Posted May 15th, 2007 by Martuk
The Minstrel is the lifeline of any fellowship. With his music he inspires moral in all his allies, motivating them to continue the fight. With a strong list of songs at his disposal he can enhance performance and morale to rally a group to victory.
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Level
|
Skill
|
Description
|
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1
|
Ballad of Vigor
|
Tier 1 Ballad: A quick ballad that gives you
Vitality and harms your foe.
|
|
1
|
Raise the Spirit
|
Words of encouragement that renew the Morale of
a companion or yourself.
|
|
1
|
Herald's Strike
|
This melee attack increases the effects of
healing on yourself for a short time.
|
|
1
|
Lute Use
|
Allows the use of Lutes
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2
|
Piercing Cry
|
Your shout does light damage to your enemies.
22 Light Damage |
|
4
|
Ballad of Swiftness
|
Tier 2 Ballad: A quick ballad that gives you a
bonus to your attack speed and harms your foe. Requires a recent Tier 1
ballad.
9 Light damage -1% Attack Duration |
|
4
|
Ballad of Steel
|
Tier 1 Ballad: A quick ballad that gives you an
armour bonus and harms your foe.
9 Light damage +38 Armour Value |
|
5
|
Cowbell Use
|
Allows the use of the Cowbell
|
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5
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Harp Use
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Allows the use of Harps
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5
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Clarinet Use
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Allows the use of Clarinets
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5
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Horn Use
|
Allows the use of Horns
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5
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Flute Use
|
Allows the use of Flutes
|
|
6
|
Ballad of War
|
Tier 3 Ballad: A quick ballad that gives your
fellowship a bonus to their melee damage. Requires a recent Tier 2
ballad.
+10% Melee Damage |
|
7
|
Evade: Rank 1
|
Adds 1% to Evade chance
|
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8
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Ballad of Unshakable Will
|
Tier 3 Ballad: A quick ballad that gives your
fellowship a bonus to their resistance to fear. Requires a recent Tier
2 ballad.
+1% Fear Resistance |
|
8
|
Ballad of Resonance
|
Tier 1 Ballad: A quick ballad that gives you a
bonus to Tactical attacks and harms your foe.
9 Light damage +10% Tactical Damage |
|
9
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Parry: Rank 1
|
Adds 1% to Parry Chance
|
|
10
|
Inspire Fellows
|
Words of encouragement renew the Morale of your
fellowship and increase its vigour.
-1% Ranged Vulnerability -1% Tactical Vulnerability -1% Melee Vulnerability +32 Morale |
|
10
|
Drum Use
|
Allows the use of Drums
|
|
11
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Accuracy: Rank 1
|
Reduces Miss by a medium amount.
|
|
12
|
Cry of the Valar
|
Calling upon the Valar can send certain evil
foes fleeing in terror for a short time.
Fears for up to 15s |
|
14
|
Ballad of Balance
|
Tier 2 Ballad: A quick ballad that gives you a
bonus to your Evade and harms your foe. Requires a recent Tier 1 ballad.
9 Light damage +1.2% Evade Chance |
|
14
|
Chant of the Oathbreaker
|
This chant summons an
Oathbreaker Blade to harry your foe. When in War-speech, this chant is
upgraded to Chorus of the Oathbreakers .-3% Song and Cry Resistance 2 common damage initially then 2 common damage every 5 seconds. |
|
15
|
Melee Critical: Rank 1
|
Adds 1.0% to Melee Critical Chance
|
|
15
|
Theorbo Use
|
Allows the use of Theorbos
|
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16
|
Noble Cause
|
The next three Herald's Strikes you execute do
extra damage and return part of that as Morale to your group. When you
invoke this skill your reset timer of Herald's Strike is reset.
|
|
17
|
Parry: Rank 2
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Adds 1% to Parry chance
|
|
18
|
Song of the Dead
|
This song causes undead to freeze in fear.
Dazes for up to 30s |
|
18
|
Song of Restoration
|
A song that makes an allies' hearts glad again,
removing some of the oppression of defeat.
|
|
18
|
Bolster Courage
|
Words of encouragement renew the Morale of a
companion or yourself. This maneuver is larger but slower than Raise
the Spirit.
+64 Morale |
|
19
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Accuracy: Rank 2
|
Reduces Miss by a medium amount
|
|
20
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Shields
|
Allows the use of shields.
|
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20
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War-Speech
|
Your charismatic speech
drives fear into the hearts of your enemies. -50% Healing Output Increase -10s Piercing Cry recovery time +25% Piercing Cry critical chance |
|
20
|
Anthem of the Free Peoples
|
Anthem: Increases morale
regeneration in combat for you and your fellowship and generates less
threat than direct healing. Requires a recent Tier 3 ballad and resets
your ballad counter. +2.3 in-combat Morale Regen |
|
20 |
Enlivening Grace
|
Brings hope to those whose Morale has been
entirely depleted, reviving a defeated ally.
Target revives with 50% Morale 0% Power |
|
21
|
Block: Rank 1
|
Adds 2% to Block Chance
|
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22
|
Tale of Heroism
|
This aura increases the Will and Fate of your
Fellowship.
+2 Fate +2 Will |
|
22
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Call to the Elder King
|
War-speech must be active to
use this skill. You invoke the name of the Elder King, chief of the
Valar, blasting a group of your foes and reducing their resistance to
further attacks. 19 Light damage -10% Light mitigation |
|
23
|
Melee Critical: Rank 2
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Adds 1% to Melee Critical Chance
|
|
24
|
Anthem of Compassion
|
Anthem: Decreases the amount of threat you
generate from healing. Requires a recent Tier 3 ballad and resets your
ballad counter.
-40% Threat from Healing. |
|
25
|
Bagpipe Use
|
Allows the use of Bagpipes.
|
|
25
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Evade: Rank 2
|
Adds 1% to Evade Chance
|
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26
|
Cry of the Chorus
|
This skill enables you to access every Ballad
Tier and Anthem at once. It also breaks any silence effects on you.
|
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26
|
Cure Fear
|
Your inspirational spirit
can dispel fear afflicting yourself or others. Removes up to 1 Fear effect with maximum strength of 4 from the target. |
|
27
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Parry: Rank 3
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Adds 1% to Parry Chance
|
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28
|
Song of Soothing
|
Can sooth the target and those near the target,
so they will less likely to attack you.
|
|
29
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Melee Critical: Rank 3
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Adds 1% to Melee Critical Chance
|
|
30
|
Mentor: Clarinet
|
You can instruct someone how to play the clarinet. |
|
30
|
Mentor: Horn
|
You can instruct someone how to play the horn. |
|
30
|
Scribe Stance
|
When you enter Scribe Stance, you change your mentor skills into Scribe Manual skills, allowing you to create manuals to teach instruments. Scribing manuals is much more taxing than teaching a person, requires a blank mentor manual, and will apply a 10 day cool down to all mentor skills. |
|
30
|
Song of Aid
|
The minstrel inspires his fellows to heroic
feats, opening up gated skills to most classes, and enables
Lore-masters to use Beacon of Hope more frequently at a lower Morale
cost.
|
|
30
|
Triumphant Spirit
|
A desperate cry instantly renews the Morale of
your fellowship, but draws a large amount of attention to yourself.
+96 Morale |
|
31
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Accuracy: Rank 3
|
Reduces Miss by a medium amount.
|
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32
|
Ballad of Flame
|
Tier 3 Ballad: A quick ballad that gives your
fellowship a bonus to their resistance to fire. Requires a recent Tier
2 ballad.
+10% Fire Mitigation |
|
32
|
Tale of Battle
|
this aura increases the
vitality and wound resistance of your fellowship. +2 Vitality +7 Wound Resistance |
|
33
|
Block: Rank 2
|
Adds 1% to Block
|
|
34
|
Call to the Second Age
|
War-speech must be active to use this skill.
Your rousing tales of the Second Age dishearten nearby foes and lighten
the footsteps of your allies. 34 Light damage |
|
34
|
Song of Distraction
|
A song that can make your enemy become drowsy
and not detect players until they are much closer than normal. This
does not work against monsters already engaged in combat.
-75% Perception Radius |
|
35
|
Melee Critical: Rank 4
|
Adds 1% to Melee Critical Chance
|
|
36
|
Ballad of the Stout
|
Tier 2 Ballad: A quick ballad that gives you a
bonus to all your resistance's and harms your foe. Requires a recent
Tier 1 ballad.
9 Light Damage +1% Poison Resistance +1% Wound Resistance +1% Disease Resistance |
|
36
|
Mentor: Cowbell
|
You can instruct someone how to play the
Cowbell.
|
|
37
|
Block: Rank 3
|
Adds 1% to Block
|
|
38
|
Chord of Salvation
|
You strike a quick but potent chord, instantly
recovering an ally's morale. +46 Morale |
|
38
|
Still as Death
|
You are talented at feigning death, causing
enemies to often ignore you.
|
|
39
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Accuracy: Rank 4
|
Reduces Miss by a small amount
|
|
40
|
Anthem of Valor
|
Anthem: Call upon a song to blast your enemies
with an area-of-effect of light. Requires a recent Tier 3 ballad and
resets your ballad counter.
21 Light damage |
|
41
|
Block: Rank 4
|
Adds 1% to Block
|
|
42
|
Lay of the Hammerhand
|
This lay enables you to take damage from your
Power instead of Morale when toggled. The name comes from the addage
that those who know this lay were said to have been able to take a blow
from Helm Hammerhand himself.
Every point of damage done to morale or health is transformed into 0.5 points of damage to power. |
|
43
|
Evade: Rank 3
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Adds 1% to Evade Chance
|
|
44
|
Tale of Warding
|
This aura increases the hope
and armour of your fellowship. +27 Armour Value +1 Hope |
|
46
|
Call to the Fellowship
|
You call out to your fellows, encouraging them to greater effectiveness during Fellowship Maneuvers. |
|
48
|
Gift of the Hammerhand
|
You have mastered Lay of the
Hammerhand well enough to bestow a lesser benefit upon an ally. Every point of common damage done to Morale or health is transformed into 2 points of damage to power. |
|
50
|
Call to Greatness
|
You call out to your fellow, inspiring him to greatness. |
|
50
|
Irresistible melody
|
You perform a melody so irresistible that all Free Peoples who hear it cannot help but dance. |
| Minstrel Class Traits | ||
|---|---|---|
|
Name
|
Description
|
Acquired
|
|
Battle-Hymn
|
When using Anthem of the Valar, your
regeneration in combat is increased. Your enemies will know your name, but you will grow stronger from their defeat. Line Bonus: Power Max 65.0 |
Use Ballads 1500 times. |
|
Focused Performance
|
Your skills are more
difficult to disrupt. Subtracts 10.0% from Induction Duration Line Bonus: Fear Resistance 2.0% |
Earn this trait by evading 300 of your enemies attacks. |
|
Graceful Demeanor
|
The effects of your Enlivening Grace and
Rally! are enhanced. Subtracts 2.0 from Bringing back fellows from defeat induction Line Bonus: Fear Resistance 2.0% Adds 20.0% to Revive Morale Total Adds 30.0% to Revive Power Total |
Use Enlivening Grace 100 times |
|
Glorious Anthem
|
The duration of your Anthems
is increased. Adds 15.0 to Effect Duration Line Bonus: Morale Regeneration in Combat 0.3 |
Complete the Minstrel level 30 class quest. |
|
Harmonious Melody
|
You have a longer window of opportunity in
which to perform your next tier of Ballads. Adds 5.0 to Effect Duration Line Bonus: Morale Regeneration in Combat 0.3 |
Use Ballads 1500 times. |
|
Heralded Saviour
|
You use your Song of Aid to
greater effect. This song is especially effective at lightening the hearts of your fellows Line Bonus: Fear Resistance 2.0% |
Use Song of Aid 400 times. |
|
Herald's Hammer
|
The effects of your Enlivening Grace and
Rally! are enhanced. Your Herald's Strike is more effective than before. br> Adds 100.0% to Herald's Strike Line Bonus: Max Morale 50.0 |
Use Song of Aid 400 times. |
|
Life-singer
|
The Power costs for your
morale-renewing skills are reduced. Subtracts 10.0% from Power Cost Line Bonus: Morale Regeneration in Combat 0.3 |
Use 1000 Healing songs. |
|
Light in the Dark
|
Your Tier 1 and Tier 2 Ballads inflict more
damage to your enemies. Adds 10.0% to Tier 1 Damage. Line Bonus: Max Morale 50.0 |
Use Ballad of Resonance 1000 times. |
|
Medium Armour-use
|
The You are able to wear
medium armour. You may now use heavier armour. Line Bonus: Power Max 65.0 |
Complete the Minstrel level 15 class quest. |
|
Powerful Voice
|
The Power costs of all your Cries are reduced. Subtracts 5.0% from Cries Cost Line Bonus: Power Max 65.0 |
Use Cries 300 times. |
|
Silver Tongue
|
Your Songs recover more
quickly than before. Subtracts 3.0 from Song Skill Recharge Line Bonus: Fear Resistance 2.0% |
Use Cry of the Chorus 500 times. |
|
Smooth Voice
|
This skill transforms your Ballad of Vigour
and Ballad of Balance into slower songs that no longer deal damage, but
act upon your fellowship for a longer duration. Adds Line Bonus: Max Morale 50.0 |
Use Piercing Cry 600 times. |
|
Strength of Voice
|
The duration of your Tier 3
Ballads is increased. Adds 10.0 to Effect Duration Line Bonus: Morale Regeneration in Combat 0.3 |
Use Piercing Cry 600 times. |
|
Subtle Movements
|
The use of your skills draws less attention
from your enemies. Subtracts 25.0 from Threat. Line Bonus: Power Max 65.0 |
Use Song of Soothing 300 times. |
|
Unrelenting
|
When you land a Critical Hit
with your Piercing Cry, your enemy is stunned. This trait also causes
your Piercing Cry to recover faster. The sound of your voice can stun your enemies. Line Bonus: Max Morale 50.0 Subtracts 3.0 from Skill Reset |
Land 100 Critical hits with Piercing Cry. |
| Minstrel Legendary Traits | |
|---|---|
| Melodies of the Valar Book | |
|
Pages
|
Found
|
|
12, 13, 23, 24
|
Can be dropped by the Morroval of Ram Duath
in Angmar.
|
|
27,29,30,32
|
Can be dropped by the Goblins of the Misty
Mountains.
|
|
Valour's Marches Book
|
|
| 1, 5, 7, 8, 12, 16, 23, 26 | Dropped by level 40+ Iron Crowns and Goblins of Angmar. |
|
The Rising Chord Book
|
|
| 11, 14, 16, 23 | This can be dropped by Orcs in Dun Covad |
| 27, 28, 3, 4 | The Wights located in Imlad Balcorth hold these. |
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