Updated Fri, Jan 02, 2009 by Savanja
Guardian Guide Contents
|
Level
|
Ability
|
Description
|
1 |
Swing |
A melee attack that does some extra damage. |
1 |
Taunt |
Increases the target's hate towards the fighter. |
2 |
Shield Bash |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
3 |
Taunting Strike |
A melee attack that increases the target's hate towards the guardian if it hits. |
3 |
Hold the Line |
Grants a chance to increase hate with any opponent that damages the guardian. |
4 |
Defense |
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damge. This is the guardian's primary defensive stance. |
4 |
Offense |
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. The is the guardian's primary offensive stance. |
5 |
Kick |
A kick attack that deals crushing damage to the target. |
6 |
Intervene |
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take. |
7 |
Assault |
A melee attack that strikes nearby enemies surrounding the guardian. |
8 |
Shout |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
9 |
Call to Arms |
Increases the offensive combat skills of the guardian's group. |
9 |
Provoke |
Interrupts the target and increases their hate towards the guardian. |
10 |
Taunting Blow |
A melee attack that increases the target's hate towards the guardian if it hits. |
11 |
Mangle |
A melee attack that decreases target's offensive melee skills on a successful hit. |
12 |
Rallying Cry |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is impoved. |
14 |
Vicious Cut |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
15 |
Forced Swing |
A melee attack that does some extra damage. |
16 |
Soldier's Stance |
Greatly increases defense, parry and physical mitigation at the cost of offensive melee skills and combat attck damage. This is the warrior's primary defensive stance. |
17 |
Concussion |
A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
17 |
Anger |
Interrupts the target and increases their hate towards the warrior. |
18 |
Stand Firm |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check. This also increases the guardian's parry skill. |
19 |
Knee Break |
A kick attack that deals crushing damage to the target. |
19 |
Battle Tactics |
Increases the maximum health of the warrior's group. |
20 |
Sentinel |
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take |
21 |
Allay |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation |
21 |
Bury |
A melee attack that strikes nearby enemies surrounding the guardian. |
22 |
Shouting Cry |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
22 |
Slam |
A high damage crushing melee attack. |
23 |
Guardian's Call |
Increases the offensive combat skills of the guardian's group. |
24 |
Call of Command |
Increases the defense skill of the guardian's group. |
24 |
Taunting Challenge |
A melee attack that increases the target's hate towards the guardian if it hits. |
25 |
Ruin |
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
26 |
Battle Cry |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved |
26 |
True Strike |
A very accurate melee attack that rarely misses. |
27 |
Bull Rush |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
27 |
Wall of Flesh |
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
28 |
Iron Will |
Increases the guardian's stamina. |
28 |
Maim |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
29 |
Goading Defense |
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. |
29 |
Shatter |
A melee attack that does some extra damage. |
30 |
Stance: Desperate Flurry |
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance |
30 |
Stance: Dig In |
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance |
31 |
Batter |
A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
31 |
Suppress |
Interrupts the target and increases their hate towards the guardian. |
32 |
Entrench |
Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage. |
32 |
Never Surrender |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill |
33 |
Do or Die |
Increases the maximum health of the guardian's group. |
33 |
Invade |
An extra high damage single enemy attack. |
34 |
Safe Guard |
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take |
35 |
Maneuver |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation |
35 |
Topple |
A melee attack that strikes nearby enemies surrounding the guardian. |
36 |
Crush |
A high damage crushing melee attack. |
36 |
Smothering Cry |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
37 |
Call to Battle |
Increases the offensive combat skills of the guardian's group. |
38 |
Call of Protection |
Increases the defense skill of the guardian's group. |
38 |
Vengeful Strike |
A melee attack that increases the target's hate towards the guardian if it hits. |
39 |
Ferocious Charge |
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
40 |
Commanding Presence |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved |
40 |
Retaliate |
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration |
40 |
Unerring Strike |
A very accurate melee attack that rarely misses. |
41 |
Staggering Slam |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
41 |
Wall of Brawn |
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
42 |
Cleave |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
42 |
Iron Conviction |
Increases the guardian's stamina. |
43 |
Maddening Defense |
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. |
43 |
Overwhelm |
A melee attack that does some extra damage. |
44 |
Stance: Desperate Rush |
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance |
44 |
Stance: Fortified Stance |
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance |
44 |
Taunting Assault |
An area of effect melee attack that increases the target encounter's hate towards the guardian. |
45 |
Deafen |
Interrupts the target and increases their hate towards the guardian. |
45 |
Vindication |
A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
46 |
Anchor |
Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage. |
46 |
Vigilance |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill |
47 |
Return to Battle |
Increases the maximum health of the guardian's group. |
47 |
Swamp |
An extra high damage single enemy attack. |
48 |
Sentry |
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take |
49 |
Assuage |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation |
49 |
Tremor |
A melee attack that strikes nearby enemies surrounding the guardian. |
50 |
Blast |
A high damage crushing melee attack. |
50 |
Guardian Sphere |
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take |
50 |
Protect |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
51 |
Call to War |
Increases the offensive combat skills of the guardian's group. |
52 |
Call of Defense |
Increases the defense skill of the guardian's group. |
52 |
Reinforcement |
Increases the hate position of the guardian for every enemy the guardian successfully attacks. |
52 |
Unforgiving Strike |
A melee attack that increases the target's hate towards the guardian if it hits. |
53 |
Relentless Charge |
A melee attack that decreases target's offensive melee skills and deal additional slashing damage over time on a successful hit. |
54 |
Commanding Aura |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved |
54 |
Perfect Strike |
A very accurate melee attack that rarely misses. |
54 |
Quelling Strike |
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration |
55 |
Sentry Watch |
Allows the guardian to intervene and take the damage that would have otherwise killed an ally in the group for a short duration. This also increases the enemy's hate towards the guardian when this effect triggers. |
55 |
Staggering Rush |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
55 |
Wall of Might |
Increases the defense of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root opponents that attack the guardian in melee. |
56 |
Hew |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
56 |
Steely Conviction |
Increases the guardian's stamina. |
57 |
Inflaming Defense |
Grants a chance to increase hate with any opponent that damages the guardian. This ability also roots the guardian in place. |
57 |
Overpower |
A melee attack that does some extra damage. |
58 |
Goading Assault |
An area of effect melee attack that increases the target encounter's hate towards the guardian. |
58 |
Stance: Desperate Charge |
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense and parry skill. This is the guardian's primary offensive stance |
58 |
Stance: Steadfast Stance |
Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damage. This is the guardian's primary defensive stance |
58 |
Tower of Stone |
Allows the guardian to use a tower shield to absorb all damage they would have otherwise received if the damage was greater than 10% of their total health for up to 3 hits. Each time this effect is triggered, the shield suffers damage. Upgrades to this ability decrease the amount of damage received by the shield |
59 |
Buffet |
A melee attack that deals crushing damage and drains some of the target's power on a successful hit. |
59 |
Confront |
Interrupts the target and increases their hate towards the guardian. |
60 |
Plant |
Roots the guardian in place. This effect increases trauma mitigation and decreases the guardian's attack rate and melee attack damage. |
60 |
Unyielding Vigilance |
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill |
61 |
Compression |
An extra high damage single enemy attack. |
61 |
Return to War |
Increases the maximum health of the guardian's group. |
62 |
Sustain |
Allows the guardian to protect an ally, sometimes absorbing most of the physical damage an ally would otherwise take. |
63 |
Besiege |
A melee attack that strikes nearby enemies surrounding the guardian. |
63 |
Moderate |
Grants the guardian a chance to shield an ally from melee attacks. By allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation. |
64 |
Flay |
A high damage crushing melee attack. |
64 |
Protection |
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned. |
65 |
Call to Siege |
Increases the offensive combat skills of the guardian's group. |
65 |
Obliterate |
The guardian's attacks that are parried, deflected, or blocked will instead break through the enemy's defenses. Any time the guardian parries or blocks will return in a counterattack against an enemy for up to a limited number of counterattacks. |
66 |
Vindictive Strike |
A melee attack that increases the target's hate towards the guardian if it hits. |
67 |
Merciless Charge |
A melee attack that decreases target's offensive melee skills and deals additional slashing damage over time on a successful hit. |
68 |
Retaliation Strike |
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration. |
68 |
Precise Strike |
A very accurate melee attack that rarely misses. |
68 |
Command |
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved. |
69 |
Staggering Blow |
A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield. |
69 |
Wall of Force |
Increases the physical mitigation of the guardian in exchange for decreased movement and attack speeds. Also grants a chance to root any opponent the guardian strikes and misses. |
70 |
Sever |
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit. |
70 |
Stone Sphere |
Allows the guardian to protect the entire group, sometimes absorbing all the damage a group member would otherwise take. Sometimes, all of the damage the guardian receives is prevented entirely, for up to six sources of damage. |
70 |
Fortified Conviction |
Increases the guardian's stamina. |
Level 14
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Level 24
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Level 34
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Level 44
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Level 54
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Guardian Guide Contents
Have any suggestions??? I'm always
looking for new ideas for this guide, and if I include yours, you (of
course) get the credit. Email
your thoughts to me or post
them in the TTH Guardian forum, and thanks in advance!
