Back to Spell Lists Index

Swashbuckler Guide Index

Swashbuckler Main Page & Credits
1.0 - Swashbuckler Basics
2.0 - Rogue/Swashbuckler Class Quests
3.0 - Complete Spell List & Training Spells
4.0 - Methods & Techniques
5.0 - Where to Hunt

Swashbuckler Combat Abilities

 

 

Level

Ability

Description

1
Flash of Steel
A quick attack that lowers the target's combat attack damage.
1
Sneak
Allows the rogue to move undetected and detect stealthed creatures.
2
Shanghai
A stealth attack that deals great damage and knocks the target down.
2
Viscerate
An attack from behind that deals great damage and decreases the target's agility.
3
Lucky Gambit
An attack that strikes all enemies surrounding the swashbuckler
4
Cheap Shot
Briefly stuns the target on a successful hit.
5
Kidney Stab
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
6
Evade
Reduces the target's hate toward the scout.
7
Hangman's Noose
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
8
Double-Cross
Decreases target's defense and wisdom.
8
Flash of Steel II
A quick attack that lowers the target's combat attack damage.
9
Shanghai II
A stealth attack that deals great damage and knocks the target down.
10
Viscerate II
An attack from behind that deals great damage and decreases the target's agility.
11
Smuggle
Allows the rogue's group to move slowly undetected.
12
Snap of the Wrist
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically.
13
Bladeweaver
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
13
Daring Advance
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
14
Luck Gambit II
An attack that strikes all enemies surrounding the swashbuckler.
15
Flash of Steel III
A quick attack that lowers the target's combat attack damage.
15
Razor Edge
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
16
Arctic Blast
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
17
Avoid Blame
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler wwith each hit.
18
Evade II
Reduces the target's hate towards the scout.
18
Fancy Footwork
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance.
19
Kidney Stab II
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
19
Shadow Slip
Lowers the target's hate towards the rogue and places the rogue into stealth.
20 Swarthy Deception The swashbuckler can transfer some of the blame taken for
attacking enemies to an ally instead.
20
Dashing Swathe
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
21
Shanghai III
A stealth attack that deals great damage and knocks the target down.
22
Double-Cross II
Decreases target's defense and wisdom.
22
Hamstring
Deals damage and snares target on a successful hit.
23
Hangman's Noose II
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
24
Tease
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
24
Viscerate III
An attack from behind that deals great damage and decreases the target's agility.
25
Freeboot
Allows the swashbuckler's group to move slowly undetected.
26
Disarming Grin
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect.
26
Snap of the Wrist II
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
27
Bladeweaver II
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
27
Daring Advance II
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.
28
Lucky Gambit III
An attack that strikes all enemies surrounding the swashbuckler.
28
Flurry of Blades
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased
29
Razor Edge II
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
29
Flash of Steel IV
A quick attack that lowers the target's combat attack damage.
30
Arctic Blast II
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
30
Devious Blade
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
31
Avoid Blame II
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
32 Evade III Reduces the target's hate towards the scout.
32
Spurious Bravado
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation)
32
Fancy Footwork II
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance
33
Kidney Stab III
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target
33
Shadow Slip II
Lowers the target's hate towards the rogue and places the rogue into stealth.
34
Dashing Swathe II
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
34
Swarthy Deception II
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.
35
Shanghai IV
A stealth attack that deals great damage and knocks the target down.
35
Ruthless Cunning
Increases damage capability for a short time.
36
Hamstring II
Deals damage and snares target on a successful hit.
36
Double-Cross III
Decreases target's defense and wisdom.
37
Hangman's Noose III
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
38
Viscerate IV
An attack from behind that deals great damage and decreases the target's agility.
38
Tease II
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
39
Perfect Finesse
Increases the combat attack damage and speed of the swashbuckler.
40
Disarming Grin II
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect.
40
Snap of the Wrist III
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
41
Bladeweaver III
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
41
Daring Advance III
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.
42
Flurry of Blades II
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased
42
Lucky Gambit IV
An attack that strikes all enemies surrounding the swashbuckler.
43
Flash of Steel V
A quick attack that lowers the target's combat attack damage.
43
Razor Edge III
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
44
Flamboyant Strike
An offensive attack that causes increased hate towards the swashbuckler. If it strikes, the swashbuckler cripples target's intelligence
44
Arctic Blast III
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
44
Devious Blade II
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
45
Avoid Blame III
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
46 Evade IV Reduces the target's hate towards the scout.
46
Fancy Footwork III
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance
46
Spurious Bravado II
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation)
47
Kidney Stab IV
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target
47
Shadow Slip III
Lowers the target's hate towards the rogue and places the rogue into stealth.
48
Dashing Swathe III
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
48
Swarthy Deception III
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.
49
Shanghai V
A stealth attack that deals great damage and knocks the target down.
50
Double-Cross IV
Decreases target's defense and wisdom.
50
Hamstring III
Deals damage and snares target on a successful hit.
50
Inspired Daring
Inspired Daring grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds.
51
Hangman's Noose IV
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
52
Tease III
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
52
Hurricane
Grants the swashbuckler a chance to attack all enemies in a frontal arc with every normal combat attack. Upgrades to this combat art increase the percentage.
52
Viscerate V
An attack from behind that deals great damage and decreases the target's agility.
53 Perfect Finesse II Increases the combat attack damage and speed of the swashbuckler.
54
Disarming Grin II
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect.
54
Snap of the Wrist IV
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
55
Daring Advance IV
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.
55
Bladeweaver IV
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
55
Storm of Steel
Fires a steady stream of thrown weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place. This ability can be toggled to end early if needed
56
Fury of Blades III
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased
56
Lucky Gambit V
An attack that strikes all enemies surrounding the swashbuckler.
57
Flash of Steel VI
A quick attack that lowers the target's combat attack damage.
57
Razor Edge IV
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
58
Arctic Blast IV
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
58
Devious Blade III
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
58
Flamboyant Strike II
An offensive attack that causes increased hate towards the swashbuckler. If it strikes, the swashbuckler cripples target's intelligence
58
Lung Puncture
A melee attack from beind that puncture's the target's lungs, causing severe impairment to their offensive melee and casting skills
59
Avoid Blame IV
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
60
Fancy Footwork IV
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance
60 Evade V Reduces the target's hate towards the scout.
60
Spurious Bravado III
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation)
61
Kidney Stab V
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
61
Shadow Slip IV
Lowers the target's hate towards the rogue and places the rogue into steath.
62
Dashing Swathe IV
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
62
Swarthy Deception IV
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.
63
Shanghai VI
A stealth attack that deals great damage and knocks the target down.
64
Double Cross V
Decreases target's defense and wisdom.
64
Hamstring IV
Deals damage and snares target on a successful hit.
65
Hangman's Noose V
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
65
En Garde
Almost every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack.
66
Tease IV
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target.
66
Viscerate VI
An attack from behind that deals great damage and decreases the target's agility.
67 Perfect Finesse III Increases the combat attack damage and speed of the swashbuckler.
68
Disarming Grin IV
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect
68
Snap of the Wrist V
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically.
69
Daring Advance V
Increases offensive skills at the cost fo the rogue's defense skill. This ability also grants the rogue a chance to interrupt with the additional melee damage with each successful attack. This is the rogue's primary offensive stance.
69
Bladeweaver V
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
70
Inspired Daring II
Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds
70
Lucky Gambit VI
An attack that strikes all enemies surrounding the swashbuckler.
70
Flurry of Blades IV
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased.
71
Flash of Steel VII
A quick attack that lowers the target's combat attack damage
71
Razor Edge V
An attack from the side or front that deals medium damage. If it hits, it cripples that target's ability to parry
71
Arctic Blast V
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
72
Avoid Blame V
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
72
Devious Blade IV
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
72
Flamboyant Strike III
An offensive attack that cripples the target's intelligence
73
Evade VI
Reduces the target's hate towards the scout
73
Fancy Footwork V
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance
74
Kidney Stab VI
An attack made from the side that deal moderate damage and decreases trauma mitigation on the target
74
Storm of Steel II
Fires a steady stream of thrown weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed
74
Dashing Swathe V
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time
75
Hamstring V
Deals damage and snares target on a successful hit
75
Shanghai VII
A steal attack that deals great damage and knocks the target down
75
Double-Cross VI
Decreases target's defense and wisdom
76
Hangman's Noose VI
Severely decreases target's resistance to magic, divine, and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
76
Lung Puncture II
A melee attack from behind that punctures the target's lungs, causing severe impairment to their offensive melee and casting skills
77
Viscerate VII
An attack from behind that deals great damage and decreases the target's agility
77
Tease V
Infuriates the target towards the swashbuckler, increases hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
78
Disarming Grin V
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration
78
En Garde II
Every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Every time the swashbuckler parries, ripostes, or blocks an enemy the swashbuckler is granted another chance to attack. Sometimes the swashbuckler will also counterattack when they successfully land a combat art
78
Snap of the Wrist VI
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
79
Daring Advance VI
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance
79
Bladeweaver VI
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler
80
Inspired Daring III
Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds
80
Lucky Gambit VII
An attack that strikes all enemies surround the swashbuckler
80
Sleight of Hand
Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them
80
Flurry of Blades V
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased
81
Flash of Steel VIII
A quick attack that lowers the target's combat attack damage
81
Razor Edge VI
An attack from the side or front that deals medium damage. If it hits, it cripples that target's ability to parry
81
Arctic Blast VI
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
82
Avoid Blame VI
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
82
Devious Blade V
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
82
Flamboyant Strike IV
An offensive attack that cripples the target's intelligence
83
Evade VII
Reduces the target's hate towards the scout
83
Fancy Footwork VI
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance
84
Kidney Stab VII
An attack made from the side that deal moderate damage and decreases trauma mitigation on the target
84
Storm of Steel III
Fires a steady stream of thrown weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed
84
Dashing Swathe VI
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time
85
Hamstring VI
Deals damage and snares target on a successful hit
85
Shanghai VIII
A steal attack that deals great damage and knocks the target down
85
Double-Cross VII
Decreases target's defense and wisdom
86
Hangman's Noose VII
Severely decreases target's resistance to magic, divine, and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
86
Lung Puncture III
A melee attack from behind that punctures the target's lungs, causing severe impairment to their offensive melee and casting skills
87
Viscerate VIII
An attack from behind that deals great damage and decreases the target's agility
87
Tease VI
Infuriates the target towards the swashbuckler, increases hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
88
Disarming Grin VI
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration
88
En Garde III
Every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Every time the swashbuckler parries, ripostes, or blocks an enemy the swashbuckler is granted another chance to attack. Sometimes the swashbuckler will also counterattack when they successfully land a combat art
88
Snap of the Wrist VII
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
89
Daring Advance VII
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance
89
Bladeweaver VII
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler
90
Inspired Daring IV
Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds
90
Lucky Gambit VIII
An attack that strikes all enemies surround the swashbuckler
90
Sleight of Hand II
Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them
90
Flurry of Blades VI
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased


Swashbuckler Training Skills

Grandmaster Choices


Level 14

  • Viscerate II
  • Snap of the Wrist
  • Bladeweaver
  • Lucky Gambit II

Level 24

  • Dashing Swathe

  • Shanghai III
  • Hamstring
  • Viscerate III

Level 34

  • Razor Edge II
  • Spurious Bravado
  • Kidney Stab III
  • Dashing Swathe II

Level 44

  • Bladeweaver III
  • Flash of Steel V
  • Disarming Grin II
  • Razor Edge III

Level 54

  • Dashing Swathe III
  • Hamstring III
  • Viscerate V
  • Snap of the Wrist IV

Level 64

  • Kidney Stab V
  • Dashing Swathe IV
  • Swarthy Deception IV
  • Hamstring IV

Level 75

  • Flash of Steel VII
  • Devious Blade IV
  • Kidney Stab VI
  • Shanghai VII

Level 85

  • Dashing Swathe VI
  • Flamboyant Strike IV
  • Razor Edge VI
  • Shanghai VIII

To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

Comments