The staff at Ten Ton Hammer has been thoroughly impressed by the
gameplay we've seen in
href="http://www.tentonhammer.com/taxonomy/term/1303"
target="_blank">Atlantica
Online over the last few months. With an
incredibly solid and stable launch along with a myriad of content
updates already integrated into the game, Ten Ton Hammer bestowed
style="font-style: italic;">Atlantica Online
with the top F2P game of 2008 award. Since MMOs never quit being
developed, updated, and upgraded, Ten Ton Hammer's Danny "Ralsu"
Gourley got in touch with Peter Kang, CEO of NDOORS Interactive, who
was gracious enough to answer all of our
style="font-style: italic;">Atlantica Online
questions.
Ten Ton
Hammer:
Subscription based games often set their sights on 100,000 or more
active subscribers to achieve a successful launch. Does style="font-style: italic;">Atlantica Online
have a similar metric, and can you tell us about your goals for the
number of players and the number of item mall customers?
Peter: We
can’t disclose specific numbers, but the response after the
official launch exceeded our expectations. Now we’re just
trying to keep that momentum going and grow our numbers. And of course
we’d like more of our players to take advantage of the item
mall, so we’re trying to make available cool, new products
like fashion accessories and mounts that might lead to them buying
stuff. But again, it’s merely an option to use the item mall,
not a requirement, for playing Atlantica.
-
target="_blank">To read the rest of the Atlantica Online
exclusive interview with Peter
Kang, click here!
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