Necromancer Guide Index

Necromancer Main Page & Credits

1.0 - Necromancer Basics

2.0 - Complete Spell List & Training Spells

3.0 - Methods & Techniques

4.0 - Where to Hunt

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2.0 - Complete Necromancer Spell List & Training Spells


Necromancer Spell List

 

Level

Ability

Description

1

Rot

Deals disease damage over time to target enemy

1

Summon Minion

Summons a pet to aid the Necromancer

2

Heal Minion

Drains health from the Necromancer, transferring it to the pet over time

3

Coil

Deals disease damage over time to target enemy

4

Magi's Shielding

Augmentation buff that increases the caster's health, focus, and defense

5

Chain

Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

5

Bind Sight

Augmentation that grants the Necromancer the ability to see through the eyes of a target ally. This effect cancels when entering combat

6

Cure Arcane

Cures magical, mental, and divine impairments on target ally

7

Favor of the Dead

Group augmentation that increases the power and noxious resistance of the Necromancer's group

7

Greater Rot

Deals disease damage over time to target enemy

8

Locusts

Deals disease damage over time to target enemy and surrounding mobs

9

Dispel Magic

Removes beneficial magic buffs from target enemy

9

See Invisibility

Augmentation that allows a target ally to see invisible enemies

10

Dark Coil

Deals disease damage over time to target enemy

11

Minion's Stance: Aggression

Offensive stance for the Necromancer's pet, granting lifetap, increasing haste and spell skills, while decreasing defense and parry

12

Mark of the Dead

Group augmentation that increases the intelligence and stamina of the Necromancer's group

12

Summon Servant

Summons a pet to aid the Necromancer

13

Bleeding Ritual

Converts health from the pet into power over time

13

Aqueous Stone

Summons an enduring breath stone to target ally

14

Repair Bones

Drains health from the Necromancer, transferring it to the pet over time

14

Necromantic Mark

Pet augmentation that lowers the poison and disease resistance of the pets target enemies

14

Minion's Stance: Grisly Defense

Defensive stance for the Necromancer's pet that grants a damage shield, increases mitigation and hate, while decreasing intelligence and attack speed

15

Call Servant

Summons the Necromancer's pet to his location

15

Invisibility

Single target augmentation that grants invisibility to target ally with a movement speed decrease

16

Grasp

Temporarily stuns a target enemy

16

Siphon Cloud

Area of effect lifetap, drains the health from any enemies within range

17

Withering Coil

Deals disease damage over time to target enemy

18

Splintered Heart

Summons an item to target ally that can be used to transfer health to power over time

19

Enchain

Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

20
Grim Spellbinder
Summons an evil warlock spirit to obey the necromancer.
20
Lifetap
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
20
Rotten Blast
Quickly deals disease damage over time to an enemy.
21
Clinging Darkness
Deals disease damage over time and reduces the movement speed of the target.
21
Favor of the Fallen
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
22
Blight
Deals disease damage over time to the targeted enemy and surrounding encounter members.
23
Swarm of Rats
Summons a swarm of plague rats on the necromancer's victim.
23
Unliving Eyes
A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies.
24
Fear
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
24
Undying Adherent
Summons an undead fighter to obey the necromancer.
25
Grisly Mark
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell
25
Minion's Stance: Boon of the Lifeless
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
26
Mark of the Miasmic
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
27
Bloody Ritual
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
28
Mend Bones
Transfers health from the necromancer to the pet.
28
Minion's Stance: Grisly Brace
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
28
Necromantic Rune
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
29
Pestilential Blast
Quickly deals disease damage over time to an enemy.
30
Breath of the Unearthed
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
30
Grasping Bones
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
31
Withering Affliction
Deals disease damage over an extended time to target enemy.
32
Shadowy Stalker
Summons a shadowy assassin to serve the necromancer.
33
Chains of Torment
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
33
Dark Heart
Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item.
33
Transfer Life
Transfers health from the necromancer to target ally.
34
Grim Thulian
Summons an evil warlock spirit to obey the necromancer.
35
Draw Life
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
35
Ghastly Stench
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
35
Unholy Covenant
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
36
Decaying Darkness
Deals disease damage over time and reduces the movement speed of the target.
36
Locust Swarm
Deals disease damage over time to the targeted enemy and surrounding encounter members.
37
Plague of Rats
Summons a swarm of plague rats on the necromancer's victim.
38
Rotting Thrall
Summons a Rotting Thrall minion to do the Necromancer's bidding.
38
Terror
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
39
Horrific Mark
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell
39
Minion's Stance: Words of the Wicked
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
40
Deathly Pallor
Gives the illusion of death to the necromancer. All summoned minions are banished.
40
Rending Frenzy
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
40
Teachings of the Dead
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
41
Devour Health
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
42
Minion's Stance: Grisly Stele
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
42
Necromantic Symbol
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
42
Necrotic Mending
Transfers health from the necromancer to the pet.
43
Skinrot
Quickly deals disease damage over time to an enemy.
44
Accursed Cloud
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
44
Convulse
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
45
Death's Coil
Deals disease damage over an extended time to target enemy.
46
Shadowy Assassin
Summons a shadowy assassin to serve the necromancer.
47
Eternal Bindings
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
47
Exchange Life
Transfers health from the necromancer to target ally.
47
Sacrificial Heart
Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item.
48
Grim Terror
Summons an evil warlock spirit to obey the necromancer.
48
Revivication
Resurrects the corpse of target ally. This spell may be cast during combat and has a longer than normal range. Requires an essence of anguish.
49
Aspect of Undead
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
49
Stench of the Grave
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
50
Lich
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich
50
Siphon Life
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
50
Torrential Plague
Deals disease damage over time to the targeted enemy and surrounding encounter members.
51
Dooming Darkness
Deals disease damage over time and reduces the movement speed of the target.
51
Rat Infestation
Summons a swarm of plague rats on the necromancer's victim.
52
Diseased Servant
Summons a Diseased Servant minion to do the Necromancer's bidding.
52
Drawing of Souls
Reduces strength and intelligence on the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component
52
Fright
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
53
Abominable Mark
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell
53
Minion's Stance: Voice of the Departed
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
54
Rending Fury
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
54
Teachings of the Shadows
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
55
Control Undeath
Allows the necromancer to command an undead opponent/ The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
55
Devour Vitae
Drains life from the target, and returns a portion as health replenishment to the shadowknight
56
Minion's Stance: Grisly Ward
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
56
Necromantic Insignia
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
56
Necrotic Replenishment
Transfers health from the necromancer to the pet.
57
Death Rot
Quickly deals disease damage over time to an enemy.
58
Constrict
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
58
Consumption
A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet.
58
Infernal Cloud
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
59
Deathly Coil
Deals disease damage over an extended time to target enemy.

60

Nightshade

Summons a shadowy assassin to serve the necromancer.

61

Displace Life

Transfers health from the Necromancy to a target ally

61

Eternal Chains

Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period

61

Ruinous Heart

Summons an item to target ally that can be used to transfer health to power over time

62

Grim Heretic

Summons a Warlock pet to aid the Necromancer

63

Awaken Grave

Summons a zombie minion to attack target enemy and deal disease damage over time to all near by enemies

63

Favor of the Infernal

Group augmentation that increases the power and noxious resistance of the Necromancer's group.

64

Abate Life

Deals disease damage to target enemy, converting a portion of that damage into health for the Necromancer

64

Torrential Pestilence

Deals disease damage over time to target enemy and all nearby enemies

65

Blighted Horde

Summons a temporary swarm of creatures to aid the Necromancer

65

Undead Tide

Summons skeletal minions to aid the Necromancer. This spell costs the Necromancer health over time. A nearby corpse will add to the number of minions

66

Dread

Limited fear that chases away the target enemy for a short period of time. This spell is cancelled if the target is attacked

66

Undying Dreadnought

Summons a fighter pet to aid the Necromancer

67

Howl of the Damned

Offensive stance for the Necromancer's pet, granting lifetap, increasing haste, and spell skills, while decreasing defense and parry

67

Loathsome Mark

Drains a target enemy's wisdom and stamina and transferring it to the Necromancer. Grants an Essence of Anguish upon target enemy's death

68

Rending Fervor

Augmentation for Necromancer's pet that allows the pet to go berserk, increasing its attack speed and attack damage

68

Teachings of the Underworld

Group augmentation that increases the stamina and intelligence of the Necromancer's group.

69

Devour of the Essence

Drains life from the Necromancer's pet, converting it into power over time for the Necromancer

70

Arch Lich

Augmentation that drains health from the Necromancer, transferring it into power. This buff includes a lifetap, adding to the Necromancer's health when attacked

70

Grisly Bulwark

Defensive stance for the Necromancer's pet, that grants a damage shield, increases mitigation and hate while decreasing intelligence and attack speed

70

Necromantic Brand

Pet augmentation that lowers the poison and disease resistance of the pets target enemies

70
Necrotic Reformation
Drains health from the Necromancer, granting it to his pet over time
71
Bloodcloud
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
71
Soulrot
Quickly deals disease damage over time to an enemy
71
Vampire Bats
Deals piercing damage over time to target enemy and decreases their defense
72
Bloodcoil
Deals unresistable disease damage over an extended time to target enemy
72
Feasting Soul
Deals disease damage to the target and returns a portion of this damage as health and power to the necromancer
72
Flayer's Soul
Increases all offensive skills, casting skills, and increases the maximum power of a target
72
Pestilent Soul
Does disease damage in an area around the necromancer
72
Plot
Briefly stuns the necromancer's target
72
Servile Soul
Summons a shadow to attack the target opponent. The shadow will dissipate when the target dies or when the spell expires
72
Siphoning of Souls
Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component
72
Soothing Soul
Heals a target ally over-time
72
Unstoppable Soul
Augmentation that increases the physical resistance and the maximum health of a target ally
73
Chains of Eternity
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration
73
Darkness Heart
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart
73
Miragul's Dark Heart Summoning
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart
73
Shadowblade
Summons a shadowy assassin to serve the necromancer
74
Control Undead
Allow the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a period resist
74
Filter Life
Transfers health from the necromancer to target ally
75
Grave Disturbance
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain
75
Grave Favors
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison
75
Grim Sorceror
Summons an evil warlock spirit to obey the necromancer
76
Drain Life
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health
76
Gluttony
A temporary augmentation placed on the necromancer's pet that allow it to steal health with every successful attack or spell cast on an enemy. This stolen health is divided between the necromancer and the pet
76
Pandemic
Deals disease damage over time to the targeted enemy and surrounding encounter members
77
Horror
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon
77
Pack of Imps
Summons a pack of rotting creatures on the necromancer's victim
77
Undead Knight
Summons an undead fighter to obey the necromancer
78
Howl from Beyond
An augmentation cast on the necromancer's minion that places them into an offensive stance, grating a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
78
Mortality Mark
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell
78
Rending
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage
78
Undead Horde
Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses
79
Devour Vigor
slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer
79
Teachings of the Undead
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets
80
Demilich
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich
80
Grisly Protection
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
80
Necromantic Pact
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage
80
Necrotic Reconstruction
Transfers health from the necromancer to the pet
80
Vampirism
Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early if that ally receives damage


 

Training Spells/Master II Choices

Level 14

  • Minion's Stance: Aggression
  • Seething Rot
  • Minion's Stance: Grisly
    Defense
  • Repair Bones

Level 24

  • Lifetap
  • Favor of the Fallen
  • Blight
  • Swarm of Rats

Level 34

  • Grisly Brace
  • Breath of the Unearthed
  • Withering Affliction
  • Transfer Life

Level 44

  • Words of the Wicked
  • Rending Frenzy
  • Necrotic Mending
  • Necromantic Symbol

Level 54

  • Siphon Life
  • Rat Infestation
  • Voice of the Departed
  • Teachings of the Shadows

Level 64

  • Displace Life
  • Awaken Grave
  • Abate Life
  • Torrential Pestilence

Level 75

  • Bloodcloud
  • Bloodcoil
  • Siphoning of Souls
  • Grave Favors

 


Necromancer Guide Index

Necromancer Main Page & Credits

1.0 - Necromancer Basics

2.0 - Complete Spell List & Training Spells

3.0 - Methods & Techniques

4.0 - Where to Hunt

Have something to add? Want to submit a change? Please email us or start a new thread in the

TTH Class Forum!


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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