style="font-weight: bold;">Guardian Guide Contents

  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=137">Chapter
    1 - Basics
  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=183">Chapter
    2 - Guardian Abilities List
  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=138">Chapter
    3 - Combat Methods
  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=139">Chapter
    4 - Quests
  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=140">Chapter
    5 - Equipment
  • href="http://eq2.tentonhammer.com/index.php?name=PNphpBB2&file=viewtopic&p=5792#5792">Chapter
    6 - Where to Hunt (solo)



Guardian Combat Ability List

Level

Ability

Description
1
Swing
A melee attack that does some extra damage.
1
Taunt
Increases the target's hate towards the fighter.
2
Shield Bash
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
3
Taunting Strike
A melee attack that increases the target's hate towards the guardian if it hits.
3
Hold the Line
Grants a chance to increase hate with any opponent that damages the guardian.
4
Defense
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damge. This is the guardian's primary defensive stance.
4
Offense
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. The is the guardian's primary offensive stance.
5
Kick
A kick attack that deals crushing damage to the target.
6
Intervene
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
7
Assault
A melee attack that strikes nearby enemies surrounding the guardian.
8
Shout
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
9
Call to Arms
Increases the offensive combat skills of the guardian's group.
9
Provoke
Interrupts the target and increases their hate towards the guardian.
10
Taunting Blow
A melee attack that increases the target's hate towards the guardian if it hits.
11
Mangle
A melee attack that decreases target's offensive melee skills on a successful hit.
12
Rallying Cry
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is impoved.
14
Vicious Cut
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
15
Forced Swing
A melee attack that does some extra damage.
16
Soldier's Stance
Greatly increases defense, parry and physical mitigation at the cost of offensive melee skills and combat attck damage. This is the warrior's primary defensive stance.
17
Concussion
A melee attack that deals crushing damage and drains some of the target's power on a successful hit.
17
Anger
Interrupts the target and increases their hate towards the warrior.
18
Stand Firm
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check. This also increases the guardian's parry skill.
19
Knee Break
A kick attack that deals crushing damage to the target.
19
Battle Tactics
Increases the maximum health of the warrior's group.
20
Sentinel
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take
21
Allay
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation
21
Bury
A melee attack that strikes nearby enemies surrounding the guardian.
22
Shouting Cry
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
22
Slam
A high damage crushing melee attack.
23
Guardian's Call
Increases the offensive combat skills of the guardian's group.
24
Call of Command
Increases the defense skill of the guardian's group.
24
Taunting Challenge
A melee attack that increases the target's hate towards the guardian if it hits.
25
Ruin
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
26
Battle Cry
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved
26
True Strike
A very accurate melee attack that rarely misses.
27
Bull Rush
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
27
Wall of Flesh
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee.
28
Iron Will
Increases the guardian's stamina.
28
Maim
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
29
Goading Defense
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place.
29
Shatter
A melee attack that does some extra damage.
30
Stance: Desperate Flurry
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance
30
Stance: Dig In
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance
31
Batter
A melee attack that deals crushing damage and drains some of the target's power on a successful hit.
31
Suppress
Interrupts the target and increases their hate towards the guardian.
32
Entrench
Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage.
32
Never Surrender
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill
33
Do or Die
Increases the maximum health of the guardian's group.
33
Invade
An extra high damage single enemy attack.
34
Safe Guard
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take
35
Maneuver
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation
35
Topple
A melee attack that strikes nearby enemies surrounding the guardian.
36
Crush
A high damage crushing melee attack.
36
Smothering Cry
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
37
Call to Battle
Increases the offensive combat skills of the guardian's group.
38
Call of Protection
Increases the defense skill of the guardian's group.
38
Vengeful Strike
A melee attack that increases the target's hate towards the guardian if it hits.
39
Ferocious Charge
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
40
Commanding Presence
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved
40
Retaliate
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration
40
Unerring Strike
A very accurate melee attack that rarely misses.
41
Staggering Slam
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
41
Wall of Brawn
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee.
42
Cleave
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
42
Iron Conviction
Increases the guardian's stamina.
43
Maddening Defense
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place.
43
Overwhelm
A melee attack that does some extra damage.
44
Stance: Desperate Rush
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance
44
Stance: Fortified Stance
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance
44
Taunting Assault
An area of effect melee attack that increases the target encounter's hate towards the guardian.
45
Deafen
Interrupts the target and increases their hate towards the guardian.
45
Vindication
A melee attack that deals crushing damage and drains some of the target's power on a successful hit.
46
Anchor
Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage.
46
Vigilance
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill
47
Return to Battle
Increases the maximum health of the guardian's group.
47
Swamp
An extra high damage single enemy attack.
48
Sentry
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take
49
Assuage
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation
49
Tremor
A melee attack that strikes nearby enemies surrounding the guardian.
50
Blast
A high damage crushing melee attack.
50
Guardian Sphere
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take
50
Protect
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
51
Call to War
Increases the offensive combat skills of the guardian's group.
52
Call of Defense
Increases the defense skill of the guardian's group.
52
Reinforcement
Increases the hate position of the guardian for every enemy the guardian successfully attacks.
52
Unforgiving Strike
A melee attack that increases the target's hate towards the guardian if it hits.
53
Relentless Charge
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit.
54
Commanding Aura
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved
54
Perfect Strike
A very accurate melee attack that rarely misses.
54
Quelling Strike
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration
55
Sentry Watch
Allows the guardian to intervene and take the damage that would have otherwise killed an ally in the group for a short duration. This also increases the enemy's hate towards the guardian when this effect triggers.
55
Staggering Rush
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
55
Wall of Might
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee.
56
Hew
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
56
Steely Conviction
Increases the guardian's stamina.
57
Inflaming Defense
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place.
57
Overpower
A melee attack that does some extra damage.
58
Goading Assault
An area of effect melee attack that increases the target encounter's hate towards the guardian.
58
Stance: Desperate Charge
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance
58
Stance: Steadfast Stance
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance
58
Tower of Stone
Allows the guardian to use a tower shield to absorb all damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Each time this effect is triggered, the shield suffers damage. Upgrades to this ability decrease the amount of damage received by the shield
59
Buffet
A melee attack that deals crushing damage and drains some of the target's power on a successful hit.
59
Confront
Interrupts the target and increases their hate towards the guardian.
60
Plant
Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage.
60
Unyielding Vigilance
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill
61
Compression
An extra high damage single enemy attack.
61
Return to War
Increases the maximum health of the guardian's group.
62
Sustain
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take.
63
Besiege
A melee attack that strikes nearby enemies surrounding the guardian.
63
Moderate
Grants the guardian a chance to shield an ally from melee attacks. By allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
64
Flay
A high damage crushing melee attack.
64
Protection
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
65
Call to Siege
Increases the offensive combat skills of the guardian's group.
65
Obliterate
The guardian's attacks that are parried, deflected, or blocked will instead break through the enemy's defenses. Any time the guardian parries or blocks will return in a counterattack against an enemy for up to a limited number of counterattacks.
66
Vindictive Strike
A melee attack that increases the target's hate towards the guardian if it hits.
67
Merciless Charge
A melee attack that decreases target's offensive melee skills and deals additional slashing damage over time on a successful hit.
68
Retaliation Strike
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
68
Precise Strike
A very accurate melee attack that rarely misses.
68
Command
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
69
Staggering Blow
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
69
Wall of Force
Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes and misses.
70
Sever
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
70
Stone Sphere
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. Sometimes, all of the damage the guardian receives is prevented entirely, for up to six sources of damage.
70
Fortified Conviction
Increases the guardian's stamina.

Training Skills

Level 14

  • Provoke
  • Rallying Cry
  • Shield Bash
  • Wound

Level 24

  • Shouting Cry
  • Slam
  • Guardian's Call
  • Taunting Challenge

Level 34

  • Suppress
  • Never Surrender
  • Do or Die
  • Safe Guard

Level 44

  • Retaliate
  • Iron Conviction
  • Maddening Defense
  • Taunting Assault

Level 54

  • Tremor
  • Protect
  • Call of Defense
  • Quelling Strike
-
-

style="font-weight: bold;">

Guardian Guide Contents

  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=137">Chapter
    1 - Credits and the Basics
  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=136">Chapter
    2 - Guardian Abilities List
  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=138">Chapter
    3 - Combat Methods
  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=139">Chapter
    4 - Quests
  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=140">Chapter
    5 - Equipment
  • href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=141">Chapter
    6 - Where to Hunt

style="font-style: italic;">Have any suggestions??? I'm always
looking for new ideas for this guide, and if I include yours, you (of
course) get the credit. Email
your thoughts to me
or href="http://eq2.tentonhammer.com/index.php?name=PNphpBB2&file=index&c=16">post
them in the TTH Guardian forum, and thanks in advance!






To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

Comments