A Closer Walk with
Tuurgin

The Shaman Patron Quest

By Ralsu


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The Shaman is perhaps the best class for having a feeling of
individuality even among players of the same class in Vanguard. The
patron quest allows a Shaman to follow a path more akin to his play
style, whether it be melee- or caster-oriented. The Shaman also becomes
the second true pet class in the game once the patron class is complete.



I will take you on the journey told with 2 dozen pictures based on my
experiences as Arpad, a wood elf Shaman who chose to follow the path of
Tuurgin. While the first two steps may be unique to the wood elf
experience, the bulk of the quest seems the same for all Shamans who
follow Tuurgin.


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The Tuurgin Patron Quest

  1. Logging the Quest
  2. Picking a Path
  3. Goroza the Ancient
  4. Servant of Tuurgin
  5. The Great Bear
  6. Conclusion


I. Logging the Quest

This is the part of the quest that will vary by race. As a wood elf,
Arpad started with Syrila Beastborn, the Shaman instructor in Ca'ial
Brael (picture A1). Syrila referred Arpad to Caelrial Brightshadow, a
reclusive Shaman who can be found in the eastern part of Jalen's
Crossing (A2).

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A1: Syrila Beastborn is found in the Hall of Glyphs.
A2: Caelrial Brightshadow should be able to help.


II. Picking a Path

The map in picture B1 shows where to find Caelrial. She introduces
herself and determines that you are ready for the Spirit Walk (B2
& B3). Then she identifies the three choices before you:
Hayatet, Rakurr, and Tuurgin (B4).

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B1: Caelrial hangs out by herself.
B2: Remember your manners when you meet Caelrial.
B3: Arpad is deemed ready for the Spirit Walk.
B4: You have three choices.



If you'd like, you can ask Caelbrial to explain each of the three
patrons. Tuurgin, our choice, is the spirit of strength and rage (B5).
Hayatet is the spirit of fire and rebirth (B6). The wolf Rakurr is the
spirit of speed and agility, also called the Hunter of the Sun (B7).

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B5: Tuurgin is the bear.
B6: Hayatet is the phoenix.
B7: Rakurr is the wolf..



Once you are done learning about the patrons, Caelrial makes sure you
understand the differences and that your choice is permanent (B8). You
must then choose the path you want to follow (B9). Tuurgin followers
will be sent to find Goroza the Ancient at Lake Carlsson in the Vault
of Heroes chunk in Thestra (B10).

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B8: Caelrial ensures you understand the permanence of
your choice.
B9: Choose wisely.
B10: Those who follow Tuurgin will have to go to Vault
of Heroes.


III. Goroza the Ancient

Since Arpad started out on Kojan, he had to ride the boat to New
Targonor. From there, he went north and then east along the road until
he reached Vault of Heroes (C1). The path is mostly safe, but be alert
for roaming mobs. You'll find Goroza was expecting you at Lake Carlsson
(C2), and he'll advise you that the path of Tuurgin is for the strong
(C3).

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C1:  Stick to the road in the way to Vault of
Heroes.
C2: Goroza was expecting Arpad.
C3: Goroza explains that followers of Tuurgin are
strong and ferocious.



The first task you must complete is to demonstrate your dominion over
the lesser animals of the forest. To that end, Goroza asks you to bring
him Wolverine fangs, Cockatrice beaks, and pristine horns from Summit
Jumpers (C4). The Wolverines and Summit Jumpers are plentiful of the SE
side of the lake. For the Cockatrice beaks, I had better luck going
into the southwest corner of the chunk. Returning three of each item to
Goroza earns his respect for your prowess among the lesser animals
(C5), but he reminds you that a greater trial lies ahead (C6).

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C4: You can solo this kill quest.
C5: Goroza approves.
C6:  You have a greater test ahead of you.


IV. Servant of Tuurgin

Don't pay too much attention to the directions for finding the Servant
of Tuurgin given by Goroza (D1). He said something about bears to the
northwest and had me searching the bear cave in the chunk (there for
another quest) for a long time. Just swim straight north from Goroza to
the shore. Start looking slightly NW and you should find an translucent
bear. Speak to him to continue your Spirit walk and learn that you will
fight three of his kind in succession (D2). It is possible to pass this
test, Tuurgin's test of your courage solo, but it could be tough. When
you finish talking to the Servant of Tuurgin, he becomes an aggro level
14 2dot mob. 30 seconds later, a second one will spawn and attack you.
The third one comes in a minute after the first one attacks. By
yourself, this could be a difficult fight if you don't kill quickly or
manage energy well. A guildmate of mine, Kaik, volunteered to help me
and it was a snap for the two of us (D3).

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D1: You must find the Servant of Tuurgin
D2: You will have three fights without rest.
D3: I had help from Kaik from my guild.


V. The Great Bear

Return to Goroza after the Servant of Tuurgin's test and the Great Bear
himself will appear before you (E1). Hail Tuurgin to find that you
please him and that he accepts you into his den (E2 & E3).

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E1: The Great Bear is so impressive Arpad had to kneel.
E2: Tuurgin is pleased with Arpad.
E3: Tuurgin does not accept the fearful or weak,


VI. Conclusion

After speaking with Tuurgin, you will receive some abilities. Chief
among those are the spell to take the form of a bear, which increases
your strength, constitution, and armor class. Alternately, you could
choose to summon a bear pet, the Attendant of Tuurgin. You cannot be in
bear form and summon a pet at the same time. Finally, you will also
gain Spirit Walk of Tuurgin, and ability that allows you to check for
new patron spells and abilities from Tuurgin each time you gain a level.



Tuurgin is a powerful path. Arpad can frequently act as both tank and
healer in a group. He mostly uses the bear pet, which he calls Noh (I
have a macro for /petname Noh that I use each time I summon the bear).
It is possible to use regular heals on Noh (another macro: /targetauto
"Noh") even though Shamans learn a pet-only heal later on in life. Noh
generates a decent amount of hate with each attack (hit or miss it
sometimes seems) and even has an ability that debuffs the mob and
forces it to target Noh for a few rounds (this must be used manually
and works within the normal cool down system). All of these factors
combined means that Noh can easily tank 3dot mobs of equal level to
Arpad when the two of them are alone. With just two people in group and
no adds, Noh can tank 4dot yellows.



As your Tuurgin Shaman develops, you will acquire a good number of
abilities that hinder the melee capabilities of your foes and aid those
of your allies. Overall, Tuurgin is a solid patron choice for the
player who enjoys to engage in melee combat and who wants to add to his
chances of survival solo.


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Last Updated: Mar 13, 2016

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