Posted January 14th, 2009 by Ethec
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The Pulse
First, you vote with what you view at Ten Ton Hammer, and the result is the Ten Ton Pulse (What is Pulse?).
Here's today's top 5 Pulse results:
Biggest Movers in the Top 20 today:
Loading... Daily
Loading... daily as absolutely awesome as a "Total Eclipse" duet with Jessica Mulligan and Paul Barnett could be... just imagine.
If you were hoping for another edition of Loading... devoted to fanning the flames of the MMOGULS scam, as sad as I am to disappoint. CME had their say and I had mine, and personally I feel cleansed of the nonsense and light as a bird. Check out the epic thread below if you'd like to continue the discussion. Others have defended my stance with far greater eloquence and logic than I could ever muster, so thanks for that. Let's return to relevance.
CES 2009 has come and gone without much of a blip on the MMO front. We were in attendance last year largely because Q1 2008 was an important part of the ramp-up for Pirates of the Burning Sea and Age of Conan. For those interested only in games and not so much in mammoth flatscreen TVs, the rest of the show did its level best to disenchant. To give you an example, the 2008 "Game Zone" was a 50x50 foot taped-off section of the show floor dedicated to marginally effective gaming hardware.
However, SOE was amply represented and even staged its annual poker party, which was a lot of fun last year (especially if you like the thought of winning real prizes without to gambling real money). 2009 and 2010 are poised to be very significant years in the history of the developer / publisher, with Free Realms, The Agency, and DC Universe Online entering the starting blocks. I didn't mention more fundamentally similar digital TCGs or station cash... on purpose.
The most meaty piece of CES 2009 coverage I could find was the DC Universe dev walkthrough over at Gametrailers, which shows a littls of the character creation system and the entirely cool acrobat superhero ability. That everyone remembers City of Heroes for its character creation and customization system goes almost without saying, so it's good to see that SOE understands the hurdle they face even before players actually enter the game.
Though the DCUO character models and customizations are impressive, I do have to agree with the commenters that the animations look stuttery, hinged, wooden with console-esque timing reminiscent of an NES side-scroller. At this point, Champions Online's halting animations (i.e. where characters halt midway through the follow-through on, say, a punch, striking in a classic comic book frame pose) capture the feel of the genre much better.
One thing The Agency, DCUO, and Champions Online have in common is that each of these games are being developed concurrently for a console (PS3 for The Agency and DCUO, X360 for Champions Online). Funcom is apparantly still on track to bring Age of Conan to the Xbox 360, and Codemasters has even talked of the suitability of Jumpgate Evolution for a console, though developer NetDevil currently has no plans on that front that we know of. One thing is for certain: 2009 will tell us whether a console MMO can impress.
To me, consoles are attractive to developers for one reason and one reason only: with a console MMO you don't have to compete directly with WoW . This may be the last wide-open frontier for the MMORPG category, which has mysteriously grown fat (if lopsidedly so) in recent years from cannibalizing itself. We could continue the long-running debate the social bastardization of MMOs as the move probably entails voice instead of text chat or (more interesting to me) how you build a large and long-haul community with a console, where the transition between in-game and out-of-game Internet communities is stuttery at best. Loading... Live episode 3, recorded last night, goes deeper into that discussion and console MMOs in general, so wait for it. I personally would miss watching muted TV as I game, at least until someone figures out a PiP-friendly UI.
Will console-friendly MMORPGs become significant? Will you buy a gamepad to play your next MMO? And for the PC-committed types, will you embrace the population benefits that come from share your server with consolers, or should we push for separate but equal? Your comments are welcome in the Loading... forum, or email me directly if you like.
7 new MMOG hand-crafted articles today! 53 in January! 53 in 2009!
New MMOG Articles At Ten Ton Hammer Today [Thanks Phil Comeau for links and Real World News]
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