Download the patch at Ten Ton
Hammer
General
- Players may
now create death knights on any realm once they reach level 55.
- Bonus
Armor: The mechanics for items with bonus armor on them has changed
(any cloth, leather, mail, or plate items with extra armor, or any
other items with any armor). Bonus armor beyond the base armor of an
item will no longer be multiplied by any talents or by the bonuses of
Bear Form, Dire Bear Form, or Frost Presence.
- Racial
restrictions on mounts have now been lifted. Night Elves on
mechanostriders? Tauren on raptors? You’re not seeing things.
- Racial
Resistances: These can now be mitigated against by gaining additional
chance to hit.
- Tapping:
All player spells
which cause a creature to become aggressive to you will now also
immediately cause the creature to be tapped.
- All
Silence spells now have diminishing returns. This includes: Arcane
Torrent, Garrote silence effect, Improved Counterspell effect, Improved
Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and
Strangulate.
- Dispel
Resist talents have changed to protect only beneficial spells and
damage over time effects.
- Shield
Wall, Barkskin, Guardian Spirit, and Divine Protection are now off the
Global Cooldown.
- A new
mailbox is now available at the Crows Tavern in the Dalaran Sewers.
- We have
added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
- The run
speed in spirit form has been increased by 50%. Night Elves in Wisp
form will now move at a bonus 75% speed.
- Reputation
rewarded for
killing mobs will no longer automatically deprecate. This means trivial
mobs will continue to give out their full amounts of reputation on kill
for the majority of cases in the game (level 70 creatures in
Stratholme, for example, will continue to award the full amount of rep
to level 80 players seeking to boost their Argent Dawn faction).
- World of
Warcraft now supports 3-D imaging. Visit http://www.nvidia.com/object/GeForce_3D_Vision_Main.html
for more information.
Achievements
- The
Loremaster of Kalimdor Achievement has had its quest amount reduced.
- The
Perma-Peddle Achievement is no longer a part of the “Fool for
Love” meta-achievement.
- The Winds
of the North has
had its requirements changed. This achievement is now earned by getting
Exalted with the Alliance Vanguard or Horde Expedition.
PvP
- Vehicles
can now be affected by most player spells, except CC, snares and roots.
- Arenas
- Arena
rating requirements for all Deadly Gladiator’s Arena items
have been reduced by 100.
- All
rage and runic power are set to 0 when an Arena begins and the
preparation period is over.
- Ring of
Valor: The small pillars will now rise immediately once the arena
begins.
- Battlegrounds
- Lake
Wintergrasp
- Wintergrasp
Commendations can now also
be purchased for the low low price of 9 Wintergrasp Marks of Honor.
Players can visit their respective Wintergrasp vendors and put those
Marks of Honor to use!
- Wintergrasp
PvP vehicles have had their health increased.
- Wintergrasp
Tower cannons have had their health increased.
- The
Wintergrasp Fortress Exterior walls have had their health increased.
- The
Fortress Keep door now has had its health decreased.
- The
Orb is now instantly clickable.
- Elementals
should now always despawn when the battle begins.
- Wintergrasp
now extends further south so that more revenants can be reached.
- There
are now three ranks in Wintergrasp: Recruit, Corporal, and First
Lieutenant.
- Players
will be eligible for participation rewards after two honorable kills.
- Players
will receive increased honor with increased rank.
- Players
will receive additional Marks of Honor at Corporal or higher rank.
- Players
will receive corporal rank at 5 honorable kills instead of two.
- Strand
of the Ancients
- Antipersonnel
Turrets will now gain
vehicle immunities, use falloff damage, and damage increased to 4000 +
200 per level to compensate for falloff.
- The
Strand of the Ancients Demolisher has had its health increased.
- The
Strand of the Ancients tower cannon has had its health increased.
- Seaforium
charges have been moved closer to the graveyards on the 2nd tier.
Death Knights
- All
multi-rune abilities generate 15 runic power.
- Anti-Magic
Shell: The cooldown has been lowered to 45 sec from 60 sec.
- Anti-Magic
Zone: This ability’s duration has been cut to 10 seconds.
- Blood Aura
now grants 2/4% instead of 1/2% healing.
- Blood
Presence now grants 2/4% instead of 1/2% healing.
- Bloody
Strikes will receive extra bonus damage from Pestilence.
- Bone
Shield: The mitigation has been reduced from 40% to 20%.
- Corpse
Explosion: Damage increased substantially, added 5 sec. cooldown, and
changed cost to 40 runic power.
- Dark
Command: Range increased to 30 yards.
- Death Pact
now grants 40% instead of 20% healing.
- Frost
Presence: The bonus armor has been increased from 60 to 80% and magic
damage reduction increased from 5 to 15%.
- Heart
Strike no longer has a haste debuff but will now be able to strike two
targets.
- Horn of
Winter now has no cost and grants 10 runic power in addition to its
stat buff, but has a 20 second cooldown.
- Howling
Blast: Cooldown removed.
- Icebound
Fortitude now
reduces damage by 20% instead of 50%. The amount of damage reduced
increases with bonus Defense (to about 35% for 540 Defense, but can go
higher).
- Killing
Machine:
Instead of a chance to be triggered on critical strike, this talent now
has a chance to be triggered on each swing based on the swing time of
the weapon (slow weapons more likely, fast weapons less likely).
- Mark of
Blood: The total
amount of healing this can grant is now capped based on a percentage of
standard creature health at the target’s level.
- Night of
the Dead now grants 40/70% passive area spell avoidance to your pet in
addition to its current effects.
- Outbreak
will no longer
receive bonus damage from pestilence. The bonus from Plague Strike and
Blood Boil has been increased slightly.
- Pestilence
no longer has a 10 seconds cooldown.
- Raise Dead
has now been split into two spells:
- Raise
Dead now raises a ghoul or pet ghoul (if talented). Requires corpse
dust if no humanoid corpse is nearby.
- Raise
Ally now raises a
fallen party member as a ghoul and has no reagent. Available at level
72. This should now last for 4 minutes.
- Rune of the
Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2%
Stamina.
- Rune
Strike: Damage decreased from 200% to 150% but threat increased to 150%
from 100%.
- Shadow of
Death: The duration has been changed from 45 seconds to 25
secondsseconds and now has a 15 minute cooldown.
- Summon
Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and
maximum duration cut to 30 seconds.
- Unholy
Blight had had its cost reduced from 60 to 40 runic power.
- Wandering
Plague will now
properly reset after being castand now considers the resilience of the
target in determining its chance to be triggered.
- Vampiric
Blood (DK) changed from 20% health / 50% healing to 15 % health / 35%
healing.
- Will of the
Necropolis will
now reduce the damage of any attack that takes the DK below 35% health
by 5 /10/15% instead of boosting armor when wounded. It no longer
affects the cooldown of Anti-Magic Shell and retains the current damage
reduction bonus.
Druids
- Aquatic
Form is now available from druid trainers at level 16.
- Celestial
Focus (Balance) no longer includes Starfall.
- Feral
Attack Power: All
weapons now have the potential to grant feral attack power based on
their dps (as compared to the best superior-quality weapons available
at level 60). Players will see their existing feral weapons grant
roughly the same attack power as they did before (+/- 2 or so), but
many new weapons will be options for the feral druid. Some feral
weapons have had strength converted to attack power to be more
appealing to other classes able to equip them. All druids will see the
amount of feral attack power granted by an item in the item tooltip, if
it grants any, but other players will not see that information.
- Remove
Curse and Abolish Poison can now be used in Moonkin form.
- Genesis:
Now works with Tranquility and Hurricane.
- Growl:
Range increased to 30 yards.
- King of the
Jungle - The Bear effect is now physical, and thus cannot be dispelled.
- Moonglow:
This talent now also benefits Nourish.
- Nature's
Grace - Now also effects Revive.
- Nourish:
Wild Growth applied to a target now increases the healing done by this
spell by 20% like other heal over time effects.
- Polearms:
Now trainable by Druids.
- Primal
Tenacity: Now
reduces the cost of Bear Form, Cat Form, and Dire Bear Form by
17/33/50% in addition to its previous effects.
- Protector
of the Pack: No longer changes value based on party size.
- Savage
Roar: The buff now persists outside of Cat Form but only provides its
benefits while in Cat Form.
- Starfall:
Instead of canceling shapeshifting, now cancels on shapeshifting into
an animal form.
- Survival of
the Fittest:
This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear
Form in addition to all of its previous effects.
- Swipe:
Swipe (Cat) has now
been added at level 71, dealing 260% weapon damage, costs 50 energy
with no cooldown. All talents affecting the Bear Form version affect
the Cat Form one as well.
- Wild Growth
now has a 6 second cooldown.
Hunters
- Hunter
Aspects are now off the Global Cooldown again. They still have a shared
1 second cooldown.
- All Hunter
pet abilities with a cooldown of 30 seconds or more are no longer on
the global cooldown.
- Arcane
Shot: Mana cost lowered to match the cost of Steady Shot.
- Aspect of
the Wild - This aspect is now raid-wide.
- Call of the
Wild: The benefit from this pet talent now applies to only the Hunter
and their own pet.
- Deterrence:
Design changed
to grant 100% parry and 100% chance to "deflect" spells coming from the
front, but prevents the Hunter from attacking. Lasts 5 seconds and has
a 90 second cooldown.
- Explosive
Shot: Damage
increased substantially, and additional scaling added to compensate
Survival Hunters for the decrease in power of Steady Shot. No longer
deals damage to secondary targets.
- Ferocious
Inspiration: This talent now also increase the damage the Hunter does
with Arcane Shot by 3/6/9%.
- Improved
Tracking(Survival): This talent has been slightly re-designed. Now
reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants,
Humanoids and Undead, all ranged damage done to those types is
increased by 1/2/3/4/5%.
- Kill Shot
– Cooldown reduced to 15 seconds, down from 35 sec.
- Kindred
Spirits: This talent now grants only 3/6/9/12/15% pet damage.
- Lock and
Load: Now has a 30 second cooldown.
- Readiness:
No longer resets the cooldown on Bestial Wrath.
- Steady
Shot: Now gains 10% of attack power as damage instead of 20%.
- Serpent’s
Swiftness: This
talent now grants only 2/4/6/8/10% bonus attack speed to pet. The
hunter attack speed bonus is unchanged.
- Tranquilizing
Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost
reduced to 8%, down from 12%.
- Unleashed
Fury: This talent now grants only 3/6/9/12/15% pet damage.
- Viper
Sting: Now drains a percentage of maximum mana.
- Volley: The
damage has been reduced on all ranks by approximately 30% (including
attack power scaling).
- Pets
- All
Hunter pet abilities with a cooldown of 30 seconds or more are no
longer on the global cooldown.
- The
coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been
lowered.
- Rake:
This hunter pet ability has had its damage adjusted to prevent
unreasonable scaling with attack power.
- Scorpid
Poison: No longer stacks. The damage has been adjusted to prevent
unreasonable scaling with attack power.
- Spirit
Strike (hunter pet ability) now has an initial attack (which can crit)
and then a single dot. Damage overall is higher.
Mages
- Arcane
Blast: This ability has been
significantly changed. Arcane Blast now increases the damage of the
next Arcane spell by 15%. However, using Arcane Blast itself does not
consume the charge itself. Each time you cast Arcane Blast, the damage
of Arcane spells is increased by 15% and the mana cost of Arcane Blast
is increased by 200%. This effect stacks up to 3 times and lasts 10
seconds or until any Arcane damage spell except Arcane Blast is cast.
- Arcane
Flows: Now also reduces the cooldown of Evocation by 1m/2m.
- Elemental
Precision: Renamed to Precision and now works on all spells.
- Evocation:
Cooldown reduced to 4 min.
- Improved
Blizzard: The snaring effect has been reduced to 25/40/50%.
- Incanter’s
Absorption: The amount of spell damage a Mage can gain from this
ability is now capped at 5% of the mage’s health.
- Mirror
Image: The Mirror
Image Polymorph ability now has a range of 8 yards. In addition, Mirror
Images will no longer have excessive threat values assigned to them
when they are created.
- Slow Fall
is now castable on others.
- Torment the
Weak: Now works
with Arcane Blast and does bonus damage against targets afflicted with
any type of slow (such as the combat slow from Thunder Clap).
Paladins
- Avenging
Wrath: Divine Shield, Divine
Protection, and Avenging Wrath cannot be used within 30 seconds of each
other anymore. Forbearance removed from Avenging Wrath.
- Divine
Protection: The penalty has been removed.
- Divine
Shield: The penalty has been changed so that all damage done is reduced
by 50% in place of an attack speed penalty.
- Hand of
Reckoning(NEW): Available on trainers at level 16. It’s a 30
yard range taunt that causes Holy damage.
- Judgements
of the Pure: This Holy talent now increases the damage done by Seals
and Judgements.
- Judgement
of Wisdom: Now returns a percentage of base mana instead of a
percentage of max mana.
- Sacred
Duty: Interaction with Divine Shield and Divine Protection removed, but
stamina bonus increased.
Priests
- Abolish
Disease and Cure Disease can now be cast while in Shadowform.
- Holy:
Circle of Healing now has a 6 second cooldown.
- Levitate is
now castable on others.
- Mana Burn:
Now burns a percentage of maximum mana.
- Shadow
- Shadowform:
You can now shift into Shadowform while mounted or sitting.
- Vampiric
Embrace- Mana cost of this spell has been removed.
Rogues
- Cheap Shot:
This ability no longer has diminishing returns against anything other
than itself.
- Fan of
Knives: The cooldown has been removed. In addition, now deals 150% of
weapon damage when used while daggers are equipped.
- Feint: Rank
8 now reduces the damage taken from area of effect attacks by 50% for 6
seconds in addition to its existing effects.
- Kidney
Shot: This ability now has diminishing returns against all other stuns.
Shaman
- All shaman
talent points have been refunded. Please visit your trainer to learn
spells and abilities.
- Fire Nova
Totem: Now no longer generates threat.
- Healing
Way: Now only one application is required to reach full benefit. No
longer stacks.
- Improved
Water Shield: Lesser Healing Wave now has a reduced chance to trigger
this talent.
- Magma
Totem: The damage and scaling has been increased and no longer
generates threat.
- Mental
Quickness and Static Shock have switched positions in the talent tree.
- Mental
Quickness: Reduces
the mana cost of instant cast Shaman spells by 2/4/6% and increases
spell power by an amount equal to 10/20/30% of your attack power.
- Searing
Totem (Rank 4) now does the proper damage for its rank.
- Tremor
Totem's duration has been increased from 2 minutes to 5 minutes.
- Elemental
- Elemental
Oath: In addition to existing
effects, now increases spell damage done by the Shaman by 5/10% while
Elemental Focus Clearcasting is active.
- Elemental
Mastery:
Redesigned. Now increases the Shaman’s critical strike chance
by 20%
for 30 seconds. Cooldown remains at 3 minutes.
- Elemental
Shields: This talent has been removed. It has now been merged with
Elemental Warding.
- Elemental
Warding: Now reduces all damage taken by 2/4/6%. Changed from only
reducing Nature, Fire and Frost by 4/7/10%.
- New
Talent: Shamanism-Your
Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava
Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
- Storm,
Earth and Fire:
This talent has been moved up in the tree, and it’s talent
points have
been reduced to 3 down from 5. Wind Shock is also included in the range
increase (with Earth Shock). The damage bonus to Flame Shock has been
increased, up from 10/20/30/40/50 to 20/40/60.
- Unrelenting
Storm: point cost reduced to 3, down from 5. Now does 4/8/12%
Warlocks
- Curse of
Agony will now scale better
when used with the Glyph of Curse of Agony. Ticks beyond the original
duration will do 33% more damage than the ticks that preceded them.
i.e. 74 -> 145 -> 217 -> 290.
- Demon Armor
and Demon Skin: Armor increased by approximately 120%.
- Demonic
Circle: The teleport now clears all snare effects.
- Drain Mana:
Now drains a percentage of maximum mana.
- Emberstorm:
Now works with Conflagrate.
- Ritual of
Summoning: Will now create a summoning portal object which can be
re-used for multiple summons for 5 minutes.
Warriors
- Bloodthirst:
Charges have been decreased to 3, but the effect has been raised to 1%
per charge.
- Fury:
Bloodsurge: Now has a chance to trigger from any hit with Heroic
Strike, Bloodthirst, or Whirlwind.
- Fury:Titan's
Grip: The hit chance penalty has been removed.
- Sudden
Death: The amount of
rage spent on an Execute while Sudden Death is active is now capped at
30 rage. Improved Execute and the Glyph of Execute will still increase
the damage done by increasing the amount of rage able to be converted
into damage.
- Taunt:
Range increased to 30 yards.
Professions
- Alchemy
- All
flasks no longer require an alchemy lab to create.
- The
Cooldown on Transmute: Titanium has been reduced to 1 day, and the
materials required have been simplified.
- Reduced
the cooldown on Northrend Alchemy Research from 7 days to 3 days.
- The
chance to discover a Northrend transmutation has been increased.
- Changed
the Crazy Alchemist
Potion so it always gives health and mana. It also grants the benefit
of another random potion effect.
- Potion
of Nightmares
functionality changed. You can now move to interrupt the effect, and
damage taken is no longer increased while you are under the effects of
this potion.
- Added a
new recipe for Ethereal Oil to grand master alchemy trainers.
- You can
now discover a recipe for the Elixir of Water Walking with Northrend
Alchemy Research.
- Blacksmithing
- Reduced
the spell power on the Titansteel Guardian to bring it in line with its
item level.
- Increased
the material requirements to make high level frost resistance gear
created with blacksmithing.
- Increased
the materials required to make several recipes that require cobalt.
- Added a
new recipe for shield reinforcements that increases the block value of
shields.
- Cooking
- A
recipe has been added for Kungaloosh.
You can learn this recipe from an NPC in the Dalaran sewers once you
have completed the quest 'The Taste Test' in Sholazar Basin.
- A
recipe for the incredible Fish Feast can now be purchased for Dalaran
Cooking Awards.
- Succulent
Orca Stew and
Shoveltusk Soup have been removed from the requirements for any cooking
achievements as they will not be added to the game.
- A new
recipe for Worg
Tartare is now available for purchase with Dalaran Cooking Awards. This
delicacy imbues hit rating and Stamina upon those brave enough to eat
it.
- Enchanting
- Many
high level enchantment recipes
have had the amount of Infinite Dust and Greater Cosmic Essence
requirements significantly reduced, but with Dream Shards being added
to them.
- Increased
the Fire damage inflicted by the Icebreaker weapon enchantment.
- Reduced
the armor penalty granted by the Berserking weapon enchantment.
- Increased
the amount of healing from the Lifeward enchantment.
- Increased
the amount of damage caused by the Icebreaker enchantment.
- Added a
new recipe to enchant bracers with Stamina. You can buy this recipe
from Vanessa Sellers in Dalaran.
- Engineering
- Engineers
may now be able to properly engineer Centrifuge Constructs.
- Reduced
the cooldown and increased the duration of the effect for Hyperspeed
Accelerators.
- Added a
new recipe for epic plate spell power goggles.
- Weakness
Spectralizers are now usable by druids.
- The
Saronite Bomb recipe
now creates a lot more bombs for the same material cost. While this
breakthrough was discovered by goblins, all engineers can take
advantage of it.
- Gnomish
Lightning Generator has had its cast time and cooldown reduced.
- The
engineering Scrapbot can now repair.
- Inscription
- Jessica
Sellers, a new vendor in the
Dalaran inscription shop, will sell most inscription inks for the cost
of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of
the Sea.
- A new
recipe for Glyph of Arcane Blast has been added to Master and Grand
Master Inscription trainers.
- Jewelcrafting
- Added a
new recipe to convert a frozen orb and some green quality gems into
several superior quality gems.
- Reduced
the spell power granted by the use effect of the Figurine –
Twilight Serpent, but reduced the cooldown significantly.
- Leatherworking
- Iceborne
Belt pattern skill up range has been increased to the correct range.
- The
epic leg armor patches now require a Frozen Orb in addition to their
other materials.
- Mining
- Mining
veins and deposits no longer
require multiple hits to receive all the ore. Players will receive
around the same amount of ore, stone, and gems they would have received
from multiple hits.
- Weakened
Giants and Iron Rune Sentinels can now be correctly mined.
- Skinning
- Increased
the critical strike rating granted by ranks 5 and 6 of Master of
Anatomy.
- Carrion
Fleshstrippers are now skinnable.
- Tailoring
- Reduced
the cloth required to make a Bolt of Imbued Frostweave.
- Simplified
the materials required for Shining Spellthread and Azure Spellthread.
- Reduced
the eternals
required to make Brilliant Spellthread and Sapphire Spellthread, but
increased the number of Iceweb Spider Silk.
- Greatly
reduced the materials required to make the self-only tailoring leg
enchants (Master's Spellthread and Sanctified Spellthread), but these
recipes no longer grant any skill gains.
- Reduced
the training cost for the normal Flying Carpet.
- Ebonweave
now requires the tailor to be in the Maw of Neltharion in Dragonblight
to creating it.
- Spellweave
now requires the tailor to be at the Azure Dragonshrine in Dragonblight
when creating it.
Quests
- The quest,
"Scare the Guano Out of
Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only
the character that scared the bat, or their party, may now loot the
guano.
- Shoveltusk
Meat obtained during the quest; "Shoveltusk Soup Again?" is now
correctly flagged as a quest item with no sell price.
- During the
quest, "Scalps!" you can no longer use Ahunae's Knife to scalp kills
that you aren't tapped to.
- The path
followed by the Har'koa's Kitten during the quest, "I Sense a
Disturbance" has been improved.
- Westguard
Sergeants,
Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to
attack their opposite faction counterparts unless the character
controlling them is first attacked.
- Westguard
Sergeant and Winterhoof Brave demoralizing shouts will now only affect
the Winterskorn Vrykul and worgs at Skorn.
- Various
fixes to the Queen Angerboda event during the quest, "The Slumbering
King".
- The daily
quest, "Shoot 'Em
Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down
from 20. As well, the harpoon now only costs 5 energy to shoot, down
from 10.
Dungeons and
Raids
- The
Obsidian Sanctum
- Players
will now be affected by
Twilight Residue when they leave the Twilight Realm. Twilight Residue
grants immunity to Fire and Shadow damage for a few seconds.
User Interface
- Chat frames
can now be made “Noninteractive”. When in this
state, they will ignore all clicks.
- Various
filters can now be applied to Achievements.
- A special
UI for chatting with GMs has been added.
- For
additional notes on Lua and XML changes please visit the UI
& Macros forum.
Items
- Emblems of
Heroism can now be purchased at a 1 to 1 rate using Emblems of Valor.
- The
Darkmoon Faire exotic vendors have been updated with new items.
- Amberglow
Signet now correctly grants Hit Rating.
- Deadly
Gladiator’s Refuge has had its 4 piece set bonus changed. It
now reduces the cooldown of Swiftmend by 2 seconds.
- Deadly
Gladiator's Staff
has had the Agility and Critical strike rating restored to ratios
consistent with other instances of the Gladiator's Staff.
- Dreamwalker
Battlegear: The Rip bonus is now 4 seconds instead of 3.
- Druid Feral
Tier 7 Set: The 4 piece bonus now also decreases the cooldown on
Tiger’s Fury by 3 seconds.
- Druid
Restoration Tier 7 Set: The Rejuvenation bonus has been changed to
affect Lifebloom instead.
- Gifts and
Pledges of Adoration for the capital cities are now soulbound.
- The Flag of
Ownership now has only a 60s cooldown to match the 60s duration of the
flag.
- The
following crafted weapons have had their stats adjusted to properly
reflect their intended power:
- Corroded
Saronite Edge, Corroded
Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite
Beatstick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer,
Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
- Living
Lashers can now properly be skinned with Herbalism.
- Players can
now open clams while riding a vehicle, sitting, mounted, stealthed, and
invisible.
- Reduced the
stats on the Savage Cobalt Slicer to match the weapon's level.
- Some
low-level rogue pvp gloves were accidentally omitted from the patch
3.0.3 update. This has been rectified.
- Some
neglected creatures in Icecrown have found the contents of their
pockets.
- Totem of
Hex now correctly grants 165 spell power to Chain Lightning and
Lightning Bolt, up from 85.
- The white
Polar Bear mount is now the proper (larger) size.
- Glyphs
- Glyph
of Conflagrate now makes it so
your Conflagrate spell no longer consumes the Immolate or Shadowflame
spell from the target.
- Glyph
of Death and Decay has been changed to grant 20% additional damage
instead of its current effect.
- Glyph
of Hammer of Justice: Now increases range by 5 yards instead of
increasing stun duration.
- Glyph
of Invisibility duration has been increased.
- Glyph
of Deterrence: Now -10 seconds instead of -20.
- Glyph
of Holy Light now affects friendly targets in a larger radius.
- Glyph
of Horn of Winter now increases the duration by 60 sec.
- Glyph
of Spirit of Redemption: Now increases the duration of the effect by a
fixed amount of 6 seconds.
- Glyph
of turn evil now also increases the cooldown of your turn evil spell by
8 sec.
World
Environment
- Incapacitating
Shout now has an 8 second duration.
- Conquered
Soul of the Blightcallers are no longer AE immune.
- Corrected a
raid emote in Violet Hold to display the proper creature name.
- Corrected a
redundant aura tooltip for Locust Swarm in Naxxramas.
- Several
creatures in the Construct Quarter of Naxxramas did not have Heroic
values for hit points and damage.
- Storm
Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the
zeppelin hull, an inn.
Bug Fixes
- Fixed a bug
with a Wild Mustard plant that was under the ground in Dalaran.
- Racials
- Berserking:
Can now be used properly while under the affects of Hand of Protection.
- Heroic
Presence: Now works properly in Ghost Wolf Form.
- Shadowmeld:
This ability
will now properly restore threat when it is cancelled. In addition, it
will correctly remove a player from combat if it is active when that
player is the last person left alive that the creature hates. This
ability is now also unusable while affected by Faerie Fire.
- Will of
the Forsaken:
Using this ability while disoriented would trigger it’s
cooldown to no
affect; it is no longer useable while disoriented.
- Classes
- Death
Knights
- Blood
Aura Will now always do the correct amount of healing, based on the
actual damage taken of the target.
- Blood
Caked Blade: Now does the proper damage amount when triggered by an
off-hand weapon.
- Bloody
Strikes: The tooltip for this talent now has correct values.
- Butchery:
Will now always grant 20 runic power, regardless of the creature type
killed.
- Chains
of Ice: This ability is no longer able to land on death knights who
have Anti-Magic Shell active.
- Crypt
Fever: It is no
longer possible to have a duration longer than the disease which caused
it. Will also no longer incorrectly increase Death and Decay damage.
- Corpse
Explosion: Fixed a
bug where how much Runic Power the Death Knight had was affecting the
damage done, and also increased the damage substantially.
- Dancing
Rune Blade: The
weapon no longer echoes the Raise Dead and Army of the Dead spells. In
addition it will now more closely match the master’s damage
and will
cast Rune Strike when its master does.
- Death
Chill: The effect from this talent will no longer be consumed if
Killing Machine is active.
- Death
Pact: This will no longer cause guards to attack the Death Knight.
- Desecration:
will no longer break stealth.
- Ebon
Plague: It is no
longer possible to have a duration longer than the disease which caused
it. It will no longer stack with Crypt Fever used by another character.
- Frost
Fever: This talent now works properly when spell reflected.
- Gnaw:
This ghoul ability is now able to be set on autocast.
- Icy
Clutch: This will now be applied properly in all cases to targets that
gain Frost Fever via the Pestilence ability.
- Mark
of Blood now works correctly with periodic damage.
- Pestilence:
The diseases will now spread correctly even when the damage from
Pestilence kills the primary target.
- Raise
Dead no longer puts you in combat when you cast this spell.
- Shadow
of Death: This ability will no longer cause tracking abilities to
become inactive when the death knight becomes a ghoul.
- Tundra
Stalker (Rank 1) will now work properly on Death and Decay.
- Unholy
Blight: Will no longer cause spell pushback.
- Druids
- Bear
Form: This ability will now grant the correct attack power per level
for levels 71-80.
- Entangling Roots: When determining if a new
Entangling Roots
should overwrite an old one, and will now calculate the correct damage
modifiers for the creature type of the target.
- Maim: Tooltip adjusted to match the duration the
ability has always had.
- Opening: Opening doors and objects should no longer
cause shapeshifted forms to be cancelled.
- Rake: The initial damage from this ability is now
properly considered bleed damage, and will be increased by Mangle and
Trauma.
- Savage Fury - Mangle (Bear) damage was being
increased by a
higher percentage than intended. This has been fixed, and in result
Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a
bug with Savage Fury where the Rake bleed effect was not being
increased.
- Starfall will no longer cause nearby creatures to
become
hostile for no apparent reason while the Druid is affected by fear
effects. In addition, it will no longer pick ambient creatures as
targets.
- Survival Instincts: The extra health from this
ability now
persists in all forms, but the ability can only be activated in Cat
Form, Bear Form, or Dire Bear Form. This prevents the health gain from
occurring multiple times if constantly shapeshifting.
- Swiftmend: Riptide will no longer cause this
ability to light
up, and this ability will no longer sometimes consume Earthliving off
the target.
- Hunters
- Aspects:
All aspects now have a 1 second global cooldown.
- Aspect of the Beast: Will now increase Hunter pet
attack power by the correct amount.
- Aspect of the Viper: Beast Lore, Scare Beast, and
Tame Beast will no longer trigger mana regeneration from this ability.
- Call of the Wild: Now only works on the pet and
their own master.
- Carrion Feeder: No longer causes extremely large
amounts of threat when the pet gains happiness.
- Chimera Shot: The secondary effects of this shot
will now
still be triggered even when the target dies from the
ability’s damage.
- Cower: Now longer shares a cooldown with Growl, but
has its own separate cooldown.
- Dust Cloud: This pet ability will now be cast by
the pet at the target instead of while they are moving toward the
target.
- Marked for Death: Now works properly for Steady
Shot and Glyph of Steady Shot.
- Master’s Call: Now makes the pet immune
to roots and snares
for the duration as well, allowing the pet to break roots on the target
even when the pet is rooted.
- Nether Shock: Pets will now correctly use this
ability on all targets, not just mana users.
- Noxious Stings: When this talent triggers Wyvern
Sting, the Wyvern Sting will now last the proper duration.
- Owl’s Focus: Free abilities will no
longer consume this effect.
- Prowl: This ability will no longer sometimes turn
autocast on by itself.
- Sniper Training: Now increases the damage of Aimed
Shot by the correct amount.
- Spirit Strike: This pet ability’s
duration and period have both been reduced to 6 seconds.
- Spore Cloud: This ability will now work properly.
- Swipe: The tooltip has been adjusted.
- Tracking: Entering an arena no longer disables
tracking types.
- Fixed a bug that allowed Viper’s Sting to
target death knights. They are now invalid targets.
- Mages
- Arcane
Missiles: This spell now only has one chance to trigger Arcane
Concentration.
- Brain Freeze: This talent can now be triggered by
Blizzard.
- Burnout: This talent will now properly charge the
mage additional mana when Living Bomb causes a critical strike.
- Fingers of Frost: This talent can now trigger
properly from Frost Armor.
- Frost Nova: Will now properly overwrite the effect
of Shattered Barrier and of Frostbite.
- Icy Veins: The spell pushback reduction from this
talent now works on Frostfire Bolt.
- Improved Scorch: This talent no longer triggers
effects that trigger on casting a spell.
- Incanter’s Absorption: This talent will
now work properly when the mage is sitting.
- Living Bomb: Now triggers Ignite when it causes a
critical
strike. In addition, the final explosion will now still occur even if
the mage is affected by a crowd control effect.
- Molten Fury: This talent will now interact
correctly with Torment the Weak.
- Precision: Frostfire Bolt will no longer receive
double the intended benefit from this talent.
- Spell Power: Now affects the critical strike chance
of Blizzard.
- Paladins
- Devotion
aura: When mixing
two different ranks of this ability in a party, players will no longer
sometimes see a spurious second copy of the buff.
- Hand of Freedom: Now works properly against the
froststorm Breath Hunter pet ability.
- Judgement of Blood, Judgement of Command, and
Judgement of the
Martyr will now gain the correct damage modifiers for the creature type
of the target.
- Judgement of Light: The tooltip has been corrected
to remove the implication that it only works on melee attacks.
- Judgement of the Wise: The amount of mana gained
has been corrected to match the tooltip.
- Pure of Heart: This talent will no longer cause
Curse of Agony to do more damage than intended.
- Repentance:
Avenger’s Shield no longer breaks Repentance, but
unfortunately, Seal
of Vengeance and Corruption damage will break it again. This will be
corrected in a future patch.
- Righteous Vengeance: This talent will now calculate
its
damage correctly when the damage is absorbed. In addition this ability
will no longer cause excessive damage when refreshed on targets with
damage reduction effects active.
- Seal of Command: The tooltip has been adjusted to
show the damage gained from spell power.
- Shield of Righteousness now properly shares a
cooldown for both ranks.
- Priest
- Dispersion:
This ability can no longer be cast while affected by Cyclone; doing so
consumed the cooldown to no effect.
- Guardian Spirit: It is no longer possible for
simultaneous killing blows to trigger the heal from this ability
multiple times.
- Improved Holy Concentration: The tooltip has been
rewritten to
indicate that this talent reduces cast time rather than providing
haste.
- Mind Flay: Fixed a bug with targeting where you
would
not deal damage if not facing the target while channeling. Also
corrected an issue where the damage from this ability was slightly
delayed.
- Prayer of Mending: Will now only benefit from the
healing talents of the priest who cast the original spell.
- Rapture: This talent will now correctly return mana
for Power
Word: Shield based on the caster’s mana poll instead of the
target’s
mana pool.
- Shadow Weaving: Shadow Word: Death: Will now only
apply one copy of this buff per cast.
- Shadow Word: Pain now will gain the correct damage
modifiers for the creature type of the target.
- Surge of Light: Prayer of Mending will no longer
sometimes
cause Surge of Light to trigger on Priests who do not have that talent.
- Twisted Faith: This talent will no longer sometimes
cause
Shadow Word: Pain to fail due to a more powerful spell being in effect.
- Rogues
- Envenom:
The tooltip values have been corrected to be accurate.
- Fan of Knives: All poisons will now trigger
correctly when used with this ability.
- Honor Among Thieves: The bug where stacking
multiple rogues
with this talent caused them all to gain additional combo points has
been fixed. In addition, it no longer cancels eating and drinking if a
party member gains a critical strike while it is active.
- Killing Spree: This ability no longer breaks
stealth if it fails due to all targets being out of range.
- Mutilate: this ability will no longer give poisons
on the off-hand weapon two chances to be triggered.
- Turn the Tables: This talent no longer generates
threat when it triggers.
- Shaman
- Chain
Heal: This spell will now give an invalid target error message if the
primary target is a totem.
- Earth Shield: Now correctly uses the
Shaman’s own spell critical strike chance to determine the
chance of a critical heal.
- Elemental Shields was reducing flat physical
damage, not a percentage. Now properly reduced by a percentage.
- Lava Lash - Fixed a bug which allowed you to use
the ability
even if you had a shield in offhand. Now requires a 1hand axe, fist or
dagger to be able to be used.
- Fixed a bug where Thunderstorm
(Elemental) was knocking back 15 yards, instead of 20. It should now
roughly knockback the correct length of 20 yards.
- Magma Totem: Fixed a bug that capped the damage of
this ability at too low of a level.
- Resistance Totems: Players will no longer see two
copies of these buffs when two shamans cast the totems simultaneously.
- Spirit Walk: This Feral Spirit ability will now
properly clear roots and snares from the Shaman master.
- Stoneclaw Totem: The tooltip has been revised to
indicate the damage absorb shield also works on the Stoneclaw Totem
itself.
- Warlock
- Warlock
Pets: Some pets
were not properly classified to receive correct creature scaling for
Wrath of the Lich King. Their health and damage done will now be
higher.
- Corruption will now gain the correct damage
modifiers for the creature type of the target.
- Create Healthstone: Attempting to create a
healthstone when
you already have one no longer consumes mana or triggers the cooldown
of this ability.
- Demonic Circle: Teleport: the button for this
ability will
now darken when the Warlock is out of range of the Demonic Circle and
will light up when the Warlock is in range.
- Demon Power Scaling: Spell power gained from spirit
via the
Fel Armor ability will now properly affect the scaling of spell power
and attack power on summoned demons.
- Drain Mana: This spell will no longer cancel when
the
target’s mana poll is low or the caster’s mana poll
is full. It also
now generates a very small amount of threat instead of no threat.
- Everlasting Affliction: Will now calculate correct
damage values for Corruption when it is refreshed in all cases.
- Haunt: Will now gain correct damage modifiers for
the creature
type of the target. In addition, this ability is now limited to a
single target as intended. This also now works properly when refreshed
on its current target.
- Mana Feed: This talent will no longer sometimes
fire for warlocks who do not have the talent.
- Master Conjuror: Tooltip revised to indicate it
does not increase the damage bonuses of Firestones or Spellstones.
- Metamorphosis: The bonus armor effect from this
ability will
now calculate properly and interact correctly with armor buffs and
debuffs.
- Ritual of Doom: A Doomguard summoned with this
spell will now scale properly from its master’s stats.
- Shadow Embrace: This ability will now create a
separate debuff
stack for each Warlock with the talent, and each warlock will benefit
properly from his or her own debuff.
- Soul Siphon: Will now gain the correct damage
modifiers for the creature type of the target.
- Unstable Affliction: Will now gain the correct
damage modifiers for the creature type of the target.
- Warrior
- Bladestorm:
Fixed a bug where sometimes stuns and roots would not be removed
properly when this ability is used.
- Damage Shield: Rank 1 of this ability now works
properly.
- Heroic Throw no longer triggers the snare from Mage
Frost Armor.
- PvP
- The
Wintergrasp Aura should now properly update in all instances,
transferring the buff when the zone control changes.
- Arena:
Dalaran Sewer: The
Flush effect which pushes players out will now also remove the ability
to use Demonic Circles summoned during the arena start time.
- Items
- Idol of
the Emerald Queen: This idol
was providing greater healing than implied by its tooltip. It has been
reduced to correct value.
- Glyph
of Ambush: This glyph will now interact correctly with Initiative when
Ambush is used outside of combat range.
- Glyph
of Charge: The stun from Charge will now work properly when Charge is
used with the extra range from this glyph.
- Glyph
of Corpse Explosion: Additional explosions from this glyph will no
longer consume Unholy Runes.
- Glyph
of Rejuvenation: The heal from this glyph is now properly considered a
periodic heal.
- Gronstalker
Set: The Aspect
of Viper bonus from this set has been changed to work correctly with
the redesigned Aspect of the Viper.
- Mana
Potions: Warriors and Death Knights now receive a correct error message
when attempting to use mana potions.
- Scrolls:
Buffs from scrolls can now only be overwritten by more powerful
scrolls.
- Soul
Preserver: This item will now interact correctly with Desperate Prayer,
Lay on Hands, Riptide, and Wild Growth.
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