|
18
|
Stand Firm
|
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check. This also increases the guardian's parry skill.
|
19
|
Knee Break
|
A kick attack that deals crushing damage to the target.
|
19
|
Battle Tactics
|
Increases the maximum health of the warrior's group.
|
20
|
Sentinel
|
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take
|
21
|
Allay
|
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation
|
21
|
Bury
|
A melee attack that strikes nearby enemies surrounding the guardian.
|
22
|
Shouting Cry
|
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
|
22
|
Slam
|
A high damage crushing melee attack.
|
23
|
Guardian's Call
|
Increases the offensive combat skills of the guardian's group.
|
24
|
Call of Command
|
Increases the defense skill of the guardian's group.
|
24
|
Taunting Challenge
|
A melee attack that increases the target's hate towards the guardian if it hits.
|
25
|
Ruin
|
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
|
26
|
Battle Cry
|
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved
|
26
|
True Strike
|
A very accurate melee attack that rarely misses.
|
27
|
Bull Rush
|
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
|
27
|
Wall of Flesh
|
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee.
|
28
|
Iron Will
|
Increases the guardian's stamina.
|
28
|
Maim
|
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
|
29
|
Goading Defense
|
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place.
|
29
|
Shatter
|
A melee attack that does some extra damage.
|
30
|
Stance: Desperate Flurry
|
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance
|
30
|
Stance: Dig In
|
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance
|
31
|
Batter
|
A melee attack that deals crushing damage and drains some of the target's power on a successful hit.
|
31
|
Suppress
|
Interrupts the target and increases their hate towards the guardian.
|
32
|
Entrench
|
Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage.
|
32
|
Never Surrender
|
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill
|
33
|
Do or Die
|
Increases the maximum health of the guardian's group.
|
33
|
Invade
|
An extra high damage single enemy attack.
|
34
|
Safe Guard
|
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take
|
35
|
Maneuver
|
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation
|
35
|
Topple
|
A melee attack that strikes nearby enemies surrounding the guardian.
|
36
|
Crush
|
A high damage crushing melee attack.
|
36
|
Smothering Cry
|
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
|
37
|
Call to Battle
|
Increases the offensive combat skills of the guardian's group.
|
38
|
Call of Protection
|
Increases the defense skill of the guardian's group.
|
38
|
Vengeful Strike
|
A melee attack that increases the target's hate towards the guardian if it hits.
|
39
|
Ferocious Charge
|
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
|
40
|
Commanding Presence
|
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved
|
40
|
Retaliate
|
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration
|
40
|
Unerring Strike
|
A very accurate melee attack that rarely misses.
|
41
|
Staggering Slam
|
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
|
41
|
Wall of Brawn
|
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee.
|
42
|
Cleave
|
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
|
42
|
Iron Conviction
|
Increases the guardian's stamina.
|
43
|
Maddening Defense
|
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place.
|
43
|
Overwhelm
|
A melee attack that does some extra damage.
|
44
|
Stance: Desperate Rush
|
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance
|
44
|
Stance: Fortified Stance
|
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance
|
44
|
Taunting Assault
|
An area of effect melee attack that increases the target encounter's hate towards the guardian.
|
45
|
Deafen
|
Interrupts the target and increases their hate towards the guardian.
|
45
|
Vindication
|
A melee attack that deals crushing damage and drains some of the target's power on a successful hit.
|
46
|
Anchor
|
Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage.
|
46
|
Vigilance
|
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill
|
47
|
Return to Battle
|
Increases the maximum health of the guardian's group.
|
47
|
Swamp
|
An extra high damage single enemy attack.
|
48
|
Sentry
|
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take
|
49
|
Assuage
|
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation
|
49
|
Tremor
|
A melee attack that strikes nearby enemies surrounding the guardian.
|
50
|
Blast
|
A high damage crushing melee attack.
|
50
|
Guardian Sphere
|
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take
|
50
|
Protect
|
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
|
51
|
Call to War
|
Increases the offensive combat skills of the guardian's group.
|
52
|
Call of Defense
|
Increases the defense skill of the guardian's group.
|
52
|
Reinforcement
|
Increases the hate position of the guardian for every enemy the guardian successfully attacks.
|
52
|
Unforgiving Strike
|
A melee attack that increases the target's hate towards the guardian if it hits.
|
53
|
Relentless Charge
|
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
|
54
|
Commanding Aura
|
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved
|
54
|
Perfect Strike
|
A very accurate melee attack that rarely misses.
|
54
|
Quelling Strike
|
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration
|
55
|
Sentry Watch
|
Allows the guardian to intervene and take the damage that would have otherwise killed an ally in the group for a short duration. This also increases the enemy's hate towards the guardian when this effect triggers.
|
55
|
Staggering Rush
|
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
|
55
|
Wall of Might
|
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee.
|
56
|
Hew
|
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
|
56
|
Steely Conviction
|
Increases the guardian's stamina.
|
57
|
Inflaming Defense
|
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place.
|
57
|
Overpower
|
A melee attack that does some extra damage.
|
58
|
Goading Assault
|
An area of effect melee attack that increases the target encounter's hate towards the guardian.
|
58
|
Stance: Desperate Charge
|
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance
|
58
|
Stance: Steadfast Stance
|
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance
|
58
|
Tower of Stone
|
Allows the guardian to use a tower shield to absorb all damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Each time this effect is triggered, the shield suffers damage. Upgrades to this ability decrease the amount of damage received by the shield
|
59
|
Buffet
|
A melee attack that deals crushing damage and drains some of the target's power on a successful hit.
|
59
|
Confront
|
Interrupts the target and increases their hate towards the guardian.
|
60
|
Plant
|
Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage.
|
60
|
Unyielding Vigilance
|
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill
|
61
|
Compression
|
An extra high damage single enemy attack.
|
61
|
Return to War
|
Increases the maximum health of the guardian's group.
|
62
|
Sustain
|
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take.
|
63
|
Besiege
|
A melee attack that strikes nearby enemies surrounding the guardian.
|
63
|
Moderate
|
Grants the guardian a chance to shield an ally from melee attacks. By allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
|
64
|
Flay
|
A high damage crushing melee attack.
|
64
|
Protection
|
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
|
65
|
Call to Siege
|
Increases the offensive combat skills of the guardian's group.
|
65
|
Obliterate
|
The guardian's attacks that are parried, deflected, or blocked will instead break through the enemy's defenses. Any time the guardian parries or blocks will return in a counterattack against an enemy for up to a limited number of counterattacks.
|
66
|
Vindictive Strike
|
A melee attack that increases the target's hate towards the guardian if it hits.
|
67
|
Merciless Charge
|
A melee attack that decreases target's offensive melee skills and deals additional slashing damage over time on a successful hit.
|
68
|
Retaliation Strike
|
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
|
68
|
Precise Strike
|
A very accurate melee attack that rarely misses.
|
68
|
Command
|
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
|
69
|
Staggering Blow
|
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
|
69
|
Wall of Force
|
Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes and misses.
|
70
|
Sever
|
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
|
70
|
Stone Sphere
|
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. Sometimes, all of the damage the guardian receives is prevented entirely, for up to six sources of damage.
|
70
|
Fortified Conviction
|
Increases the guardian's stamina.
|
Training Skills
Level 14
|
Level 24
|
Level 34
|
Level 44
|
Level 54
|
-
|
-
|
style="font-weight: bold;">
Guardian Guide Contents
-
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=137">Chapter
1 - Credits and the Basics -
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=136">Chapter
2 - Guardian Abilities List -
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=138">Chapter
3 - Combat Methods -
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=139">Chapter
4 - Quests -
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=140">Chapter
5 - Equipment -
href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=141">Chapter
6 - Where to Hunt
style="font-style: italic;">Have any suggestions??? I'm always
looking for new ideas for this guide, and if I include yours, you (of
course) get the credit. Email
your thoughts to me or
href="http://eq2.tentonhammer.com/index.php?name=PNphpBB2&file=index&c=16">post
them in the TTH Guardian forum, and thanks in advance!
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