Updated Fri, Jan 02, 2009 by Shayalyn
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Spring
Cleaning Ahh, the smell of spring: it's on the way! Wild flowers blooming, trees budding with their first new leaves, and a plethora of animals prancing about merrily are the true images of spring and the following warm months. It is the season of new life: spring begins everything anew. This not only applies to nature, but applies to homes, games, the car, and everything in between. Still, there are two
dreaded words associated with this season: Spring Cleaning. While Vanguard:
Saga of Heroes isn't released yet (though we're all eagerly waiting),
there are inevitably a few things that any company designing an upcoming
MMORPG could do to improve the potential of the game. Only three Spring
Cleaning issues come to mind for Sigil, however. These include the one
significant concern and two minor concerns. The biggest issue is the current
death penalty. The two minor issues are pets for all classes, and horse
color. Along with leaving
behind a tombstone, the player will also incur experience debt. Not loss,
debt. This current system is flawed, though, because it is too soft on
the players. There is only one concept of a system that incorporates a
healthy mix between experience loss and experience debt, leaning more
towards loss. It is a system that would allow the game to be enjoyable,
yet having the player feel the sting of death. This system is preferred, allowing not only for an enjoyable game, but for a death penalty that clearly keeps players focused on trying to stay safe, and less likely to treat death lightly. The second aspect
in which Sigil could do some Spring Cleaning is their pet system. By this,
I mean that all classes will have some sort of a pet. In MMORPGs, pets
tend to be a valuable and useful commodity to certain classes such as
the Necromancer, Magician, Summoner, and Warlock. According to Sigil,
all classes in Vanguard will have some sort of a pet. While the Necromancer
will be the only class that heavily relies on a pet of any type, every
other class will have a pet, as well. Finally, there is
one last thing that the folks at Sigil could do to improve the state of
the game, to the best of our knowledge. It is something quite minor: the
fact that the look of horses depends on what type they are. For example,
a horse that is owned by a higher level player can be easily distinguished
from a horse that is owned by a mid-level player. These distinctions are
made by the type of horse, and the color of the horse. One of the things
I was looking forward to in Vanguard was Role Playing with a single horse.
Though I would, of course, be changing horses due to speed and item storage
capacity throughout my character's career, I planned on always buying
a single color and Role Playing that the horse had been with me since
I first started adventuring. While the horse would be speedier and, in-game,
a different horse, I planned for it to look exactly, or close to the same,
as horses in the past, even going so far as to name my horse. From a developer
comment over a month ago, this will not be possible due to horses being
available in certain colors and types based on the horse's speed and storage
capacity.
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