The Little Seed That
Couldn't Grow




This past week, Runestone Game Development announced that it is filing
bankruptcy and closing the doors on its innovative roleplay-centric
MMO, Seed. What was wrong with Seed? Perhaps nothing, other than the
fact that it didn't buy into the tried and true magical MMO formula
that made World of Warcraft such an enormous success, and makes
Vanguard: Saga of Heroes look like a contender for the market share.
But is that formula starting to lose its potency? Was Seed a bad idea,
or just a poorly executed one?


You might say that Seed was aptly named. The game
represented the seed of an idea--the idea that MMOs don’t
have to be based on the same tried and true platform in order to
succeed. But was that seed ready to germinate and come to fruition?
Perhaps not, if the ruination of Runestone is any indication. But
before we come to the conclusion that Seed was simply out of step with
what the MMO gaming community wants, let’s take a closer look.





What does the failure of Seed mean for the MMO industry and games like
Vanguard?

  • Check out href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=407">Planting
    a Seed

To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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