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The "Fallen Gate" Zone Guide

Updated Fri, Jan 02, 2009 by Savanja

The Fallen Gate

The "Fallen Gate" Zone Guide

Credits:

  • Guide: Savanja (who else?)
  • Maps: Tallika of Kithicor (resident map stud)

Latest Updates:

  • (07.20.06) Guide Posted!

To-Do List:

Contents:

  • Overview
  • Minimum Level
  • Connecting Zones
  • Quests
  • Solo Opportunities
  • Group Opportunities

 

Overview

The Fallen Gate is the former first gate of Neriak, the outer lying area before entering the dark city.   For some unknown reason (or at least unknown to me) when the halflings known as the Leatherfoot Brigade, attacked the dark elves (having taken advantage of the distraction of  the war that was ensuing outside), the tunnels that lead into the city collapsed.  This left us with only access to Neriaks' outer areas, now known as the "Fallen Gate".

This zone is packed, wall to wall, with undead and vile Thexians.  We found quite a few named in Fallen Gate, making this a great place to bring a group and work on those achievement points.  Beware though, with recent friendly aggro range changes, it's rather difficult to pull in this zone without gaining the interest of all the mobs in the area.  Even with proximity pulls, I had much trouble just bringing one mob, using my taunts and ranged pulls would occasionally grab entire rooms of mobs!

 

Minimum Level

Fallen Gate has no level requirements to enter, but I would suggest a minimum level of 18 assuming that you are going in with a full group.  As stated above, the aggro changes make needing a full group in Fallen Gate much more important to deal with the excess mobs that will come at you.  Smaller groups and duos might want to wait until they are in their early 20s.  I don't recommend the Fallen Gate for solo play unless you have outgrown it slightly and are playing against green and blue heroics, and are confidant in your ability to solo multiple heroic mobs.

 

Connecting Zones

The Fallen Gate is reached through an entrance in the Commonlands.  Within Fallen Gate, there is another zone called "Vault of the Fallen" that requires the access quest "Searching the Depths of the Fallen Gate" to be able to enter.

 

Quests

"Searching the Depths of the Fallen Gate" - This quest comes from examining a bookshelf (loc +194, +23, -113) found in the marketplace on the second floor of one of the buildings.  You are given a journal to read which activates the quest.  You are first asked to go to the Academy of Arcane sciences in North Freeport.  There you will need to find a stack of books to examine that will give you the update.  You are then asked to return to the Fallen Gate to find 3 items.  The first item is an urn, found in the marketplace.  It's amongst several other urns near the tents.  The second item is a book found in the upper level of a building in the marketplace on a bookshelf.  The third item is a bangle locked inside a chest.  This is found in the bull ring (loc -31, -18, -204).  On your map, it is the round room on the northern end of the zone.  You'll need the combo for the chest; 1, 4, 2, 6, 3, 5.  Once you have the bangle, examine it and it becomes a wearable piece.  You can now access the zone within Fallen Gate "Vault of the Fallen".  Reward:  Experience, bangle, and access to Vault of the Fallen.

"Charge of the Leatherfoot Brigade - Tippytoe" - This is the first quest in a series given by the ghost halfling "The Sarge" (loc +12, 0, +47).  You are first asked to locate various areas inside the Fallen Gate.  You're first location is the dark shadowy room.  This room is found northeast (loc -2, 0, -45) of The Sarge.  Unless you wish to fight the naked found in that room, I suggest hugging the wall and inching forward to get your update.  The second location is the trading pit in the marketplace.  This is the sunken area in the first large room in the zone (loc +88, +4, -82).  The third location is a pool of water, this is the Pool of Percelia (loc (+25, +6, -112).  Reward:  Experience.

"Charge of the Leatherfoot Brigade - Doopy" - After completing the former quest given by The Sarge, you are given this quest.  The Sarge asks you to retrieve badges off of mobs found in the marketplace.  You will need to kill blighted denizens, blighted shopkeepers, and blighted outcasts.  There is no specific amount to kill, you keep it up until you get the auto update for each badge from each mob type.  Reward:  Experience.

"Charge of the Leatherfoot Brigade - Frambert" -  After completing the first two quests in this series, The Sarge sends you on another mission.  He asks you to smash the alarms.  The first alarm is found in the first marketplace area in a building (loc +125, +12, -108).  The second alarm is found in the second open marketplace area in a building on the third floor (loc +193 ,+23 , -112).  Both alarms look like globes on stands.  Reward:  Experience.

"Charge of the Leatherfoot Brigade - The Sarge" - The final quest in the series given by The Sarge, you are finally asked to find out what happened to Tippytoe.  Tippytoe's skeleton is found up inside the spider cave next to a level 24 ^^^ named spider (loc +18, +46, -253).  Inspect his remains, then inspect the small box next to him, then return to The Sarge.  Reward:  Experience and a gnomish decoder ring.

"Lost Friend in Fallen Gate" - Logan Belchbottom, found just as you enter the Fallen Gate, has lost his friend Mr. Burpbelly and wishes for you to find him.  Mr Burpbelly is found as a skeleton in a pot off of the room with the gluttons and feasters (loc -129, -11, -207).  Reward:  Experience and necklace.

There are several quests that initiate with dropped items off of mobs.  If anyone has these quests and quest info, please e-mail them to me, I'll be sure to give you full credit!

 

Solo Opportunities

The Fallen Gate is a dungeon, and as such, it's not really meant for solo play.  The first room upon entering has single up solo mobs, around level 18-20.  Beyond that room, all mobs are heroic.  Quite honestly, I enjoyed Fallen Gate as a solo player after I had technically "outgrown" it between levels 32-35.  I spent some time in there killing green heroics and green ^^^ named mobs, which tend to drop rather good loot for the levels range.

 

Group Opportunities

This zone is a group's dream come true.  Packed full of heroic mobs, and plenty of named mobs, there really isn't a place within the Fallen Gate that isn't good for grouping.  I highly recommend this zone for some great group play during your 20s, so go grab some friends and enjoy it!

 

Thanks for reading our guide to the Fallen Gate!  If you have any questions or comments, please let me know!

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Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: November 8, 2004
Fee: F2P with P2P Option
ESRB Rating: T

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