Big Changes Hitting the Secret World
Over at Ragnar Tornquist's blog, the pseudo-official source for all things The Secret World, the game director for the upcoming horror MMO talks about a number of "Big Changes" that are changing some of the development decisions that are going on with the title. While it sounds like things aren't necessarily being re-developed, it does appear that the Funcom folks are interested in pushing this game into the MMO stratosphere. A big thanks go out to Annatar on our forums for digging this one up.
Here's a chunk of his post:
So whats changing? Its a bit too early to talk about details. Rest assured that little of what youve seen so far will change dramatically: its the stuff we havent shown (or, indeed, made yet) thats gone back to the drawing board. The story and the setting is the same as its been since the early 00s. The locations, the conspiracies and mysteries, the vast history, intriguing characters and fantastical creatures, the light and the darkness - its all there. The gameplay is going through a redesign - for the better, let me assure you - and were revisiting content produced in the past two years to lift it up to a whole new level. Not necessarily graphically, because the game already looks amazing, but to link everything thematically, to emphasise the importance of the story, to add contrast and drama and spectacle, to create a world that people will want to experience and live in. Permanently.
You can read the entire thing by clicking on over to Ragnar's blog.
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