Race Guide: Halfling

Halfling By Ralsu "); //-- Halflings are a clannish people with appetites for food and exploration. They are small creatures, seldom growing to more than half a...


By Ralsu

Halflings are a clannish people with appetites for food and exploration. They are small creatures, seldom growing to more than half a human’s height or weighing more than human child. They have reddish skin and brown or black eyes. Halflings value comfort and constantly seek a life of ease, though their methods are not always honest. Halflings sometimes live to be 150 years old.

Halflings have established themselves across Eberron as vendors, government officials, lawyers, medics, and outlaws. As such, the halflings of the cities become indistinguishable from the rest of the population and only occasionally reveal traces of their roots as nomadic clans who wander the plains on domesticated dinosaurs.

Adventures and combat:
Halflings are cunning survivalists who choose adventure as a way to acquire the wealth and luxury they revere. Most seek to avoid physical confrontation, relying on wit and reflexes to survive. Their trust in their skills permits them to demonstrate bravery even in desperate situations.

Racial traits
+2 Dexterity, -2 Strength: Their small size makes halflings dexterous but weak.

+2 to Climb, Jump, Listen, and Move Silently checks: Halflings are athletic and have keen ears.

Throwing Weapons Proficiency: Halflings appreciate the benefits of attacking stronger foes from afar and receive a +1 to attack rolls when throwing weapons.Halfling

+2 to Saves vs. Fear: Halflings are brave and confident.

+1 to All Saves: Halflings are lucky.

+1 bonus to Armor Class and Attack Rolls: The small size of a halfling makes them hard to hit and more capable of landing blows.

 +4 bonus on Hide checks: Halflings are great at hiding because they can squeeze into tiny places.

3/4 carrying limit: The low Strength and small size of a halfling means she can carry less than a member of the other races.

Classes: Halflings often use their athleticism and cunning to become resourceful rogues. Their lack of strength makes them poor physical combatants, but their bravery allows some to choose that lifestyle anyway. The best choices for a halfling include:
Haltings have access to the following Enhancements:
Halfling Stealth I-V
Grants a bonus of +2 to +6 to Hide and Move Silently skills. Perfect for a rogue.
Hero's Companion I-X
Give one member of the party a short-term bonus to attacks, damage, armor class and saves while he is by the halfling's side. Good for any class.
Halfling Thrown Weapon Damage I-III
Adds 1-3 bonus to damage rolls when using a thrown weapon.
Halfling Luck I-II
Bestows a bonus of +1 or +2 to all saving throws. Good for any class.
Halfling Fear Resistance I-II
Grants a bonus of +2 or +4 to saves vs. Fear.
Halfling Dexterity I-II
Raises Dexterity score by 1-2 points. Good for rogues and bow rangers.
Note: Other halfling Enhancements may become available depending on your choice of class. These will generally be fine choices for a character of that class.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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