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2.0 - Complete Necromancer Spell List & Training Spells
Necromancer Spell List
Level
|
Ability
|
Description
|
1 |
Rot |
Deals disease damage over time to target enemy |
1 |
Summon Minion |
Summons a pet to aid the Necromancer |
2 |
Heal Minion |
Drains health from the Necromancer, transferring it to the pet over time |
3 |
Coil |
Deals disease damage over time to target enemy |
4 |
Magi's Shielding |
Augmentation buff that increases the caster's health, focus, and defense |
5 |
Chain |
Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period |
5 |
Bind Sight |
Augmentation that grants the Necromancer the ability to see through the eyes of a target ally. This effect cancels when entering combat |
6 |
Cure Arcane |
Cures magical, mental, and divine impairments on target ally |
7 |
Favor of the Dead |
Group augmentation that increases the power and noxious resistance of the Necromancer's group |
7 |
Greater Rot |
Deals disease damage over time to target enemy |
8 |
Locusts |
Deals disease damage over time to target enemy and surrounding mobs |
9 |
Dispel Magic |
Removes beneficial magic buffs from target enemy |
9 |
See Invisibility |
Augmentation that allows a target ally to see invisible enemies |
10 |
Dark Coil |
Deals disease damage over time to target enemy |
11 |
Minion's Stance: Aggression |
Offensive stance for the Necromancer's pet, granting lifetap, increasing haste and spell skills, while decreasing defense and parry |
12 |
Mark of the Dead |
Group augmentation that increases the intelligence and stamina of the Necromancer's group |
12 |
Summon Servant |
Summons a pet to aid the Necromancer |
13 |
Bleeding Ritual |
Converts health from the pet into power over time |
13 |
Aqueous Stone |
Summons an enduring breath stone to target ally |
14 |
Repair Bones |
Drains health from the Necromancer, transferring it to the pet over time |
14 |
Necromantic Mark |
Pet augmentation that lowers the poison and disease resistance of the pets target enemies |
14 |
Minion's Stance: Grisly Defense |
Defensive stance for the Necromancer's pet that grants a damage shield, increases mitigation and hate, while decreasing intelligence and attack speed |
15 |
Call Servant |
Summons the Necromancer's pet to his location |
15 |
Invisibility |
Single target augmentation that grants invisibility to target ally with a movement speed decrease |
16 |
Grasp |
Temporarily stuns a target enemy |
16 |
Siphon Cloud |
Area of effect lifetap, drains the health from any enemies within range |
17 |
Withering Coil |
Deals disease damage over time to target enemy |
18 |
Splintered Heart |
Summons an item to target ally that can be used to transfer health to power over time |
19 |
Enchain |
Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period |
20
|
Grim Spellbinder
|
Summons an evil warlock spirit to obey the necromancer.
|
20
|
Lifetap
|
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
|
20
|
Rotten Blast
|
Quickly deals disease damage over time to an enemy.
|
21
|
Clinging Darkness
|
Deals disease damage over time and reduces the movement speed of the target.
|
21
|
Favor of the Fallen
|
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
|
22
|
Blight
|
Deals disease damage over time to the targeted enemy and surrounding encounter members.
|
23
|
Swarm of Rats
|
Summons a swarm of plague rats on the necromancer's victim.
|
23
|
Unliving Eyes
|
A group augmentation that grants ultravision and allows the necromancer's allies to see invisible enemies.
|
24
|
Fear
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
|
24
|
Undying Adherent
|
Summons an undead fighter to obey the necromancer.
|
25
|
Grisly Mark
|
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell
|
25
|
Minion's Stance: Boon of the Lifeless
|
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
|
26
|
Mark of the Miasmic
|
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
|
27
|
Bloody Ritual
|
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
|
28
|
Mend Bones
|
Transfers health from the necromancer to the pet.
|
28
|
Minion's Stance: Grisly Brace
|
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
28
|
Necromantic Rune
|
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
|
29
|
Pestilential Blast
|
Quickly deals disease damage over time to an enemy.
|
30
|
Breath of the Unearthed
|
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
|
30
|
Grasping Bones
|
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
31
|
Withering Affliction
|
Deals disease damage over an extended time to target enemy.
|
32
|
Shadowy Stalker
|
Summons a shadowy assassin to serve the necromancer.
|
33
|
Chains of Torment
|
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
33
|
Dark Heart
|
Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item.
|
33
|
Transfer Life
|
Transfers health from the necromancer to target ally.
|
34
|
Grim Thulian
|
Summons an evil warlock spirit to obey the necromancer.
|
35
|
Draw Life
|
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
|
35
|
Ghastly Stench
|
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
|
35
|
Unholy Covenant
|
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
|
36
|
Decaying Darkness
|
Deals disease damage over time and reduces the movement speed of the target.
|
36
|
Locust Swarm
|
Deals disease damage over time to the targeted enemy and surrounding encounter members.
|
37
|
Plague of Rats
|
Summons a swarm of plague rats on the necromancer's victim.
|
38
|
Rotting Thrall
|
Summons a Rotting Thrall minion to do the Necromancer's bidding.
|
38
|
Terror
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
|
39
|
Horrific Mark
|
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell
|
39
|
Minion's Stance: Words of the Wicked
|
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
|
40
|
Deathly Pallor
|
Gives the illusion of death to the necromancer. All summoned minions are banished.
|
40
|
Rending Frenzy
|
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
|
40
|
Teachings of the Dead
|
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
|
41
|
Devour Health
|
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
|
42
|
Minion's Stance: Grisly Stele
|
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
42
|
Necromantic Symbol
|
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
|
42
|
Necrotic Mending
|
Transfers health from the necromancer to the pet.
|
43
|
Skinrot
|
Quickly deals disease damage over time to an enemy.
|
44
|
Accursed Cloud
|
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
|
44
|
Convulse
|
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
45
|
Death's Coil
|
Deals disease damage over an extended time to target enemy.
|
46
|
Shadowy Assassin
|
Summons a shadowy assassin to serve the necromancer.
|
47
|
Eternal Bindings
|
Roots the necromancer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect
|
47
|
Exchange Life
|
Transfers health from the necromancer to target ally.
|
47
|
Sacrificial Heart
|
Summons an item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item.
|
48
|
Grim Terror
|
Summons an evil warlock spirit to obey the necromancer.
|
48
|
Revivication
|
Resurrects the corpse of target ally. This spell may be cast during combat and has a longer than normal range. Requires an essence of anguish.
|
49
|
Aspect of Undead
|
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison.
|
49
|
Stench of the Grave
|
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
|
50
|
Lich
|
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adding the health to the lich
|
50
|
Siphon Life
|
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
|
50
|
Torrential Plague
|
Deals disease damage over time to the targeted enemy and surrounding encounter members.
|
51
|
Dooming Darkness
|
Deals disease damage over time and reduces the movement speed of the target.
|
51
|
Rat Infestation
|
Summons a swarm of plague rats on the necromancer's victim.
|
52
|
Diseased Servant
|
Summons a Diseased Servant minion to do the Necromancer's bidding.
|
52
|
Drawing of Souls
|
Reduces strength and intelligence on the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component
|
52
|
Fright
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
|
53
|
Abominable Mark
|
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell
|
53
|
Minion's Stance: Voice of the Departed
|
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell, increase their attack speed, and increase warlock casting skill, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
|
54
|
Rending Fury
|
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
|
54
|
Teachings of the Shadows
|
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
|
55
|
Control Undeath
|
Allows the necromancer to command an undead opponent/ The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
|
55
|
Devour Vitae
|
Drains life from the target, and returns a portion as health replenishment to the shadowknight
|
56
|
Minion's Stance: Grisly Ward
|
An augmentation cast on the necromancer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
56
|
Necromantic Insignia
|
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage. Any enemy defeated while under the effects of the impairment has a chance to summon a spell component for the necromancer.
|
56
|
Necrotic Replenishment
|
Transfers health from the necromancer to the pet.
|
57
|
Death Rot
|
Quickly deals disease damage over time to an enemy.
|
58
|
Constrict
|
Stuns the necromancer's target. Upgrades to this spell decrease the chance to resist the duration of this effect.
|
58
|
Consumption
|
A temporary augmentation placed on the necromancer's pet that allows it to steal health with every successful attack or spell cast on an enemy. The stolen health is divided between the necromancer and the pet.
|
58
|
Infernal Cloud
|
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
|
59
|
Deathly Coil
|
Deals disease damage over an extended time to target enemy.
|
60 |
Nightshade |
Summons a shadowy assassin to serve the necromancer. |
61 |
Displace Life |
Transfers health from the Necromancy to a target ally |
61 |
Eternal Chains |
Roots the Necromancer's target for a duration, upon expiration the target will be feared for a brief period |
61 |
Ruinous Heart |
Summons an item to target ally that can be used to transfer health to power over time |
62 |
Grim Heretic |
Summons a Warlock pet to aid the Necromancer |
63 |
Awaken Grave |
Summons a zombie minion to attack target enemy and deal disease damage over time to all near by enemies |
63 |
Favor of the Infernal |
Group augmentation that increases the power and noxious resistance of the Necromancer's group. |
64 |
Abate Life |
Deals disease damage to target enemy, converting a portion of that damage into health for the Necromancer |
64 |
Torrential Pestilence |
Deals disease damage over time to target enemy and all nearby enemies |
65 |
Blighted Horde |
Summons a temporary swarm of creatures to aid the Necromancer |
65 |
Undead Tide |
Summons skeletal minions to aid the Necromancer. This spell costs the Necromancer health over time. A nearby corpse will add to the number of minions |
66 |
Dread |
Limited fear that chases away the target enemy for a short period of time. This spell is cancelled if the target is attacked |
66 |
Undying Dreadnought |
Summons a fighter pet to aid the Necromancer |
67 |
Howl of the Damned |
Offensive stance for the Necromancer's pet, granting lifetap, increasing haste, and spell skills, while decreasing defense and parry |
67 |
Loathsome Mark |
Drains a target enemy's wisdom and stamina and transferring it to the Necromancer. Grants an Essence of Anguish upon target enemy's death |
68 |
Rending Fervor |
Augmentation for Necromancer's pet that allows the pet to go berserk, increasing its attack speed and attack damage |
68 |
Teachings of the Underworld |
Group augmentation that increases the stamina and intelligence of the Necromancer's group. |
69 |
Devour of the Essence |
Drains life from the Necromancer's pet, converting it into power over time for the Necromancer |
70 |
Arch Lich |
Augmentation that drains health from the Necromancer, transferring it into power. This buff includes a lifetap, adding to the Necromancer's health when attacked |
70 |
Grisly Bulwark |
Defensive stance for the Necromancer's pet, that grants a damage shield, increases mitigation and hate while decreasing intelligence and attack speed |
70 |
Necromantic Brand |
Pet augmentation that lowers the poison and disease resistance of the pets target enemies |
70
|
Necrotic Reformation
|
Drains health from the Necromancer, granting it to his pet over time
|
71
|
Bloodcloud
|
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer
|
71
|
Soulrot
|
Quickly deals disease damage over time to an enemy
|
71
|
Vampire Bats
|
Deals piercing damage over time to target enemy and decreases their defense
|
72
|
Bloodcoil
|
Deals unresistable disease damage over an extended time to target enemy
|
72
|
Feasting Soul
|
Deals disease damage to the target and returns a portion of this damage as health and power to the necromancer
|
72
|
Flayer's Soul
|
Increases all offensive skills, casting skills, and increases the maximum power of a target
|
72
|
Pestilent Soul
|
Does disease damage in an area around the necromancer
|
72
|
Plot
|
Briefly stuns the necromancer's target
|
72
|
Servile Soul
|
Summons a shadow to attack the target opponent. The shadow will dissipate when the target dies or when the spell expires
|
72
|
Siphoning of Souls
|
Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer, or the spell component is returned. New abilities, granted in this way, cannot accumulate nor do they stack with one another when used. Requires an Essence of Anguish as a spell component
|
72
|
Soothing Soul
|
Heals a target ally over-time
|
72
|
Unstoppable Soul
|
Augmentation that increases the physical resistance and the maximum health of a target ally
|
73
|
Chains of Eternity
|
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration
|
73
|
Darkness Heart
|
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart
|
73
|
Miragul's Dark Heart Summoning
|
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart
|
73
|
Shadowblade
|
Summons a shadowy assassin to serve the necromancer
|
74
|
Control Undead
|
Allow the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a period resist
|
74
|
Filter Life
|
Transfers health from the necromancer to target ally
|
75
|
Grave Disturbance
|
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain
|
75
|
Grave Favors
|
An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resist protects more against disease than poison
|
75
|
Grim Sorceror
|
Summons an evil warlock spirit to obey the necromancer
|
76
|
Drain Life
|
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health
|
76
|
Gluttony
|
A temporary augmentation placed on the necromancer's pet that allow it to steal health with every successful attack or spell cast on an enemy. This stolen health is divided between the necromancer and the pet
|
76
|
Pandemic
|
Deals disease damage over time to the targeted enemy and surrounding encounter members
|
77
|
Horror
|
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon
|
77
|
Pack of Imps
|
Summons a pack of rotting creatures on the necromancer's victim
|
77
|
Undead Knight
|
Summons an undead fighter to obey the necromancer
|
78
|
Howl from Beyond
|
An augmentation cast on the necromancer's minion that places them into an offensive stance, grating a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance
|
78
|
Mortality Mark
|
Drains the target's stamina and wisdom, adding it to the necromancer's benefit. An essence of anguish is granted if the afflicted enemy dies while under the effects of this spell
|
78
|
Rending
|
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage
|
78
|
Undead Horde
|
Summons an army of undead kin at the cost of health over-time to the necromancer. The number of undead summoned increases based on the quantity of nearby corpses
|
79
|
Devour Vigor
|
slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer
|
79
|
Teachings of the Undead
|
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets
|
80
|
Demilich
|
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich
|
80
|
Grisly Protection
|
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
|
80
|
Necromantic Pact
|
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage
|
80
|
Necrotic Reconstruction
|
Transfers health from the necromancer to the pet
|
80
|
Vampirism
|
Summons a vampiric orb near an ally that siphons the health of all enemies near it. That siphoned health restores the health of nearby allies. Vampirism ends early if that ally receives damage
|
Training Spells/Master II Choices
Level 14
- Minion's Stance: Aggression
- Seething Rot
- Minion's Stance: Grisly
Defense - Repair Bones
Level 24
- Lifetap
- Favor of the Fallen
- Blight
- Swarm of Rats
Level 34
- Grisly Brace
- Breath of the Unearthed
- Withering Affliction
- Transfer Life
Level 44
- Words of the Wicked
- Rending Frenzy
- Necrotic Mending
- Necromantic Symbol
Level 54
- Siphon Life
- Rat Infestation
- Voice of the Departed
- Teachings of the Shadows
Level 64
- Displace Life
- Awaken Grave
- Abate Life
- Torrential Pestilence
Level 75
- Bloodcloud
- Bloodcoil
- Siphoning of Souls
- Grave Favors
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