Become a Premium Member

4.27.07 - Shaman Bug List for April

Updated Fri, Jan 02, 2009 by Ralsu

Shaman Top Bugs & Issues

As of April 25, 2007

Compiled by Ralsu
This is one in a series of bug lists the Class Specialists at Ten Ton Hammer will be compiling for review by the Sigil development team. We are inviting the developers to respond to any bugs they feel are working as intended or to offer any explanation of how a bug on this list might change in the future. Ralsu compiled this list with the aid of other Shamans on the Ten Ton Hammer forums.
  1. Bug: Pet Behavior
    1. Pet behaves erratically after multiple changes in commands during frenzied fights. The pet will run away long distances and try to attack enemies from afar.
    2. Pets don't have a default behavior that sticks.
    3. Attendant of Tuurgin does not protect unless you tell him to protect each time.
    4. Attendant of Tuurgin does not acquire new target after the first dies unless it is directly beating on him.
    5. Constant howling sound made by Attendant of Rakurr is overkill and annoying.
    6. All pets need to auto follow behind and to the right of us, or behind us a couple of steps. Pets are constantly in the way of clicking interactive items or trying to loot a mob.
  2. Bug: Spells and Abilities That Do Not Work Properly
    1. Throat Rip (Rakurr) doesn't result in any floating damage numbers or entries in the combat log so it might not be working.
    2. Vicious Bite (Rakurr) does not report it's damage in the chat windows, you can only see it from the floating numbers above a mobs head. It also does not damage as advertised by the tool tip.
    3. Rakurr's Grace doesn't stack with other classes dex buffs.
    4. Spirit Bond Krigus and Tuurgin's Vigor don't stack their endurance cost reduction.
    5. Frenzy is supposed to add 50% melee damage and 25% melee mitigation. In reality the mitigation added is 21.25%.
    6. Boon of Tuurgin is supposed to give +5% mitigation. The tooltip and the description on the trainer both state that very clearly, yet this buff only adds 4.25% melee mitigation.
    7. Tuurgin's totemic ability Deafening Roar ( DD+50% damage reduction debuff for next 2 attacks) doesn't function in according to its tooltip. The tooltip says that your target can only be affected by DEBUFF PORTION of this ability once every 3 mins, implying that DD component would still work when the ability refreshes, which is about 30 sec. This is not the case.
    8. Boon of Hayatet procs on any spell cast, even such spells as Lethargy and root.
    9. Spirit Orb can be right-clicked and consumed in battle. While it gives an error message about in-combat rez, it should not be consumable. It should work like other consumables when used under the wrong circumstances.
    10. Gelid Blast always seems to show a resist, though it seems like it is actually doing damage just not displaying numbers.
    11. When a levitate is stacked (Hayatet form/Bard/Boon of Alcipus) and one is clicked off, all levitate effects are removed.
    12. Acuity, Boon of Boqobol, Boon of Bosrid, Life Ward, and Boon of Alcipus go away if you log off, willingly or unwillingly.
    13. Leaving or being removed from a group sometimes cancels patron forms and their buffs.
    14. Some Shamans report having to dismiss then resummon and dismiss their pet again in order to take on patron form.
  3. Issue: Spells and Abilities That Could Work Better
    1. Boon of Boqobol duration is 30 minutes when most other buffs are 60. Can BoB duration be upped to match?
    2. No timer on Spirit Bonds, which seem to last an hour. Can we get a timer on these?
    3. Ritual of Sacrifice does not seem useful enough between the cost-benefit and the cooldown.
    4. Ward spells currently do not seem to be affected by vitality or healing focus at ALL.
    5. We should get flashing icons or something visual to make it CLEAR that we have landed a critical and have the option to fire off Umbra Burst. All finishers go away as soon as you use start to cast a spell (even if you cancel it), making it hard to catch and use finisher when casting even remotely quickly.
    6. Invis when in patron form will make the user completely invisible with only the blue target reticle visible.
    7. Conjuration skill seems to level up mosre slowly than others. A player can cast Hoarfrost on every mob and only go up 4 or 5 points in a night of play time.
    8. Spirit bonds break when you run out of endurance. Is this intended?
    9. The Purge line of spells lacks information in tool tipsas to why you would use one over the other. Maybe it should list the level range for effectiveness.
    10. The energy cost of finishers seems to be on the high side for the damage they do. For instance, Umbra Burst does not provide much advantage over just casting Spirit Strike again.
    11. Change combat checks to start of spells for rezing and calling instead of after the long cast times getting the combat error message.
    12. Pets should be considered allies for all spell and beneficial purposes to groups allowing AoE heals to affect them and group members to use rescues on them.
    13. Heal Icons share spell gem graphics and can be very confusing
    14. When a spell is interupted by a mob or by a self-interupt, the cooldown is activated even though the player did not cast a spell.
    15. Fire Claw (Hayatet) neither creates nor exploits any weaknesses.
    16. Hayatet Totem Form gives levitate which seems redundant when the entire class gains levitate as a buff.
    17. Ignite should have a lower level version to help alleviate the excessive amount of resists in the 20s.
    18. The endurance regen buff (Tuurgin) comes too late. This buff should come at lower levels to focus on the patron as a melee-based patron.
    19. Tuurgin form is too fat to fit through doorways.
    20. Skin of Tuurgin could add a % to mitigation instead of a flat AC.
    21. Deafening Roar (Tuurgin) should be for a set amount of time instead of number of attacks. This would be in line with the warrior changes from X# of attacks to a set time.
    22. Rage of Tuurgin II does not get an increase to the melee damage component of the buff while Rakuur's Grace II gets an additional 2% increase to movement speed. The benefit of Rage of Tuurgin II should be in line with its counterparts so that the melee damage buff is increased to 12%.
    23. The Sundering Claw line (Tuurgin) only gives minor upgrades to the DoT component. It is possible to get a 1-2% increase in the mitigation component as well?
  4. Issue: Chunking Problems
    1. Pet disappears or behaves erratically after chunking.
    2. Lose patron form when crossing chunks. The buffs remain, but the graphic reverts to normal.
    3. Spirit Bonds randomly break when chunking
  5. Issue: Melee Progression
    1. Level 35 Shaman report melee damage around 150 or so, which is lower than the melee of the Attendant of Hayatet. Is it intended that a pet should do more damage than a player character?
    2. We can throw spears, but apparently we do not have skill for it
    3. The Shaman class as a whole relies on using spells and melee abilities in order to generate damage, but a level 50 Shaman will be using outdated melee abilities and up-to-date spell abilities. If both melee and spell casting abilities are meant to be equivalent in regards to damage generation, then the final ability upgrades have to be consistent at the level cap.
    4. If attacking a mob that takes increased weapon damage (such as undead from blunt weapons), using skills such as Strike of Skamadiz does less damage than auto attack. The "bane" damage is not being added to special attacks.
    5. Shamans do not learn a melee finisher even though two of the patron choices seem geared toward melee fighting styles.

Keep up with this bug list in our forums!


Anon-Ops.jpg

Sony once again finds itself in the sights of hacker group Anonymous for their support of SOPA.

Video, News
Tue, Jan 03, 2012
Martuk
Vanguard_Griffon.jpg

Sony Online Entertainment cranks up the XP in Vanguard: Saga of Heroes for the Thanksgiving holiday.

News, Official Announcements
Wed, Nov 23, 2011
Martuk
Vanguard-Boat.jpg

SOE throws Vanguard: Saga of Heroes players a bone with a new content update that brings new raids and dungeon.

News, Official Announcements
Fri, Nov 18, 2011
Martuk
steam-breach-logo.jpg

Valve confirms Steam hacker intrusion and the compromised security is much worse than you might think.

News, Official Announcements
Fri, Nov 11, 2011
Martuk
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: January 30, 2007
Fee: P2P
ESRB Rating: T

Become a Premium Member

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter