Posted September 18th, 2007 by Martuk
Book five begins right after Book four. Once Book four is completed you will be sent to speak to Lord Elrond. Elrond is concerned that the Nazgul you have chased off has fled to the Misty Mountains to the north of Rivendale. The Nazgul may be attempting to use the inhabitants of the Misty Mountains in a plot against Rivendale.
Elrond will tell you to head north into the Misty Mountains and seek out the Dwarf Gloin’s encampment. Leave Rivendell by the path to the north. Once you reach the Misty Mountains stay along the hillside to the west until the land opens to the west. Follow the western path until you reach Gloin’s encampment. The location is marked on the map I have included with this guide.
Rewards:Glorn believes that the Nazgul might be responsible for the recent surge in Goblin activity. To help settle them down he wants you to slay their leader Gurzmat. The Goblin encampment can be found to the northeast of Gloin’s encampment. Gurzmat is located on the top of the hill by the Goblin encampment in the Eastern Bruinen Source. This battle is fairly easy. I did it with a 44 Champion as a 44 Guardian and they conned dark blue. Slay him and return to Gloin to collect your reward. The location is marked on the map I have included with this guide .
Rewards:In your absence Gloin learned that the Nazgul entered the old Dwarven stronghold known as Gabilazan that is now in the hands of the Dourhands, but he was not alone. The Nazgul is accompanied by Skorgrím. Gloin believes the only way to reach them will be to find the secret entrance to the stronghold. This was stored in a cornerstone long ago.
(You may want to gather a couple of allies for this next part. You will be facing several Dwarves and one is an elite with two guards guarding the cornerstone. I did this as a 44 Guardian with the help of a 44 Hunter. The location is marked on the map I have included with this guide) The cornerstone is located in the Gabilazan vault in the south east part of the Misty Mountains. It is located in the western most pass between the High Crags and the giant Halls. You will have to fight your way past several Dourhand Dwarves to reach the vault. Once inside there are a total of five guards. Two of the guards are at the top a little past where you enter, but the entrance is safe. Once you dispose of these two head down the stairs behind them and you will face three more. One is an elite, but his two accomplices are normal. Once you have defeated these enemies click the stone they were guarding to acquire the secret entrance plans. Once you have clicked the item return to Gloin at his encampment to complete the quest.The last task you will need to complete before continuing to the final instance is to acquire a lost key-stone to open the secret entrance of the great keep of Gabilazan. The key is located northwest of the stone caller circle not to far from the Bruinen Source. The key is near Iskeld’s Lookout guarded by several snow beast and it is in the form of a few crates piled beside the ruins. The location is marked on the map I have included with this guide. Once you have the key, return to Gloin at his encampment.
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Now that you have the key and the location of the secret entrance you can enter Gabilazan and try to put a stop to the evil at its source. Gloin will send his son, the famous Gimli the Dwarf with you to aid in this task. Before you enter gather a strong group of allies and take with you a Hope Token. You will need it for the final battle. When you are ready, speak with Gimli to enter the instance.
When you enter, take a moment to prep for battle and ready yourself. The instance will not start until you speak with Gimli inside it. Once you are prepared speak with Gimli and prepare for battle. Gimli must survive so make sure you keep him alive at all cost.
Gimli will advance foreword and you will be attacked by several Dourhand Dwarves. They come in waves and usually about five at a time, but these first few are all normal so they go down pretty quick, but as you advance in, you will be besieged by waves of elite Dwarves so expect combat to be fast and chaotic at times. Your tank should be able to handle what comes, but if you have other methods of crowd control they can make things a lot easier. Just keep an eye on Gimli he has a tendency to grab aggro. As you advance in Gimli will stop and allow you to rest from time to time. Take full advantage of this while you can.
Eventually, you will advance up the stairs towards the main door of Gabilazan. Once you dispose of the waves of Dourhand’s here Gimli will stop and allow you to rest. Once you are ready, speak with him again and he will investigate the area while taunting those hiding inside. Gimli will eventually head down the path to the left. Dispose of the Dourhand’s here and Gimli will open a passage and step through. This next part works to your advantage. Step through the door where you will find Gimli waiting, but don’t speak to him. Instead, take the time to reast and without speaking to Gimli, take your fellowship to the stairs ahead and slay the 2 groups of Dourhand’s at the top. Speak with Gimli after this and he will head up the stairs and investigate without the threat of attack. Once he is finished follow him to the large stone door down the Hallway. You will encounter a couple more of the Dourhand’s, but they will fall quickly. Once at the door Gimli will stop allowing you to rest one last time. Use the Hope Token here before you speak with Gimli again.When you are ready, use the hope token and speak with Gimli to start the final battle. The door will fling open and the Nazgul and Skorgrím will emerge. The Nazgul will instruct Skorgrím to deal with you as he takes his leave. Now you finally get to pound that useless Dwarf into the ground. When the battle begins you will see why the Hope token was needed. Skorgrím is not really all that hard for an experienced group, but the strategy we used was pretty basic. The tank (Me a Guardian) took agro and spun Skorgrím so that his back was to the group. Everyone else did damage while the Minstrel kept the tank and Gimli alive. The battle may take a while, but pace yourself and you will make it just fine. Once Skorgrím has been defeated a fell spirit will arise in his place and curse all the Longbeards before going poof. Speak with Gimli to complete the quest and exit the instance.
Once back at Gloin’s camp tell him of what has transpired and collect your reward.
Reward:
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