The Ferocious Fury

The premier class guide for the Fury class!

Fury Guide Index

Fury Main Page & Credits

1.0 - Fury Basics

2.0 - Methods and Techniques

3.0 - Spell Lists

4.0 - Where to Hunt
5.0 - Druid Achievement Points

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Every fury will need to have a peek at their spell lists every now and again. Particularly when you stop automatically getting your spells and you have to hunt for them yourself, this is a great resource to know what you need and at what levels.

As of 3.27.08, this list is current and includes all levels to cap as well as the Master II Choices that you will receive every 10 levels starting at level 14 (these are listed at the bottom of the page).

 

 

 

 

 

 

Fury Spell List

 

 


Level

Ability

Description
1
Minor Salve
Instantly heals some of targets ally's health.
1
Stinging Insects
Deals divine damage over time to the target and lowers their defense.
2
Bristles
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker.  This spell does not require any concentration, but can only be maintained on a single ally.
3
Squall
Deals cold damage over time to an opponent.  Deals extra damage to elementals.
3
Minor Elixir
Replenishes a large amount of target ally's health.
4
Minor Lucid
An augmentation that increases the intelligence and power pool of an ally.
5
Natural Mask
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
5
Divine Providence
Allows a priest to create a heroic opportunity using the spells at his or her disposal.
6
Summon Food and Water
Summons food and drink for the chosen ally.
6
Cure Noxious
Cures noxious impairments on the target ally.  This includes poison and disease effects.
7
Intimidation
Impairs the target's agility and wisdom.
7
Salve
Instantly heals some of targets ally's health.
8
Revive
Resurrects a fallen ally.  That ally has resurrection sickness for a while.  This spell cannot be used in combat, but can be used on allies that are not part of your group.
9
Enduring Breath
Instantly heals some of targets ally's health.
9
Stinging Swarm
Deals divine damage over time to the target and lowers their defense.
10
Bristleskin
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker.  This spell does not require any concentration, but can only be maintained on a single ally.
10
Elixir
Replenishes a large amount of target ally's health.
10
Snare
Snares the enemy, slowing their movement speed for a limited duration.
11
Favor of the Phoenix
Summons a Crystallized Phoenix Feather for every group member.  The feather can be used to revive a fallen priest.
11
Twirl
Deals cold damage over time to an opponent.  Deals extra damage to elementals.
12
Regrowth
Heals a large amount of target ally's health over time for a short duration.
13
Cure Trauma
Cures trauma impairments on the target ally.  This includes slashing, piercing, and crushing effects.
13
Spirit of the Wolf
Increases the movement speed of an ally while out of combat.
13
Brambles
Snares and stifles all enemies near the fury and reduces their hate towards the fury.  Any hostile actions taken on them have a chance at breaking this effect.
14
Recovery Of The Untamed
Heals all allies near the fury.
14
Winds Of Renewal
Replenishes health over time for a short duration to the druid's group.
15
Sylvan Touch
Heals a large amount of target ally's health over time for a short duration.  This spell does not require any power and does not have a casting time.
15
Greater Salve
Instantly heals some of targets ally's health.
16
Lucid
An augmentation that increases the intelligence and power pool of an ally.
16
Pride of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group.  The elemental resistance protects more against heat than cold.
17
Provoking Swarm
Deals divine damage over time to the target and lowers their defense.
18
Wild Spirit
A group augmentation that increases the intelligence and wisdom of the fury's group.
18
Greater Elixir
Replenishes a large amount of target ally's health.
19
Greater Regrowth
Heals a large amount of target ally's health over time for a short duration.
19
Cure Elemental
Cures elemental impairments on the target ally.  This includes heat and cold effects.
19
Feral Mask
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
20
Bounty of the Virtuous
Instantly heals some of targets ally's health.  This spell has a chance to restore the power used to cast this spell back to the caster.
20
Peerless Predator
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures
21
Feral Intimidation
Impairs the target's agility and wisdom.
22
Fierce Rousing
Resurrects a fallen ally. This spell can be used in combat and cannot be interrupted.
22
Nature's Salve
Instantly heals some of target ally's health.
23
Ferocity of the Eel
Augmentation which grants the fury's group the ability to clearly see and breathe under water.
23
Strike of Thunder
Instantly deals a significant amount of magic damage to a target.
24
Bristlepelt
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally
25
Cyclone
Deals Magic damage over time to an opponent.
26
Fleshweave
Heals a large amount of target ally's health over time for a short duration.
26
Savagery
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally
27
Confounding Brambles
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
28
Breath of the Untamed
Heals all allies near the fury.
28
Ram's Growth
Replenishes health over time for a short duration to the druid's group.
28
Retaliate Arcana
Cures arcane impairments on the target ally. This includes magic, mental, and divine effects
29
Predatory Salve
Instantly heals some of target ally's health.
29
Vicious Feast
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies
30
Mark of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
30
Verve
An augmentation that increases the intelligence and power pool of an ally.
31
Deadly Swarm
Deals divine damage over time to the target and lowers their defense.
32
Starburst
Deals instant heat damage to the target and all other nearby encounter members.
32
Untamed Spirit
A group augmentation that increases the intelligence and wisdom of the fury's group.
32
Wilding Elixir
Replenishes a large amount of target ally's health.
33
Savage Mask
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
34
Transcendant Predator
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures.
35
Brutal Intimidation
Impairs the target's agility and wisdom.
35
Fae Fire
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks per ally.
36
Call of the Hunt
Resurrects all nearby fallen allies. This spell can be used in combat and cannot be interrupted.
37
Strike of Storms
Instantly deals a significant amount of magic damage to a target.
38
Barbed skin
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally
39
Pact of the Cheetah
An emergency group augmentation that increases the in-combat movement speed of the fury's group for a short duration.
39
Whirlwind
Deals Magic damage over time to an opponent.
40
Bloodlust
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally
40
Wild Bloodflow
Heals a large amount of target ally's health over time for a short duration.
41
Feral Tenacity
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
41
Seizing Brambles
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
42
Howl of the Untamed
Heals all allies near the fury.
42
Owl's Restoration
Replenishes health over time for a short duration to the druid's group.
42
Toxic Abolishment
Cures elemental and noxious impairments on the fury's group.
43
Feral Salve
Instantly heals some of target ally's health.
43
Savage Feast
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies
44
Ferocity of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
44
Vim
An augmentation that increases the intelligence and power pool of an ally.
45
Dooming Swarm
Deals divine damage over time to the target and lowers their defense.
45
Untamed Shroud
Grants invisibility to the fury's group
46
Ferine Elixir
Replenishes a large amount of target ally's health.
46
Ferine Spirit
A group augmentation that increases the intelligence and wisdom of the fury's group.
46
Starfire
Deals instant heat damage to the target and all other nearby encounter members.
47
Ferine Mask
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
47
Irritating Swarm
Interrupts the target and impairs their focus skill and casting techniques. For the duration of this impairment, power is drained over time from the target and they are interrupted again when the spell expires
48
Feral Pulse
Replenishes health over time for a short duration to the fury's group. This spell does not require any power and does not have a casting time.
48
Incomparable Predator
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures
49
Beastly Intimidation
Impairs the target's agility and wisdom.
49
Fae Flames
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks per ally.
50
Porcupine
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell and the fury is stunned, but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 25 times
50
Primeval Awakening
Resurrects a fallen ally and shapechanges them into a treant, granting increased offensive casting techniques, intelligence, focus, and power over time replenishment. After the shapechange effect expires, the ally will get resurrection sickness. This spell can be used in combat
51
Bolt of Storms
Instantly deals a significant amount of magic damage to a target.
52
Back into the Fray
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled. This spell cannot be cast on the fury
52
Thornskin
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally
53
Waterspout
Deals Magic damage over time to an opponent.
54
Primal Fury
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally
54
Untamed Bloodflow
Heals a large amount of target ally's health over time for a short duration.
55
Feral Vehemence
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
55
Ring of Fire
Summons a ring of fire around the fury. Heat damage is continually inflicted to any enemies within the ring.
55
Seizing Thorns
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
56
Cry of the Untamed
Heals all allies near the fury.
56
Lethal Abolishment
Cures elemental and noxious impairments on the fury's group.
56
Owl's Grace
Replenishes health over time for a short duration to the druid's group.
57
Bestial Feast
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies
57
Wild Salve
Instantly heals some of target ally's health.
58
Ferine Vim
An augmentation that increases the intelligence and power pool of an ally.
58
Hibernation
Replenishes the group's health after a short period of time has passed.
58
Spirit of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.
59
Killing Swarm
Deals divine damage over time to the target and lowers their defense.
60
Nature's Elixir
Replenishes a large amount of target ally's health.
60
Primal Spirit
A group augmentation that increases the intelligence and wisdom of the fury's group.
60
Starnova
Deals instant heat damage to the target and all other nearby encounter members.
61
Carnal Mask
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
61
Maddening Swarm
Interrupts the target and impairs their focus skill and casting techniques.  For the duration of this impairment, power is drained over time from the target and they are interrupted again when the spell expires.
62
Seasoned Predator
The fury takes on the form of a lion, greatly increasing stamina and agility.  While in this form, the fury also gains the ability to see stealthed creatures.
63
Fae Pyre
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks per ally.
64
Barbarous Intimidation
Impairs the target's agility and wisdom.
65
Thunderbolt
Instantly deals a significant amount of magic damage to a target.
65
Call of Storms
Calls upon a pulsating storm in an area around the fury.  Every second, there is a chance that any enemy caught in the storm will be struck by lightning for magic damage.  In order to maintain this effect, the fury is stunned in place, but can end the effect early if desired.
66
Spineskin
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker.  This spell does not require any concentration, but can only be maintained on a single ally.
67
Tempest
Deals cold damage over time to an opponent.  Deals extra damage to elementals.
68
Greater Bloodflow


Heals a large amount of target ally's health over time for a short duration.
68
Agitate
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally.  This spell does not require any concentration, but can only be maintained on a single ally.
69
Feral Potence
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased.  This spell cannot be interrupted, does not require any power and has a very fast casting time.
69
Grasping Thorns
Snares and stifles all enemies near the fury and reduces their hate towards the fury.  Any hostile actions taken on them have a chance at breaking this effect.
70
Shriek of the Untamed
Heals all allies near the fury.
70
Owl's Repartation
Replenishes health over time for a short duration to the druid's group.
70
Urchin
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage.  It costs power over time to maintain the spell and the fury is stunned, but the spell can be toggled off early if desired.  This spell can expire early if the porcupine effect triggers 25 times.
70
Abolishment
Cures elemental and noxious impairments on the fury's group. Deals instant heat damage to the target and all other nearby encounter members.
71
Aspect of the Bat
Grants an ally increased power regeneration, increased power pool, and agility. This spell does not require any concentration, but can only be maintained on a single ally
71
Dire Salve
Instantly heals some of target ally's health
71
Feast
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies
72
Death Swarm
Deals divine damage over time to the target and lowers their defense
72
Lucidity
An augmentation that increases the intelligence and power pool of an ally
72
Master of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold
72
Return to the Pack
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled. This spell cannot be cast on the fury
73
Forest Spirit
A group augmentation that increases the intelligence and wisdom of the fury's group
73
Grand Elixir
Replenishes a large amount of target ally's health
74
Armor of Nature
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group
74
Starshower
Deals instant heat damage to the target and all other nearby encounter members
74
Sunrise
Summons a ring of fire around the fury. Heat damage is continually inflicted to any enemies within the ring
75
Distracting Swarm
Interrupts target encounter and reduces their casting and aggression skills
75
Fae Immolation
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks
76
Hibernate
Replenishes the group's health after a short period of time has passed
76
Inferiority
Impairs the target's agility and wisdom
76
Karana's Hold
Roots the fury's target in place, preventing them from movement. Every hostile spell of damage received by the target has a chance at breaking the effect
76
Veteran Predator
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures
77
Lightning Bolt
Instantly deals a significant amount of magic damage to target
77
Quillskin
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally
78
Call of Karana
Calls upon a pulsating storm in an area around the fury. Every second, there is a chance that any enemy caught in the storm will be struck by lightning for magic damage. In order to maintain this effect, the fury is stunned in place, but can end the effect early if desired
78
Dire Bloodflow
Heals a large amount of target ally's health over time for a short duration
78
Typhoon
Deals cold damage over time to an opponent. Deals extra damage to elementals
79
Autumn's Kiss
Replenishes health over time for a short duration to the druid's group
79
Feral
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally
79
Incapacitating Thorns
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect
80
Ball Lightning
Launches a ball of lightning from your hands that travels forward, pulsating lightning in an area around itself as it travels. Ball Lightning inflicts damage to all nearby enemies in its destructive path. It can be cancelled early if needed
80
Feral Courage
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time
80
Hedgehog
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell and the fury is stunned, but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 25 times
80
Untamed Regeneration
Heals all allies near the fury


Training Spells

 

Level 14

  • Nettleshield
  • Chill
  • Regrowth
  • Winds of Renewal

Level 24

  • Greater Regrowth
  • Peerless Predator
  • Bristlepelt
  • Strike of Thunder

Level 34

  • Wilding Elixir
  • Starburst
  • Savage Mask
  • Transcendent Predator

Level 44

  • Whirlwind
  • Wild Bloodflow
  • Owl's Restoration
  • Feral Salve

Level 54

  • Incomparable Predator
  • Thornskin
  • Bolt of Storms
  • Untamed Bloodflow

Level 64

  • Nature's Elixir
  • Stornova
  • Barbarous Intimidation
  • Fae Pyre

Level 75

  • Starshower
  • Master of the Hunt
  • Death Swarm
  • Feast

 


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Last Updated: Mar 13, 2016

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