EverQuest 2 Assassin Spell List

**Thanks to Nightsoul of Antonia Bayle for the corrections!**

Level

Ability

Description

1

Quick Strike

A quick attack that deals medium damage and does
slashing damage over time

1

Stealth

Allows the predator to move undetected and detect
invisible creatures

2

Ambush

A stealthed attack that deals great damage.  It can
only be used while in stealth

2

Gushing Wound

A penetrating attack that deals significant damage over
time.  If untreated, it deals additional damage when the effect
expires

3

Deadly Shot

Two precise ranged attacks. If one of these attacks
misses, the successive ones will miss automatically.  This requires a
ranged weapon

4

Cheap Shot

Briefly stuns the target on a successful hit.  This
stun effect has a shorter duration on more difficult opponents

5

Masked Strike

An attack made from the side that deals moderate damage
and stealths the assassin

6

Evade

Reduces the target's hate towards the scout

7

Caltrops

Severely decreases target's resistance poison and slows
target's movement speed for a short time.  The slow effect has a
chance to break each time the target is attacked

8

Quick Strike II

A quick attack that deals medium damage and does
slashing damage over time

8

Torture

Decreases target's defense and trauma resistance

9

Ambush II

A stealthed attack that deals great damage.  It can
only be used while in stealth

10

Eviscerate

A deadly attack that deals very high damage.  It
can only be used behind or on the side of the target while in stealth

11

Murderous Design

Reduces the amount of hate that the assassin accumulates
in combat and transfers it to an ally

12

Gushing Wound II

A penetrating attack that deals significant damage over
time.  If untreated, it deals additional damage when the effect
expires

13

Impale

Deals medium damage and causes the target to bleed,
dealing additional piercing damage over time

13

Villainy

Increases agility and combat attack damage of the
assassin

14

Stalk

Lowers target's hate towards the predator and places the
predator into stealth

15

Quick Strike III

A quick attack that deals medium damage and does
slashing damage over time

15

Spine Shot

A ranged attack that deals very high damage from
behind.  It requires a ranged weapon

16

Deadly Shot II

Two precise ranged attacks.  If one of these
attacks misses, the successive ones will miss automatically.  This
requires a ranged weapon

17

Whirling Blades

Grants the assassin a chance to strike for an additional
attack with each successful melee hit and increases the offensive combat
skills, at the cost of decreased defense

18

Evade II

Reduces the target's hate towards the scout

18

Cunning Defense

Increases defense, parry, and agility while reducing the
offensive melee skills and combat attack damage of the assassin

19

Masked Strike II

An attack made from the side that deals moderate damage
and stealths the assassin

19

Massacre

A powerful stealthed attack that strikes nearby enemies
in front of the assassin

20
Jugular Slice
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability.
20
Death Mark
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage
21
Ambush III
A stealthed attack that deals great damage. It can only be used while in stealth.
22
Slip Away
An out of combat stealth that grants a higher movement rate than other stealth abilities. This stealthing ability doesn't require a casting time.
22
Torture II
Decreases target's defense and trauma resistance.
23
Caltrops II
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
24
Mortal Blade
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
24
Eviscerate II
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
25
Murderous Design II
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
26
Gushing Wound III
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires
26
Head Shot
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
27
Villainy II
Increases agility and combat attack damage of the assassin.
27
Impale II
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time
28 Stalk II Lowers target's hate towards the predator and places the
predator into stealth
28
Stealth Assault
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
29
Spine Shot II
A ranged attack that deals very high damage from behind. It requires a ranged weapon.
29
Quick Strike IV
A quick attack that deals medium damage and does slashing damage over time.
30
Deadly Shot III
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon
30
Improvised Weapon
A ranged attack that does Piercing damage to the target. Does not require ammo
31
Whirling Blades II
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assassin's primary offensive stance
32
Cunning Defense II
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance
32
Paralyzing Strike
An attack that roots the target on successful hit.
32 Evade III

Reduces the target's hate towards the scout

33
Masked Strike III
An attack made from the side that deals moderate damage and stealths the assassin if the assassin stops combat attacks.
33
Massacre II
A powerful stealthed attack that strikes nearby enemies in front of the assassin.
34
Jugular Slice II
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability.
34
Death Mark II
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage
35 Honed Reflexes Increases attack speed for a short duration.
35
Ambush IV
A stealthed attack that deals great damage. It can only be used while in stealth.
36
Torture III
Decreases target's defense and trauma resistance.
37
Caltrops III
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
38
Eviscerate III
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
38
Mortal Blade II
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
39
Murderous Design III
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
40
Head Shot II
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
40
Deadly Focus
Increases the combat attack damage and melee offensive skills of the assassin.
40
Gushing Wound IV
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires
41
Impale III
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time
41
Villainy III
Increases agility and combat attack damage of the assassin.
42 Stalk III Lowers target's hate towards the predator and places the
predator into stealth
42
Stealth Assault II
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
43
Quick Strike V
A quick attack that deals medium damage and does slashing damage over time.
43
Spine Shot III
A ranged attack that deals very high damage from behind. It requires a ranged weapon.
44
Crippling Strike
An attack that severely lowers target's defense on a successful hit.
44
Deadly Shot IV
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon
44
Improvised Weapon II
A ranged attack that does Piercing damage to the target. Does not require ammo
45
Whirling Blades III
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance
46
Cunning Defense III
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance
46 Evade IV Reduces the target's hate towards the scout
46
Paralyzing Strike II
An attack that roots the target on successful hit.
47
Masked Strike IV
An attack made from the side that deals moderate damage and stealths the assassin if the assassin stops combat attacks.
47
Massacre III
A powerful stealthed attack that strikes nearby enemies in front of the assassin.
48
Death Mark III
Creates an extremely vulnerable point on the target. If any melee attacks strike that point, the target takes agonizing piercing damage
48
Jugular Slice III
A stealthed attack that stifles the target on a successful hit. Epic targets have extra resistance to the stifle effect. The assassin must be stealthed to use this ability.
49
Ambush V
A stealthed attack that deals great damage. It can only be used while in stealth.
50
Torture IV
Decreases target's defense and trauma resistance.
50
Assassinate
Assassinate is the most lethal stealthed attack in the assassin's arsenal.
51
Caltrops IV
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
52
Apply Poison
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons
52

Mortal Blade III

Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
52
Eviscerate IV
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
53
Murderous Design IV
Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.
54
Deadly Focus II
Increases the combat attack damage and melee offensive skills of the assassin.
54
Head Shot III
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
54
Gushing Wound V
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires
55
Concealment
Allows the assassin to enter stealth after every combat art that lands within the next few seconds.
55
Impale IV
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time
55
Villainy IV
Increases agility and combat attack damage of the assassin.
56 Stalk IV Lowers target's hate towards the predator and places the
predator into stealth
56
Stealth Assault III
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
57
Quick Strike VI
A quick attack that deals medium damage and does slashing damage over time.
57
Spine Shot IV
A ranged attack that deals very high damage from behind. It requires a ranged weapon.
58
Deadly Shot V
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon
58
Improvised Weapon III
A ranged attack that does Piercing damage to the target. Does not require ammo
58
Crippling Strike II
An attack that severely lowers target's defense on a successful hit.
58
Death Blow
A powerful melee attack that deals triple damage if the target is below
33% health.
59
Whirling Blades IV
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense and parry skill. This is the assasin's primary offensive stance
60
Cunning Defense IV
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance

60

Paralyzing Strike III

An attack that roots the target on successful hit.

60
Evade V
Reduces target's hate towards the scout.

61

Masked Strike V

An attack made from the side that deals moderate damage

61

Massacre IV

A powerful stealthed attack that strikes nearby enemies
in front of the assassin

62

Death Mark IV

Creates an extremely vulnerable point on the target. If
any melee attacks strike this point, the target takes agonizing piercing
for up to 5 attacks

62

Jugular Slice IV

A stealthed attack that stifles the target on a
successful hit.  Epic targets have extra resistance to the stifle
effect.  The assassin must be stealthed to use this ability

63

Ambush VI

A stealthed attack that deals great damage.  It can
only be used while in stealth

64

Torture V

Decreases the target's defense and trauma resistance

65

Exacting

For a short duration, all of the assassin's attack-based
combat arts that have a reuse time of under 1 minute have their base
damage increased and re-use timer lowered.  

65

Caltrops V

Severely decreases target's resistance to poison and
slows target's movement speed for a short time.  The slow effect has
a chance to break each time the target is attacked

66

Eviscerate V

A deadly attack that deals very high damage.  It
can only be used behind or on the side of the target while in stealth

66

Mortal Blade IV

Launches an attack that deals extreme damage. 
Assassins must be in stealth to perform this combat art

67

Deadly Focus III

Increases the combat attack damage and melee offensive
skills of the assassin

68

Head Shot IV

A ranged attack for the head that deals great
damage.  A ranged weapon is required and this must be preformed to
the side or behind the target

68

Gushing Wound VI

A penetrating attack that deals significant damage over
time.  If untreated, it deals addition damage when the effect expires

69

Impale V

Deals medium damage and causes the target to bleed,
dealing additional piercing damage over time

69

Villainy V

Increases agility and combat attack damage of the
assassin

70

Stealth Assault IV

A stealthed attack that strikes all nearby enemies
surrounding the assassin.  It inflicts additional piercing damage
over time on anyone that it hits.  The assassin must be stealthed to
use this ability

70

Assassinate II

The most lethal stealthed attack in the assassin arsenal

70
Stalk V
Lowers target's hate towards the predator and places the
predator into stealth
71
Deadly Shot VI
Two precise ranged attacks.  If one of these attacks
misses, the successive ones will miss automatically.  This requires a
ranged weapon.
71
Quick Strike VII
A quick attack that deals medium damage and does
slashing damage over time.
71
Spine Shot V
A ranged attack that deals very high damage from
behind.  It requires a ranged weapon.
72
Apply Poison II
Applies a poison on an ally's weapon.  This ability
can only be maintained on a single ally at a time, and that ally must
not already be capable of using poisons.
72
Crippling Strike III
An attack that severely lowers target's
defense on a successful hit from behind.
72
Improvised Weapon IV
A ranged piercing attack that does not require
using an equipped ranged weapon.
72
Whirling Blades V
Grants the assassin a chance to strike for an
additional attack with each successful melee hit and increases
offensive combat skills, at the cost of decreased defense.  This is the
assassin's primary offensive stance.
73
Evade VI
Reduces the target's hate towards the scout.
73
Massacre V
A powerful stealthed attack that strikes nearby enemies in
front of the assassin.
73
Cunning Defense V
Increases defense, parry, and agility
while reducing the offensive melee skills and combat attack damage of
the assassin.  This is the assassin's primary defensive stance.
73
Paralyzing Strike IV
An attack that roots on successful hit.  Subsequent
attacks have a small chance at breaking the root effect.
74
Death Mark V
Creates an extremely vulnerable point on the target.
If any melee attacks strike that point, the target takes agonizing
piercing for up to 5 attacks.
74
Jugular Slice V
A stealthed attack that stifles the target on a
successful hit.  The assassin must be stealthed to use this ability.
74
Masked Strike VI
An attack made from the side that deals moderate
damage and stealths the assassin.
75
Ambush VII
A stealthed attack that deals great damage.  It
can only be used while in stealth.
75
Torture VI
Decreases target's defense and trauma resistance.
76
Death Blow II
A powerful melee attack that deals triple damage if
the target is below 33% health.
76
Caltrops VI
Severely decreases target's resistance to poison and slows
target's movement speed for a short time.  The slow effect has a chance
to break each time the target is attacked.
77
Eviscerate VI
A deadly attack that deals very high damage.  It can
only be used behind or on the side of the target while in stealth.
77
Mortal Blade V
Launches an attack that deals extreme damage.
Assassins must be in stealth to perform this combat art.
78
Head Shot V
A ranged attack for the head that deals great damage.  A
ranged weapon is required and this be performed to the side or behind
the target.
78
Gushing Wound VII
A penetrating attack that deals significant damage
over time.  If untreated, it deals additional damage when the effect
expires.
79
Impale VI
Deals medium damage and causes the target to bleed,
dealing additional piercing damage over time.
79
Villainy VI
Increases agility and combat attack damage of the
assassin.
80
Assassinate III
The most lethal stealthed attack in the assassin's
arsenal.
80
Fatal Followup
This attack can only be used after a combat art
strike that required stealth.  The damage of Fatal Followup increases
for each stealth attack that was executed in the previous 10 seconds of
combat.
80
Stalk VI
Lowers target's hate towards the predator and places the
predator into stealth.
80
Stealth Assault V
A stealthed attack that strikes all nearby
enemies surrounding the assassin.  It inflicts additional piercing
damage over time on anyone that it hits.  The assassin must be
stealthed to use this ability.
81
Deadly Shot VII
Two precise ranged attacks.  If one of these attacks
misses, the successive ones will miss automatically.  This requires a
ranged weapon.
81
Quick Strike VIII
A quick attack that deals medium damage and does
slashing damage over time.
81
Spine Shot VI
A ranged attack that deals very high damage from
behind.  It requires a ranged weapon.
82
Apply Poison III
Applies a poison on an ally's weapon.  This ability
can only be maintained on a single ally at a time, and that ally must
not already be capable of using poisons.
82
Crippling Strike IVI
An attack that severely lowers target's
defense on a successful hit from behind.
82
Improvised Weapon V
A ranged piercing attack that does not require
using an equipped ranged weapon.
82
Whirling Blades VI
Grants the assassin a chance to strike for an
additional attack with each successful melee hit and increases
offensive combat skills, at the cost of decreased defense.  This is the
assassin's primary offensive stance.
83
Evade VII
Reduces the target's hate towards the scout.
83
Massacre VI
A powerful stealthed attack that strikes nearby enemies in
front of the assassin.
83
Cunning Defense VI
Increases defense, parry, and agility
while reducing the offensive melee skills and combat attack damage of
the assassin.  This is the assassin's primary defensive stance.
83
Paralyzing Strike V
An attack that roots on successful hit.  Subsequent
attacks have a small chance at breaking the root effect.
84
Death Mark VI
Creates an extremely vulnerable point on the target.
If any melee attacks strike that point, the target takes agonizing
piercing for up to 5 attacks.
84
Jugular Slice VI
A stealthed attack that stifles the target on a
successful hit.  The assassin must be stealthed to use this ability.
84
Masked Strike VII
An attack made from the side that deals moderate
damage and stealths the assassin.
85
Ambush VIII
A stealthed attack that deals great damage.  It
can only be used while in stealth.
85
Torture VII
Decreases target's defense and trauma resistance.
86
Death Blow III
A powerful melee attack that deals triple damage if
the target is below 33% health.
86
Caltrops VII
Severely decreases target's resistance to poison and slows
target's movement speed for a short time.  The slow effect has a chance
to break each time the target is attacked.
87
Eviscerate VII
A deadly attack that deals very high damage.  It can
only be used behind or on the side of the target while in stealth.
87
Mortal Blade VI
Launches an attack that deals extreme damage.
Assassins must be in stealth to perform this combat art.
88
Head Shot VI
A ranged attack for the head that deals great damage.  A
ranged weapon is required and this be performed to the side or behind
the target.
88
Gushing Wound VIII
A penetrating attack that deals significant damage
over time.  If untreated, it deals additional damage when the effect
expires.
89
Impale VII
Deals medium damage and causes the target to bleed,
dealing additional piercing damage over time.
89
Villainy VII
Increases agility and combat attack damage of the
assassin.
90
Assassinate IV
The most lethal stealthed attack in the assassin's
arsenal.
90
Fatal Followup II
This attack can only be used after a combat art
strike that required stealth.  The damage of Fatal Followup increases
for each stealth attack that was executed in the previous 10 seconds of
combat.
90
Stalk VII
Lowers target's hate towards the predator and places the
predator into stealth.
90
Stealth Assault VI
A stealthed attack that strikes all nearby
enemies surrounding the assassin.  It inflicts additional piercing
damage over time on anyone that it hits.  The assassin must be
stealthed to use this ability.




Assassin Training Spells

Grandmaster Choices

 

 

Level 14

  • Eviscerate
  • Gushing Wound II
  • Impale
  • Villainy

Level 24

  • Jugular Slice
  • Ambush III
  • Mortal Blade
  • Eviscerate II

Level 34

  • Deadly Shot III
  • Masked Strike III
  • Paralyzing Strike
  • Jugular Slice II

Level 44

  • Head Shot II
  • Impale III
  • Quick Strike V
  • Improvised Weapon II

Level 54

  • Ambush V
  • Mortal Blade III
  • Eviscerate IV
  • Gushing Wound V

Level 64

  • Masked Strike V
  • Massacre IV
  • Jugular Strike IV
  • Death Mark IV

Level 75

  • Quick Strike VII
  • Massacre V
  • Death Mark V
  • Ambush VII

Level 85

  • Jugular Slice VI
  • Masked Strike VII
  • Death Mark VI
  • Paralyzing Strike V

To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

Comments