NYCC Interview with DCUO's Wes Yanagi
This question came up when Joystiq interviewed Wes Yanagi from DC Universe Online at this year's New York Comic Con among many other questions that we have all been yearning to hear the answers...
This question came up when Joystiq interviewed Wes Yanagi from DC Universe Online at this year's New York Comic Con among many other questions that we have all been yearning to hear the answers to. So what info did Yanagi give up to interviewers? He held back on any word of official release or beta dates, but did have some nice tid bits to share.
Who's your target audience for DC Universe Online?
You know, we want to appeal to any gamer who likes action gamers, right? We want to get the guys who love playing the typical action games on a console and get them to see what all the coolness is of an MMO, where there's hundreds of thousands of people playing online at the same time. And on top of that we want to take something like the MMO crowd and really show them why there's other ways to have fun gameplay. It doesn't have to be the "stand in front of somebody, auto-attack slapfights" or anything like that. So, that's kind of the two angles we're looking at in terms of introducing the game into this market.
What are you most proud of in DCUO?
The feel of the game. Something that was a huge question mark for us early on was, "Can we bring an action game into a latency-filled environment and make it feel good?" And that's something we've solved that problem right now. It feels great, people have been giving us really positive feedback and comments about that.
Secondary thing would be the way the whole world's tying together right now. It looks great, the environments are looking great, it gives that DC feel. We have this goal of trying to create this virtual DC universe that you can step into and I think we've done a great job of realizing that.
Will DCUO be shipping with the ability to play cross-platform between PS3 and PC?
We don't currently have that in the game, no. The functionality is certainly possible, but currently, no, it's not in the game. We'd like to include it but can't confirm that, no.
UPDATE: "We would love to have cross platform play, but haven't made an official decision on it yet."
Do you have any idea of prices for the initial box copy or the month to month pricing going forward?
We haven't got any of the business stuff nailed down yet, no.
Will DCUO be available for Mac OSX as well as the PC and PS3?
Right now it's PC and PS3. I'm not sure, 'cause we're based off the Unreal Engine and I'm not sure of Unreal's status on Mac right now. So we don't have any plans right now.
UPDATE: "Officially, we also have not made any business decisions on this platform yet."
What are you plans for expansions?
We're still trying to finish our game. As far as expansion plans, MMOs are long living games and we want to make sure that we have the ability to keep adding content after release.
As far as the PS3 controller goes with an MMO, have you found any limitations?
No no, actually that's been something that's been really good. Because we're an action game as opposed to say, a first-person shooter, we haven't found any inherent advantages. Like if this were an FPS, a mouse and keyboard might have a tremendous advantage over a controller. But pretty much in the office we have people split -- people who like mouse and keyboard and people who like using the controller and a lot of people just go back and forth -- so that's a pretty good sign that there's no advantage.
What games are inspiring you during development of DCUO?
I think there's lots of different games. You have a lot of the superhero games that have come out on consoles in the past -- you have Marvel Ultimate Alliance, you have Spider-Man, you have Hulk: Ultimate Destruction, you have action games like Crackdown and stuff like that. All those things, it's something that you want to look into and ask, "What is our vision for that game?" and figure out what kind of problems we need to solve for that and then ask, "Did anyone else solve that in a really clever way?"
More of this interview can be found at Joystiq.com!
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