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Party of Conformity:
Defensive Fighters

By Dalmarus


style="font-style: italic;">April 25th, 2008



For
the last couple of
months, a friend and I have been wondering what class would make the
best group. The topic originally started from a conversation we were
having about some old Everquest times we had shared. One of those
moments was watching an entire party of Beastlords hunting together on
the Plane of Nightmare. If anyone wonders, they didn't seem to be
having the slightest problem hunting out there either. In fact, I
almost wondered if it was going much better than a more traditional
group.



Now that you know where the idea for this set of polls came from, let's
get to the nitty gritty and how it relates to Vanguard: Saga of Heroes.



Needless to say, I have my own theories on which class would make the
best group, but I'll keep those to myself for now. I already know what
I think - I want to know what the general community feel of the subject
is. Over the next four weeks, I'll set up a poll for each of the class
categories: Defensive Fighter, Offensive Fighter, Healer, and Arcane
Caster. On the fifth week, I'll run a poll with each of the winning
classes to see which one would reign supreme.

You have only one Defensive Fighter class to make up an
entire party - what is it?

Dread Knight

With the Dread Knight being the master of a 2-handed blade, topping
their coolness factor (if not their DPS) may prove difficult for
another of the Defensive Fighter classes. Combine the damage of their
blade with the dark abilities they possess though and you have a deadly
combination. The Dreadful Countenance ability of a single Dread Knight
is formidable; let alone that of 5 others. They also have the ability
to strip the health from their targets for a form of self-healing
possibly making the difference between life and death in a tough fight.



Paladin

Paladins may have a slight disadvantage to the other Defensive Fighter
classes when it comes to maintaining agro, but with the group being
made up of Paladins in its entirety, this issue should not come into
play. With the ability to use an AoE (Area of Effect) rescue, even with
a 30 second cool down timer, grabbing agro from the party member
currently being beat on shouldn't prove to be a problem. Combine all
this with an AoE heal over time spell (not to mention the Lay On Hands
line of heals), and you've got an impressive group of skills. The DPS
may not be the highest of the groups, but the Paladins probably sit at
the top of the survivability mountain.


Warrior

With the dual-wielding ability of warriors, their pure DPS is going to
be a tough thing to beat. The warrior is another class that appears to
have some problems maintaining agro in certain group situations, but
since there are no tissue paper wearing casters in this group, it
should not be an issue. That leaves us with contemplating what the raw
damage of a warrior-only group would be like. Healing may be an issue
along with possibly longer down times. If the group has the ability to
survive a fight though, the warriors should be able to take out targets
much
faster than the other classes.



Now it's your turn
to let us know what you think!


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style="text-align: center; background-color: rgb(160, 184, 216);"> style="font-weight: bold;">VOTE
IN OUR POLL!



You have only one Defensive Fighter class to make up an entire party -
what is it?

  • Dread Knight
  • Paladin
  • Warrior
style="text-align: center; background-color: rgb(160, 184, 216);"> href="http://forums.tentonhammer.com/showthread.php?t=26662">VOTE
HERE
(this poll is always open)







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Last Updated: Mar 13, 2016

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