Raiding Needs to Die

Raiding Needs to Die MMORPG.com's Steve Wilson takes a look at Raiding and the end game. Keep reading to see how he comes to the statement...Raiding needs to die. Raiding has got to be the worst possible design solution to the problem of end game content. Rather than make the world more compelling designers rely upon the tactic of dangling a few shinies in front of obsessive-compulsive players in order to keep the subscription dollars coming in. For casual players, this phase of the game is typically when they pack their bags and move on to more entertaining pastures. Like roleplaying, raiding is really a niche play style. For longer retention of casual players, focus needs to shift from raiding to some other more interesting kind of end-game content. Get clicking to read the rest of the article.

Raiding Needs to Die

MMORPG.com's Steve Wilson takes a look at Raiding and the end game. Keep reading to see how he comes to the statement...Raiding needs to die.

Raiding has got to be the worst possible design solution to the problem of end game content. Rather than make the world more compelling designers rely upon the tactic of dangling a few shinies in front of obsessive-compulsive players in order to keep the subscription dollars coming in. For casual players, this phase of the game is typically when they pack their bags and move on to more entertaining pastures. Like roleplaying, raiding is really a niche play style. For longer retention of casual players, focus needs to shift from raiding to some other more interesting kind of end-game content.

Get clicking to read the rest of the article.

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