Vanguard: Isle of Dawn Overview

Isle of Dawn - An Overview

Isle of Dawn - An Overview

August 28th, 2008 - By Dalmarus

The road for Vanguard: Saga of Heroes has gone from the equivalent of naked cliff diving, to playing in a man-made tidal pool. It may still be bumpy at times, but it continues to thrill and entertain at the same time. As such, the time has finally come to provide the public with a free trial in the form of the upcoming Isle of Dawn.

New characters for those with full accounts will have the option of starting on the Isle of Dawn or in their current home city. Once you choose, there's no way to undo your choice. Not only does the Isle experience do an excellent job of introducing players to a number of game mechanics found throughout the game, it also sends them on their way with an impressive set of armor, all of which was customized for each individual class. You can check out some of these sets and more in our Armor Project home.

When you first appear on the Isle of Dawn, you're already decked out in an impressive looking set of armor, but as you'll soon discover, looks aren't everything. The initial quests are designed to get you familiar with basic combat and gathering techniques. In this aspect, the development team has made huge strides in conveying all the information you need without bogging you down with confusing bits and pieces. The beginning experience on the island is straightforward and concise. Within a matter of 15 minutes, you'll be sent off deeper into a swamp area to locate the source of its growing corruption. This is where things really start to kick off.


The Isle Awaits!
The quest seems simple enough, and in reality, it really is. Simple does not equate to boring though, and you'll find this same theme spread throughout the Isle, giving you a true taste of the adventuring possibilities to be found within Telon. I won't give you any spoilers here in regards to the altar you're playing with, but I'd advise you to finish whatever else you want to do in the area first to save yourself some time.

While you're in the process of fixing the altar and helping the old hermit in his hut, you may come across a cookie that appears to be droppable from any mob on the Isle. If you happen to have the cookie in hand while you're near the hermit, keep an eye out for a sweet looking fairy called The Tenby. Talk to her, and you'll find out that Cookie Monster's obsession with cookies doesn't come close to touching the deep psychosis of this little flying nut case. Give her the cookie and enjoy the show!

After returning to the initial village, you'll be sent off to find a scout who needs your help. He'll initially have you rescue some villagers just up the road, gather some evidence, and later on, shut down the summoning portals you've discovered. This is another great example of learning about multiple game mechanics within Vanguard while having a lot of fun in the process. So much fun in fact, that a majority of players will never realize the lessons their slowly being taught throughout their experience on the Isle.

Next, it's time for your first dungeon delving experience. It's not huge, but there are plenty of quests to complete and a few NPC's to interact with. On top of this, there are monsters galore, so feel free to unleash the beast and lay down some serious slaughter within these rocky walls. While you're in there, you'll be able to assist a spirit in some more revenge and gather some nice pieces of loot in the process. All in all, this dungeon feels just about right. Not too big, not too small, and well within your ability to keep things under control, but without being boring.

After all this excitement, you'll be about half way through completing the Isle and perhaps even a bit further. There are a number of other quests to complete, involving loads of slaughter, interaction, and surprise. From killing an ancient guardian's aspect to having to later beg that same guardian for forgiveness because you need his assistance. You'll stop a summoning, deal with some corrupted stone spirits, and even fly over the land on a Pegasus as you prepare to enter the Temple of the Ancients.

All told, this is a fantastic way for new players to be introduced to Vanguard and learn a lot of the skills they'll need to not ony survive, but thrive in their days ahead. Not only is a great introduction for new players, it's also a lot of fun for the old players as well. It's a new set of adventures that will start your new character off in some decent armor without spending any money to twink them out otherwise. By completing the full quest line, you'll also get a great looking cloak (perhaps the best looking cloaks in the game?), and a necklace that grows in power with you. The development team has done a great job in creating a new and exciting area where new and old players alike can enjoy their beginning levels. It's a good time to be a Vanguard player!

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