Vanguard Interview with Jason "Ikik" Weimann

Game developing can be a thankless job, particular when you have the less than glamorous job of coding!

Game developing can be a thankless job, particular when you have the less than glamorous job of coding! Vanguard programmer Jason "Ikik" Weimann makes it look easy though even when he talks about how difficult it can be!

Tamat : You’ve also been responsible for some of the monumental additions and changes to Vanguard that your average player may not be aware of. In your mind which of those has been the most significant?

Jason : One of the things most people have probably seen is the riftway map. Our old teleportation system was pretty bad, and I wanted to improve it, so I coded up the new one. Most of the work I’ve done previously though has been pretty behind the scenes. I’ve done a lot to make it easier and faster for the design team to get content out. Another thing I almost forgot about was the /anon command. I popped that in after getting a request at Fan Faire. I’d always wondered why it wasn’t there previously, and just needed a player to request it to get it in. Oh, and the invite referral code… After playing another game, and seeing it, I didn’t understand why that wasn’t in every MMO ever made.

Tamat : Last week, during the interview with Silius, he spoke of some of the new content that's making its way to Vanguard. Can you give us a run down on some of the cool new systems that you've been working on?

Jason : The new stuff I’ve been working on is a blast. For the last update, I got to code an item enchantment system (with Major UI support from Jered). I also got to do a little design work in my spare time, populating the Bridge of Destiny and Isle of G.

Another thing I got to do was code up the new AA system. It’s not coming out for a while though.

Ooh. New AA system? Definitely something for players to look forward to! Vanguard fans will want to check out this interview found over at Allakhazam.com!

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