In the Trenches: How Socialization in EVE Online Killed BoB
In most MMOs, you defeat or kill your opponents in direct conflicts.
Whether you're in Tier 4 in href="http://warhammer.tentonhammer.com/" target="_blank">WAR,
Wintergrasp in target="_blank">WoW, or the Border Kingdoms in href="http://www.tentonhammer.com/aoc" target="_blank">AoC,
you always stand toe to toe with your enemies and crush them with your
might. Destroy their town enough times, and you'll probably break their
spirits and they'll disband.
Online is a bit different. Although direct
conflicts exist, the destruction of your enemy can also come in other
ways. Sneaky ways. That's what happened a week ago with the Band of
Brothers, the most powerful alliance in the entire game, and we'll
explore their destruction in this week's href="http://www.tentonhammer.com/features/in-the-trenches"
It seems incredibly appropriate that the biggest alliance in all of EVE
Online would be taken down by a single individual. If any guild wants
to learn something from the story of BoB's downfall, it's to never
allow your leadership to be spread thin enough that something like this
could occur. Although it may not be the most popular strategy, the use
of a single-man leadership hierarchy (like the Syndicate's) would have
avoided this sort of problem altogether. Rather than be taken down from
the inside by one individual, a guild would only disband if that single
guild leader was swayed one way or another.
target="_blank">To read the rest of this week's
style="font-style: italic;">In the Trenches,
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