Swashbuckler Guide Index
Swashbuckler Main Page & Credits
1.0 - Swashbuckler Basics
2.0 - Rogue/Swashbuckler Class Quests
3.0 - Complete Spell List & Training Spells
4.0 - Methods & Techniques
5.0 - Where to Hunt
Swashbuckler Combat Abilities
Level
|
Ability
|
Description |
1
|
Flash of Steel
|
A quick attack that lowers the target's combat attack damage.
|
1
|
Sneak
|
Allows the rogue to move undetected and detect stealthed creatures.
|
2
|
Shanghai
|
A stealth attack that deals great damage and knocks the target down.
|
2
|
Viscerate
|
An attack from behind that deals great damage and decreases the target's agility.
|
3
|
Lucky Gambit
|
An attack that strikes all enemies surrounding the swashbuckler
|
4
|
Cheap Shot
|
Briefly stuns the target on a successful hit.
|
5
|
Kidney Stab
|
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
|
6
|
Evade
|
Reduces the target's hate toward the scout.
|
7
|
Hangman's Noose
|
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
8
|
Double-Cross
|
Decreases target's defense and wisdom.
|
8
|
Flash of Steel II
|
A quick attack that lowers the target's combat attack damage.
|
9
|
Shanghai II
|
A stealth attack that deals great damage and knocks the target down.
|
10
|
Viscerate II
|
An attack from behind that deals great damage and decreases the target's agility.
|
11
|
Smuggle
|
Allows the rogue's group to move slowly undetected.
|
12
|
Snap of the Wrist
|
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically.
|
13
|
Bladeweaver
|
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
|
13
|
Daring Advance
|
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
|
14
|
Luck Gambit II
|
An attack that strikes all enemies surrounding the swashbuckler.
|
15
|
Flash of Steel III
|
A quick attack that lowers the target's combat attack damage.
|
15
|
Razor Edge
|
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
|
16
|
Arctic Blast
|
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
|
17
|
Avoid Blame
|
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler wwith each hit.
|
18
|
Evade II
|
Reduces the target's hate towards the scout.
|
18
|
Fancy Footwork
|
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance.
|
19
|
Kidney Stab II
|
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
|
19
|
Shadow Slip
|
Lowers the target's hate towards the rogue and places the rogue into stealth.
|
20 | Swarthy Deception | The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. |
20
|
Dashing Swathe
|
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
|
21
|
Shanghai III
|
A stealth attack that deals great damage and knocks the target down.
|
22
|
Double-Cross II
|
Decreases target's defense and wisdom.
|
22
|
Hamstring
|
Deals damage and snares target on a successful hit.
|
23
|
Hangman's Noose II
|
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
|
24
|
Tease
|
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
|
24
|
Viscerate III
|
An attack from behind that deals great damage and decreases the target's agility.
|
25
|
Freeboot
|
Allows the swashbuckler's group to move slowly undetected.
|
26
|
Disarming Grin
|
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect.
|
26
|
Snap of the Wrist II
|
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
|
27
|
Bladeweaver II
|
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
|
27
|
Daring Advance II
|
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.
|
28
|
Lucky Gambit III
|
An attack that strikes all enemies surrounding the swashbuckler.
|
28
|
Flurry of Blades
|
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased
|
29
|
Razor Edge II
|
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
|
29
|
Flash of Steel IV
|
A quick attack that lowers the target's combat attack damage.
|
30
|
Arctic Blast II
|
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
|
30
|
Devious Blade
|
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
|
31
|
Avoid Blame II
|
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
|
32 | Evade III | Reduces the target's hate towards the scout. |
32
|
Spurious Bravado
|
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation)
|
32
|
Fancy Footwork II
|
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance
|
33
|
Kidney Stab III
|
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target
|
33
|
Shadow Slip II
|
Lowers the target's hate towards the rogue and places the rogue into stealth.
|
34
|
Dashing Swathe II
|
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
|
34
|
Swarthy Deception II
|
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.
|
35
|
Shanghai IV
|
A stealth attack that deals great damage and knocks the target down.
|
35
|
Ruthless Cunning
|
Increases damage capability for a short time.
|
36
|
Hamstring II
|
Deals damage and snares target on a successful hit.
|
36
|
Double-Cross III
|
Decreases target's defense and wisdom.
|
37
|
Hangman's Noose III
|
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
|
38
|
Viscerate IV
|
An attack from behind that deals great damage and decreases the target's agility.
|
38
|
Tease II
|
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
|
39
|
Perfect Finesse
|
Increases the combat attack damage and speed of the swashbuckler.
|
40
|
Disarming Grin II
|
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect.
|
40
|
Snap of the Wrist III
|
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
|
41
|
Bladeweaver III
|
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
|
41
|
Daring Advance III
|
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.
|
42
|
Flurry of Blades II
|
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased
|
42
|
Lucky Gambit IV
|
An attack that strikes all enemies surrounding the swashbuckler.
|
43
|
Flash of Steel V
|
A quick attack that lowers the target's combat attack damage.
|
43
|
Razor Edge III
|
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
|
44
|
Flamboyant Strike
|
An offensive attack that causes increased hate towards the swashbuckler. If it strikes, the swashbuckler cripples target's intelligence
|
44
|
Arctic Blast III
|
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
|
44
|
Devious Blade II
|
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
|
45
|
Avoid Blame III
|
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
|
46 | Evade IV | Reduces the target's hate towards the scout. |
46
|
Fancy Footwork III
|
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance
|
46
|
Spurious Bravado II
|
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation)
|
47
|
Kidney Stab IV
|
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target
|
47
|
Shadow Slip III
|
Lowers the target's hate towards the rogue and places the rogue into stealth.
|
48
|
Dashing Swathe III
|
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
|
48
|
Swarthy Deception III
|
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.
|
49
|
Shanghai V
|
A stealth attack that deals great damage and knocks the target down.
|
50
|
Double-Cross IV
|
Decreases target's defense and wisdom.
|
50
|
Hamstring III
|
Deals damage and snares target on a successful hit.
|
50
|
Inspired Daring
|
Inspired Daring grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds.
|
51
|
Hangman's Noose IV
|
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
|
52
|
Tease III
|
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
|
52
|
Hurricane
|
Grants the swashbuckler a chance to attack all enemies in a frontal arc with every normal combat attack. Upgrades to this combat art increase the percentage.
|
52
|
Viscerate V
|
An attack from behind that deals great damage and decreases the target's agility.
|
53 | Perfect Finesse II | Increases the combat attack damage and speed of the swashbuckler. |
54
|
Disarming Grin II
|
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect.
|
54
|
Snap of the Wrist IV
|
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
|
55
|
Daring Advance IV
|
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.
|
55
|
Bladeweaver IV
|
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
|
55
|
Storm of Steel
|
Fires a steady stream of thrown weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place. This ability can be toggled to end early if needed
|
56
|
Fury of Blades III
|
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased
|
56
|
Lucky Gambit V
|
An attack that strikes all enemies surrounding the swashbuckler.
|
57
|
Flash of Steel VI
|
A quick attack that lowers the target's combat attack damage.
|
57
|
Razor Edge IV
|
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry
|
58
|
Arctic Blast IV
|
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
|
58
|
Devious Blade III
|
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
|
58
|
Flamboyant Strike II
|
An offensive attack that causes increased hate towards the swashbuckler. If it strikes, the swashbuckler cripples target's intelligence
|
58
|
Lung Puncture
|
A melee attack from beind that puncture's the target's lungs, causing severe impairment to their offensive melee and casting skills
|
59
|
Avoid Blame IV
|
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
|
60
|
Fancy Footwork IV
|
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance
|
60 | Evade V | Reduces the target's hate towards the scout. |
60
|
Spurious Bravado III
|
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation)
|
61
|
Kidney Stab V
|
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
|
61
|
Shadow Slip IV
|
Lowers the target's hate towards the rogue and places the rogue into steath.
|
62
|
Dashing Swathe IV
|
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
|
62
|
Swarthy Deception IV
|
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.
|
63
|
Shanghai VI
|
A stealth attack that deals great damage and knocks the target down.
|
64
|
Double Cross V
|
Decreases target's defense and wisdom.
|
64
|
Hamstring IV
|
Deals damage and snares target on a successful hit.
|
65
|
Hangman's Noose V
|
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
65
|
En Garde
|
Almost every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack.
|
66
|
Tease IV
|
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target.
|
66
|
Viscerate VI
|
An attack from behind that deals great damage and decreases the target's agility.
|
67 | Perfect Finesse III | Increases the combat attack damage and speed of the swashbuckler. |
68
|
Disarming Grin IV
|
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect
|
68
|
Snap of the Wrist V
|
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically.
|
69
|
Daring Advance V
|
Increases offensive skills at the cost fo the rogue's defense skill. This ability also grants the rogue a chance to interrupt with the additional melee damage with each successful attack. This is the rogue's primary offensive stance.
|
69
|
Bladeweaver V
|
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.
|
70
|
Inspired Daring II
|
Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds
|
70
|
Lucky Gambit VI
|
An attack that strikes all enemies surrounding the swashbuckler.
|
70
|
Flurry of Blades IV
|
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased.
|
71
|
Flash of Steel VII
|
A quick attack that lowers the target's combat attack damage
|
71
|
Razor Edge V
|
An attack from the side or front that deals medium damage. If it hits, it cripples that target's ability to parry
|
71
|
Arctic Blast V
|
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
|
72
|
Avoid Blame V
|
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
|
72
|
Devious Blade IV
|
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
|
72
|
Flamboyant Strike III
|
An offensive attack that cripples the target's intelligence
|
73
|
Evade VI
|
Reduces the target's hate towards the scout
|
73
|
Fancy Footwork V
|
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance
|
74
|
Kidney Stab VI
|
An attack made from the side that deal moderate damage and decreases trauma mitigation on the target
|
74
|
Storm of Steel II
|
Fires a steady stream of thrown weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed
|
74
|
Dashing Swathe V
|
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time
|
75
|
Hamstring V
|
Deals damage and snares target on a successful hit
|
75
|
Shanghai VII
|
A steal attack that deals great damage and knocks the target down
|
75
|
Double-Cross VI
|
Decreases target's defense and wisdom
|
76
|
Hangman's Noose VI
|
Severely decreases target's resistance to magic, divine, and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
|
76
|
Lung Puncture II
|
A melee attack from behind that punctures the target's lungs, causing severe impairment to their offensive melee and casting skills
|
77
|
Viscerate VII
|
An attack from behind that deals great damage and decreases the target's agility
|
77
|
Tease V
|
Infuriates the target towards the swashbuckler, increases hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
|
78
|
Disarming Grin V
|
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration
|
78
|
En Garde II
|
Every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Every time the swashbuckler parries, ripostes, or blocks an enemy the swashbuckler is granted another chance to attack. Sometimes the swashbuckler will also counterattack when they successfully land a combat art
|
78
|
Snap of the Wrist VI
|
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
|
79
|
Daring Advance VI
|
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance
|
79
|
Bladeweaver VI
|
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler
|
80
|
Inspired Daring III
|
Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds
|
80
|
Lucky Gambit VII
|
An attack that strikes all enemies surround the swashbuckler
|
80
|
Sleight of Hand
|
Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them
|
80
|
Flurry of Blades V
|
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased
|
81
|
Flash of Steel VIII
|
A quick attack that lowers the target's combat attack damage
|
81
|
Razor Edge VI
|
An attack from the side or front that deals medium damage. If it hits, it cripples that target's ability to parry
|
81
|
Arctic Blast VI
|
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon
|
82
|
Avoid Blame VI
|
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit
|
82
|
Devious Blade V
|
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
|
82
|
Flamboyant Strike IV
|
An offensive attack that cripples the target's intelligence
|
83
|
Evade VII
|
Reduces the target's hate towards the scout
|
83
|
Fancy Footwork VI
|
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance
|
84
|
Kidney Stab VII
|
An attack made from the side that deal moderate damage and decreases trauma mitigation on the target
|
84
|
Storm of Steel III
|
Fires a steady stream of thrown weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed
|
84
|
Dashing Swathe VI
|
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time
|
85
|
Hamstring VI
|
Deals damage and snares target on a successful hit
|
85
|
Shanghai VIII
|
A steal attack that deals great damage and knocks the target down
|
85
|
Double-Cross VII
|
Decreases target's defense and wisdom
|
86
|
Hangman's Noose VII
|
Severely decreases target's resistance to magic, divine, and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
|
86
|
Lung Puncture III
|
A melee attack from behind that punctures the target's lungs, causing severe impairment to their offensive melee and casting skills
|
87
|
Viscerate VIII
|
An attack from behind that deals great damage and decreases the target's agility
|
87
|
Tease VI
|
Infuriates the target towards the swashbuckler, increases hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target
|
88
|
Disarming Grin VI
|
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration
|
88
|
En Garde III
|
Every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Every time the swashbuckler parries, ripostes, or blocks an enemy the swashbuckler is granted another chance to attack. Sometimes the swashbuckler will also counterattack when they successfully land a combat art
|
88
|
Snap of the Wrist VII
|
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically
|
89
|
Daring Advance VII
|
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance
|
89
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Bladeweaver VII
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Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler
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90
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Inspired Daring IV
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Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds
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90
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Lucky Gambit VIII
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An attack that strikes all enemies surround the swashbuckler
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90
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Sleight of Hand II
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Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them
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90
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Flurry of Blades VI
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Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased
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Swashbuckler Training Skills
Grandmaster Choices
Level 14
- Viscerate II
- Snap of the Wrist
- Bladeweaver
- Lucky Gambit II
Level 24
- Dashing Swathe
Shanghai III - Hamstring
- Viscerate III
Level 34
- Razor Edge II
- Spurious Bravado
- Kidney Stab III
- Dashing Swathe II
Level 44
- Bladeweaver III
- Flash of Steel V
- Disarming Grin II
- Razor Edge III
Level 54
- Dashing Swathe III
- Hamstring III
- Viscerate V
- Snap of the Wrist IV
Level 64
- Kidney Stab V
- Dashing Swathe IV
- Swarthy Deception IV
- Hamstring IV
Level 75
- Flash of Steel VII
- Devious Blade IV
- Kidney Stab VI
- Shanghai VII
Level 85
- Dashing Swathe VI
- Flamboyant Strike IV
- Razor Edge VI
- Shanghai VIII
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