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Minstrel Skill List

Updated Sat, Oct 16, 2010 by Martuk

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Minstrel Skill List: A Minstrel's Guide to Musical Skills and Combat

Edited and Updated By: Martuk

 

 

The Minstrel is the lifeline of any fellowship. With his music he inspires moral in all his allies, motivating them to continue the fight. With a strong list of songs at his disposal he can enhance performance and morale to rally a group to victory.

Level
Skill
Description
1
Ballad of Vigor
Tier 1 Ballad: A quick ballad that gives you Vitality and harms your foe.
1
Raise the Spirit
Words of encouragement that renew the Morale of a companion or yourself.
1
Herald's Strike
This melee attack increases the effects of healing on yourself for a short time.
1
Lute Use
Allows the use of Lutes
2
Piercing Cry
Your shout does light damage to your enemies.
22 Light Damage
4
Ballad of Swiftness
Tier 2 Ballad: A quick ballad that gives you a bonus to your attack speed and harms your foe. Requires a recent Tier 1 ballad.
9 Light damage -1% Attack Duration
4
Ballad of Steel
Tier 1 Ballad: A quick ballad that gives you an armour bonus and harms your foe.
9 Light damage +38 Armour Value
5
Cowbell Use
Allows the use of the Cowbell
5
Harp Use
Allows the use of Harps
5
Clarinet Use
Allows the use of Clarinets
5
Horn Use
Allows the use of Horns
5
Flute Use
Allows the use of Flutes
6
Ballad of War
Tier 3 Ballad: A quick ballad that gives your fellowship a bonus to their melee damage. Requires a recent Tier 2 ballad.
+10% Melee Damage
7
Evade: Rank 1
Adds 1% to Evade chance
8
Ballad of Unshakable Will
Tier 3 Ballad: A quick ballad that gives your fellowship a bonus to their resistance to fear. Requires a recent Tier 2 ballad.
+1% Fear Resistance
8
Ballad of Resonance
Tier 1 Ballad: A quick ballad that gives you a bonus to Tactical attacks and harms your foe.
9 Light damage +10% Tactical Damage
9
Parry: Rank 1
Adds 1% to Parry Chance
10
Inspire Fellows
Words of encouragement renew the Morale of your fellowship and increase its vigour.
-1% Ranged Vulnerability
-1% Tactical Vulnerability
-1% Melee Vulnerability
+32 Morale
10
Drum Use
Allows the use of Drums
11
Accuracy: Rank 1
Reduces Miss by a medium amount.
12
Cry of the Valar
Calling upon the Valar can send certain evil foes fleeing in terror for a short time.
Fears for up to 15s
14
Ballad of Balance
Tier 2 Ballad: A quick ballad that gives you a bonus to your Evade and harms your foe. Requires a recent Tier 1 ballad.
9 Light damage +1.2% Evade Chance
14
Chant of the Oathbreaker
This chant summons an Oathbreaker Blade to harry your foe. When in War-speech, this chant is upgraded to Chorus of the Oathbreakers
.-3% Song and Cry Resistance
2 common damage initially then 2 common damage every 5 seconds.
15
Melee Critical: Rank 1
Adds 1.0% to Melee Critical Chance
15
Theorbo Use
Allows the use of Theorbos
16
Noble Cause
The next three Herald's Strikes you execute do extra damage and return part of that as Morale to your group. When you invoke this skill your reset timer of Herald's Strike is reset.
17
Parry: Rank 2
Adds 1% to Parry chance
18
Song of the Dead
This song causes undead to freeze in fear.
Dazes for up to 30s
18
Song of Restoration
A song that makes an allies' hearts glad again, removing some of the oppression of defeat.
18
Bolster Courage
Words of encouragement renew the Morale of a companion or yourself. This maneuver is larger but slower than Raise the Spirit.
+64 Morale
19
Accuracy: Rank 2
Reduces Miss by a medium amount
20
Shields
Allows the use of shields.
20
War-Speech
Your charismatic speech drives fear into the hearts of your enemies.
-50% Healing Output Increase
-10s Piercing Cry recovery time
+25% Piercing Cry critical chance
20
Anthem of the Free Peoples
Anthem: Increases morale regeneration in combat for you and your fellowship and generates less threat than direct healing. Requires a recent Tier 3 ballad and resets your ballad counter.
+2.3 in-combat Morale Regen

20

Enlivening Grace
Brings hope to those whose Morale has been entirely depleted, reviving a defeated ally.
Target revives with 50% Morale 0% Power
21
Block: Rank 1
Adds 2% to Block Chance
22
Tale of Heroism
This aura increases the Will and Fate of your Fellowship.
+2 Fate +2 Will
22
Call to the Elder King
War-speech must be active to use this skill. You invoke the name of the Elder King, chief of the Valar, blasting a group of your foes and reducing their resistance to further attacks.
19 Light damage -10% Light mitigation
23
Melee Critical: Rank 2
Adds 1% to Melee Critical Chance
24
Anthem of Compassion
Anthem: Decreases the amount of threat you generate from healing. Requires a recent Tier 3 ballad and resets your ballad counter.
-40% Threat from Healing.
25
Bagpipe Use
Allows the use of Bagpipes.
25
Evade: Rank 2
Adds 1% to Evade Chance
26
Cry of the Chorus
This skill enables you to access every Ballad Tier and Anthem at once. It also breaks any silence effects on you.
26
Cure Fear
Your inspirational spirit can dispel fear afflicting yourself or others.
Removes up to 1 Fear effect with maximum strength of 4 from the target.
27
Parry: Rank 3
Adds 1% to Parry Chance
28
Song of Soothing
Can sooth the target and those near the target, so they will less likely to attack you.
29
Melee Critical: Rank 3
Adds 1% to Melee Critical Chance
30
Mentor: Clarinet
You can instruct someone how to play the clarinet.
30
Mentor: Horn
You can instruct someone how to play the horn.
30
Scribe Stance
When you enter Scribe Stance, you change your mentor skills into Scribe Manual skills, allowing you to create manuals to teach instruments. Scribing manuals is much more taxing than teaching a person, requires a blank mentor manual, and will apply a 10 day cool down to all mentor skills.
30
Song of Aid
The minstrel inspires his fellows to heroic feats, opening up gated skills to most classes, and enables Lore-masters to use Beacon of Hope more frequently at a lower Morale cost.
30
Triumphant Spirit
A desperate cry instantly renews the Morale of your fellowship, but draws a large amount of attention to yourself.
+96 Morale
31
Accuracy: Rank 3
Reduces Miss by a medium amount.
32
Ballad of Flame
Tier 3 Ballad: A quick ballad that gives your fellowship a bonus to their resistance to fire. Requires a recent Tier 2 ballad.
+10% Fire Mitigation
32
Tale of Battle
this aura increases the vitality and wound resistance of your fellowship.
+2 Vitality +7 Wound Resistance
33
Block: Rank 2
Adds 1% to Block
34
Call to the Second Age
War-speech must be active to use this skill. Your rousing tales of the Second Age dishearten nearby foes and lighten the footsteps of your allies.
34 Light damage
34
Song of Distraction
A song that can make your enemy become drowsy and not detect players until they are much closer than normal. This does not work against monsters already engaged in combat.
-75% Perception Radius
35
Melee Critical: Rank 4
Adds 1% to Melee Critical Chance
36
Ballad of the Stout
Tier 2 Ballad: A quick ballad that gives you a bonus to all your resistance's and harms your foe. Requires a recent Tier 1 ballad.
9 Light Damage
+1% Poison Resistance
+1% Wound Resistance
+1% Disease Resistance
36
Mentor: Cowbell
You can instruct someone how to play the Cowbell.
37
Block: Rank 3
Adds 1% to Block
38
Chord of Salvation
You strike a quick but potent chord, instantly recovering an ally's morale.
+46 Morale
38
Still as Death
You are talented at feigning death, causing enemies to often ignore you.
39
Accuracy: Rank 4
Reduces Miss by a small amount
40
Anthem of Valor
Anthem: Call upon a song to blast your enemies with an area-of-effect of light. Requires a recent Tier 3 ballad and resets your ballad counter.
21 Light damage
41
Block: Rank 4
Adds 1% to Block
42
Lay of the Hammerhand
This lay enables you to take damage from your Power instead of Morale when toggled. The name comes from the addage that those who know this lay were said to have been able to take a blow from Helm Hammerhand himself.
Every point of damage done to morale or health is transformed into 0.5 points of damage to power.
43
Evade: Rank 3
Adds 1% to Evade Chance
44
Tale of Warding
This aura increases the hope and armour of your fellowship.
+27 Armour Value
+1 Hope
46
Call to the Fellowship
You call out to your fellows, encouraging them to greater effectiveness during Fellowship Maneuvers.
48
Gift of the Hammerhand
You have mastered Lay of the Hammerhand well enough to bestow a lesser benefit upon an ally.
Every point of common damage done to Morale or health is transformed into 2 points of damage to power.
50
Call to Greatness
You call out to your fellow, inspiring him to greatness.
50
Irresistible melody
You perform a melody so irresistible that all Free Peoples who hear it cannot help but dance.

 

 

Minstrel Class Traits
Name
Description
Acquired
Battle-Hymn
When using Anthem of the Valar, your regeneration in combat is increased.
Your enemies will know your name, but you will grow stronger from their defeat.
Line Bonus: Power Max 65.0
Use Ballads 1500 times.
Focused Performance
Your skills are more difficult to disrupt.
Subtracts 10.0% from Induction Duration
Line Bonus: Fear Resistance 2.0%
Earn this trait by evading 300 of your enemies attacks.
Graceful Demeanor
The effects of your Enlivening Grace and Rally! are enhanced.
Subtracts 2.0 from Bringing back fellows from defeat induction
Line Bonus: Fear Resistance 2.0%
Adds 20.0% to Revive Morale Total
Adds 30.0% to Revive Power Total
Use Enlivening Grace 100 times
Glorious Anthem
The duration of your Anthems is increased.
Adds 15.0 to Effect Duration
Line Bonus: Morale Regeneration in Combat 0.3
Complete the Minstrel level 30 class quest.
Harmonious Melody
You have a longer window of opportunity in which to perform your next tier of Ballads.
Adds 5.0 to Effect Duration
Line Bonus: Morale Regeneration in Combat 0.3
Use Ballads 1500 times.
Heralded Saviour
You use your Song of Aid to greater effect.
This song is especially effective at lightening the hearts of your fellows Line Bonus: Fear Resistance 2.0%
Use Song of Aid 400 times.
Herald's Hammer
The effects of your Enlivening Grace and Rally! are enhanced.
Your Herald's Strike is more effective than before. br> Adds 100.0% to Herald's Strike
Line Bonus: Max Morale 50.0
Use Song of Aid 400 times.
Life-singer
The Power costs for your morale-renewing skills are reduced.
Subtracts 10.0% from Power Cost Line Bonus: Morale Regeneration in Combat 0.3
Use 1000 Healing songs.
Light in the Dark
Your Tier 1 and Tier 2 Ballads inflict more damage to your enemies.
Adds 10.0% to Tier 1 Damage.
Line Bonus: Max Morale 50.0
Use Ballad of Resonance 1000 times.
Medium Armour-use
The You are able to wear medium armour.
You may now use heavier armour.
Line Bonus: Power Max 65.0
Complete the Minstrel level 15 class quest.
Powerful Voice
The Power costs of all your Cries are reduced.
Subtracts 5.0% from Cries Cost
Line Bonus: Power Max 65.0
Use Cries 300 times.
Silver Tongue
Your Songs recover more quickly than before.
Subtracts 3.0 from Song Skill Recharge Line Bonus: Fear Resistance 2.0%
Use Cry of the Chorus 500 times.
Smooth Voice
This skill transforms your Ballad of Vigour and Ballad of Balance into slower songs that no longer deal damage, but act upon your fellowship for a longer duration.
Adds Line Bonus: Max Morale 50.0
Use Piercing Cry 600 times.
Strength of Voice
The duration of your Tier 3 Ballads is increased.
Adds 10.0 to Effect Duration
Line Bonus: Morale Regeneration in Combat 0.3
Use Piercing Cry 600 times.
Subtle Movements
The use of your skills draws less attention from your enemies.
Subtracts 25.0 from Threat.
Line Bonus: Power Max 65.0
Use Song of Soothing 300 times.
Unrelenting
When you land a Critical Hit with your Piercing Cry, your enemy is stunned. This trait also causes your Piercing Cry to recover faster.
The sound of your voice can stun your enemies.
Line Bonus: Max Morale 50.0
Subtracts 3.0 from Skill Reset
Land 100 Critical hits with Piercing Cry.



Minstrel Legendary Traits
Melodies of the Valar Book
Pages
Found
12, 13, 23, 24
Can be dropped by the Morroval of Ram Duath in Angmar.
27,29,30,32
Can be dropped by the Goblins of the Misty Mountains.
Valour's Marches Book
1, 5, 7, 8, 12, 16, 23, 26 Dropped by level 40+ Iron Crowns and Goblins of Angmar.
The Rising Chord Book
11, 14, 16, 23 This can be dropped by Orcs in Dun Covad
27, 28, 3, 4 The Wights located in Imlad Balcorth hold these.

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