New PlayerScore 4.4

Guide to The Caves

Updated Fri, Jan 02, 2009 by Savanja

The EQ2 Caves Guide

 

 

Credits

  • RadarX, Guy who stands around and asks too many questions.

Latest Updates

  • (08.24.06) - Guide posted!

To-Do List

  • Put your submissions into the guide and research any questions you might have about The Caves, and Send them my way!

Contents

  • Overview
  • Minimum Level
  • Quests and Quest Starters
  • Soloing Opportunities
  • Opportunities for Groups

Overview

Not much is know about The Caves. Lore wise, it's difficult to even ascertain where they are since you can only get their by boat. Now that I think about it, you don't see any way in or out. Maybe you go by submarine. Yes, that's it. A magical submarine takes you to the lightless cave where you'll find all types of gnolls and spiders and other stuff to beat on.

The caves has a variety of quests and creatures which will provide content for at least a level or two, not to mention a decent amount of collection quests if you can beat other people to the shiny.

Minimum level:

There is no level restriction for this zone, but it is recommended for solo and groups between the levels of 5 and 15. At the lower levels of 5-10, your going to be able to kill gnolls and spiders near the beginning and maybe some of the early camps. The later levels you will be able to fight heroic golems near the top level as well as a few nameds for quests and loot. The creatures difficulty progresses as you go deeper in the zone so don't rush into anything you aren't prepared for.


Quest Starters:

  • Normal quests:
    • The Gnollish Menace:   Leiutenant Delsun gives this quest at the cave entrance. He wants you to kill 30 Gnolls of any kind, 2 Dustpaw Armorers which can be found on the second level, 5 alabaster behemoths which are on the third level, and 5 Rockpaw Guards also on the third level. Return after doing this to be rewarded with your choice of a nice leg armor piece.
    • A Lack of Information:   This is the first of a series of progressive quests in the cave. It is given by Consul Bree near the entrance. You are required to grab the book of Gnollish Orders. You can find the book around (20, -68). After getting it you'll be required to kill a few gnoll guards for an update. Return to Bree and this will open up two new quest paths: Hit Them Where it Hurts and An Explosive idea.
    • An Explosive Idea:   Initiate this quest by talking to Emma Torque after doing A Lack of Information. She will ask you to gather 15 powdered minerals. These are harvested from random spawns throughout the zone. Return to Emma when you are done to receive your reward.
    • Destroying the Foundation: The last of Emma Torque's quests, this one requires you to take explosives up to the third level. You'll find two clickable objects one at -10, 76 and one at 51, -83 which activating both will update the quest. You'll next need to kill Fulkoir the Haggleton a named gnoll at the Rockpaw camp (45, -109). The reward for this quest is a choice of foot armor.
    • Hit Them Where it Hurts: Consul Bree will give you explosives to place on the armory forge on the second level, and on various mechanical parts throughout the zone. Return for your reward
    • Elements of a Ritual: Consul Bree will now instruct you to speak with Emma Torque who will give you a drawing ray. You'll need to kill 5 albion pythons on the third level, collect incarnation dust from the Rockpaw Camp, and kill a River behemoth also on the third level. Use the drawing ray on his body and then return to Bree.
    • High Shaman of the Rockpaw: This one is pretty straight foward but you'll need a group if you are the appropriate level. Bree will give you a staff to place in the dragon skull on the second level. One you click on the skull and place the staff, it will summon a heroic High Shaman Zen'Durath. Kill him and return to Bree for your reward which is a choice of chest armor.

    Soloing Opportunities:

    There are plenty of solo creatures around the entrance in the form of fishies, spiders, and some gnolls. In fact, most of the zone is soloable if you are the correct level. As I said earlier, as you move up to higher levels, the creatures will get progressively harder, so make sure you don't go deeper than you need to.

    Grouping Opportunities

    My personal opinion? This zone really isn't designed for a group. There are some heroic targets, but they seem pretty conducive to a duo or trio of people working on quests. Grab a buddy and get in there.

    Have a suggestion or addition for the TTH SH zone guide? Want to see us do a guide for one of your favorite zones? Send it to me and you'll get the credit! Share what you know (or want to know) for everyone to enjoy!

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    Windows
    Developer: Sony Online Entertainment
    Genre: Fantasy
    Status: Published
    Release Date: November 8, 2004
    Fee: F2P with P2P Option
    ESRB Rating: T

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