E3 Event Coverage

01.30.08 - Trickster's Haven #1: Clearing Out the Grime I and II

Updated Fri, Jan 02, 2009 by Dalmarus

The Buried Gallery of Al'Rahid aka Trickster's Haven

Suggested Levels: 40-46

Chunk: Razad

Trickster's Haven Map

Trickster's Haven Guides



For quite some time before my main character hit 40, I would always see, "Class X looking for Trickster's!" scroll across the Qalia regional chat channel as I off adventuring. I always wondered what it was, where it was, and above all, what secrets did it hold? Since I'm finally there, let's find out together.

Within the Northwest portion of the Razad chunk, you'll find a small encampment of tents called Azzad's Outpost. There are a number of quests to be found here but for this guide we're going to start out with just two. 


Clearing out the Grime I

As you begin talking with a small gnome by the name of Bakijar Adesthbee while gazing at the campfire, you discover he's in a bit of a pickle. He's got a bit of a problem with some of the creepy-crawlies running around within the Burial grounds and could use some help in removing a number of them. Fortunately for your experience bar, if not so much for your coinpurse, he seems to think that you're the right person for the job.Glyphback Feeder

This first quest is relatively easy, and with a bit of patience, it can be solo'ed even though it's listed as a group quest. Bakijar wants you to kill 14 Glyphback Feeders in exchange for a small bit of coin.

After accepting the quest, head to the Buried Gallery of Al'Rahid (better known as Trickster's Haven), just to the southwest of you. Wandering along the entryway, you'll see a number of Glyphback Feeders ready for your arrival. They are all level 40+ 3-dot mobs and are extremely social. Just for those that skimmed over that last statement, let me repeat that they are highly social and have a wide agro radius. This is something important to note within the whole Trickster's area actually. Everything is highly social whether they are of the same race or not, so be careful.

If you are attempting to solo this quest, stay outside the entrance and with a bit of trial and error, you'll discover that the first 3 to 4 Glyphback Feeders can be single pulled. After you've gotten through these, just sit back and wait for them to start respawning.

If you are doing this quest with a group, it will be no problem at all. After clearing the entry way and the tunnel leading to the first room. If you still need more Glyphbacks, go left instead of right. After clearing the undead in the room, carefully pull the next set of Glyphbacks to you. There are a lot of them, so be careful.

Whether solo or grouped, once you kill the requisite number of Glyphback Feeders, head back to Bakijar for your reward.

Reward
12 Silver Pieces
Roughly  200,000 experience points

Clearing out the Grime II

When you first talk to Bakijar he offers you this quest as well. While there is no reward listed, you must complete this quest to be offered Clearing out the Grime III. The rewards for that quest are well worth the effort, so it's in your best interest to complete it.

As before, Bakijar is complaining that if he doesn't help excavate the Buried Gallery of Al'Rahid, he doesn't get paid. Rather than killing Glyphback Feeders though, he wants you to kill Viscous and Creeping Daubs before he can go back to work. The Daubs take a significantly higher effort to get to than the simple 100 meter walk it took you to reach the Glyphback Feeders.

DaubThe best thing to do for this quest is simply get in a group that wants to either run Trickster's for specific quests, or just wants to kill anything they find for some great experience. The easiest way to get to the Daubs is to go right when you reach the first room. Just continue to follow the right wall, fighting everything in your path along the way, and you'll come to an area with a number of Daubs. You may to wait for them to respawn to gather enough numbers, or simply go to another part of the dungeon. They're scattered throughout it, normally in small packs.

Once you've killed the 12 Daubs, head back so you can claim your experience reward and begin Bakijar's final quest.

As if he thinks everything you've completed so far has been a breeze, Bakijar tells you that the last creature he wants slain will be no easy task. Excellent. You really wouldn't want it any other way, now would you?


Reward
12 Silver Pieces
Clearing out the Grime III quest



Be sure to check back next week for the final part of this quest line, Clearing out the Grime III. There are a number of rare weapons for its reward, so it's definitely worth the effort.

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Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: January 30, 2007
Fee: Free-to-Play
ESRB Rating: T

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