Races of Qalia:
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Sony
Online Entertainment and Sigil Games Online have released new
information featuring the inhabitants of Qalia. Known for the ruins
left behind after it's many wars, Qalia is home to a
variety of races, including the durable humans, nomadic mordebi, rugged
varanthari [editors note: this race
is spelled varathari in beta],
cunning kurshasa, industrious gnomes, and sinister dark elves. To learn
more
about Qalia, visit our
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=465">Cities
and Villages of Qalia page.
Click
thumbnails to view. Click
larger image to view full-sized.
Qaliathari
The dominant race on the continent of Qalia, qaliathari humans enjoy
wealth and luxury paralleled by very few other groups on Telon. Though
they had to raise themselves up from the harsh sands of the Qarath
Desert, they have built many fine monuments to their culture. From the
graceful spires of Ahgram to the gargantuan statues that guard the port
city of Khal, qaliathari prosperity is easily noted.
Their prosperity, unfortunately, has also made them an easy target by a
plethora of unsavory groups. Overland trade is being decimated by the
ksaravi ratmen and the harami bandits; many covert groups vie for power
in the busy streets of Ahgram; and corruption from within threatens the
ranks of city officials. The Qaliathari stand ready to battle these
problems, but will they succeed when there are so many troubles
threatening the world of Telon?
Like most humans, the qaliathari have a wide array of talents that have
lent to their success and widespread population. They are able to be
Warriors, Rogues, Rangers, Monks, Bards, Paladins, Dread Knights,
Clerics, Disciples, Blood Mages, Sorcerers, Psionicists, and
Necromancers.
Mordebi
Humans
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style="border: 2px solid ; width: 200px; height: 150px;" align="left">No
strangers to hardship, the mordebi humans of the Qalian deserts have
seen the destruction of their great society not once, but twice.
Refusing to anger the gods again, they have learned their lessons from
the desert itself. They see now where their true destiny lies.
Swift as the wind and as dangerous as a sandstorm, the mordebi find
their strength now in adaptability and nomadic ways. They look to the
sands of Qalia to find their home and have shown time and time again,
they cannot be truly destroyed, they will always return.
The mordebi find themselves allying with the varanthari, horse-riding
barbarians, more often as their views align easily. However, they are
not above taking advantage of the overly rich and corrupt qaliathari
humans.
Mordebi can be Warriors, Paladins, Rangers, Rogues, Monks, Bards,
Clerics, Shamans, Disciples, Sorcerers, Druids, and Psionicists.
Varanthari
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style="border: 2px solid ; width: 200px; height: 160px;" align="left">Descendents
of the sea-faring varansul, the varanthari are master
riders and infamous raiders. Their traditions of the horse and rider
has influenced their culture, with horse lords leading raiders to
plunder caravans and villages of the other races. In recent years, the
varanthari have settled down somewhat, but the vast majority still roam
for years at a time. Deeply spiritual, many varanthari claim to receive
whispers from the spirits of Telon which are widely considered
superstition by other races.
Despite this, varanthari have an unshakable confidence and trust in
their own race, to the point of arrogance to other races. A varanthari
is difficult to confuse or awe, and they always seem to have a response
for anything Telon may throw at them. Because of this, they live in
Lomshir, and ignore the visiting races from other worlds and planes
that pass through, such as the kurashasa.
Powerful, confident, and spiritual, a varanthari can be a Warrior,
Ranger, Shaman, or Druid.
Kurashasa
Other worldly trackers and fierce hunters, the kurashasa are among the
most feared beings in the outer planes. Their Great Hunt of the rift
walking ahndka has led them to the world of Qurxa and its temple of
twisting gates.
A sneak attack upon the Temple of Qurxa by the last vestiges of the
ahndka has caught the proud kurashasa by surprise, and now the savage
world of Qurxa has been transformed into a battlefield. The psychic
yothkai, allies of the kurashasa and keepers of the temple, have been
forced to abandon the temple to their mutual enemy. Should the ahndka
unravel the wards on the twisting gates and cross the planes then the
Great Hunt must follow.
Cunning, powerful and intelligent, the kurashasa are feared by their
enemies and allies alike. The kurashasa are deadly combatants, and make
some of the best Warriors, Dread Knights, Rangers, Rogues, Disciples,
Sorcerers, Psionicists and Necromancers.
Gnomes
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style="border: 2px solid ; width: 200px; height: 160px;" align="left">With
their sharp minds and upbeat attitude, very little fazes the
gnomes of Mekalia. Their home city, under the sands of Qalia, is a
marvel of engineering that rivals even the dwarves home of Bordinars
Cleft.
Centuries ago, the gnomes under orders from their beloved Underking,
sealed off a portion of their city and fled to higher grounds to escape
the depraved deep dwarves. Though gnomes are marked by an almost
fanatical faith in their Underking, the famous general Ulaben took his
army and fled, seeking to find a way back into the Deep Dark to defeat
the Deep Dwarves once and for all.
With their new proximity to the Upside, many gnomish expeditions have
encountered the new and dangerous races of Qalia: the qaliathari, the
mordebi, and the varanthari horsemen. Being new to Upside the gnomes
are still distrustful of all the other races, making relations
sometimes difficult. Dark elves, however, are no strangers to gnomes,
and those on the Upside differ very little from their Deep Dark
brethren.
Gnomes can be Warriors, Rogues, Clerics, Blood Mages, Sorcerers,
Psionicists, and Necromancers.
Dark
Elves
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style="border: 2px solid ; width: 200px; height: 125px;" align="left">Destined
to rule the world and enslave all others beneath them, the
dark elves must hurdle one last obstacle, themselves. As a people, the
dark elves are driven by one desire, the accumulation of power that is
rightly theirs by blood, the blood of dragons.
One of the oldest races on Telon, the dark elves fled from their
volcanic home of Stiirhad with their queen to establish a new empire at
Pankor Zhi. They are now regrouping and preparing to destroy the mad
king of Stiirhad and retake the true throne of the dark elves. First
they must deal with the waifish elven rebels of Aeokor Zhi.
Distrusted by all the races on Qalia, the dark elves have few others to
turn to for they refuse to ally with those beneath them. Only the
varanthari horse people, masters of the northern plains, are afforded
an inkling of respect. For now.
With the blood of Haelufir coursing through their veins, dark elves
make masterful Dread Knights, Rogues, Monks, Bards, Clerics, Disciples,
Blood Mages, Sorcerers, Psionicists, and Necromancers.
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