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Guide to Stormreach Port

Updated Fri, Feb 13, 2009 by Shayalyn

A Guide to Stormreach Port

By Zed

Introduction

Departing from Smugglers Rest brings you to the docks and port area of Stormreach.  You are greeted with arcane powered cranes loading goods into warehouses above you.  A single tavern sits in the port serving newly arrived adventurers, sailors and others with a variety of drinks and foods, as well as adventure.

 Key Areas:

•    Tavern – Wavecrest

Key NPCs:

•    Lord Gerald Goodblade

Lord Goodblade wants you to work for him on three quests.  He provides a means for you to gain access beyond the port gates into the harbour proper.

•    Three-Fingered Thad
Oh dear, Thad has had yet another accident involving a dagger and his hand!  However he still offers you the opportunity to buy and sell weapons.

•    C'Aidan Kelle (Mushroom Collector)
Trades various mushrooms for items.  They are:
3 Sweet Whitecaps—Potions including cure light wounds and oil of light repair
2 Deadly feverblanch—Fever blanch potion which removes a number of negative effects
1 Pale Creeper—Masterwork armors

•    Elspeth Wright (General goods seller)
Sells a number of general goods including thieves' tools, bolts and arrows.

•    Guard Heorogar
Guard Heorogar bars your way into the harbour proper. However there are two possibilities for gaining harbour access. Intimidate the guard to gain access to The Low Road or use the password Goodblade gives you for completing his quests.

•    Sigmund Bauerson (Wavecrest Tavern keeper)
Sigmund sells various bar foods and drinks.  He also needs help with some manual labour.  He needs you to retrieve a cask of ale from his cellar.

•    Brother Augustus (Priest of the Silver Flame)
Brother Augustus is able to bring you back from the dead.  He also has concerns over the strange artefact you find in Sigmund's cellar and offers you a quest.

•    Aida (Wavecrest tavern wench)
Aida lost her necklace and asks that you keep an eye out for it on your explorations.

Overhead map of the Port area

Harbor Map


Quests

Taking Stock
•    Location: Wavecrest Tavern
•    NPC Quest Giver:  Sigmund Bauersom
•    Quest Level: Normal 1
•    Duration: Short

Summary:
Sigmund is willing to pay you in food and drink if you do him a small favour.  He has hurt his back and cannot lift the casks of ale from his cellar.  Go and retrieve one for him.
When you retrieve the cask, a secret door opens revealing a short tunnel. Inside a kobold sleeps curled around a chest.

•    Base Experience: 66
•    Monsters: 1 kobold  (CR 0.25)
•    Useables: Rest shrines 0, resurrection shrines 0
•    Chests: 2
•    Collectable items: 1
•    Reward:  Food
•    Notes: Only 1 chest contains items. The other contains an artefact.  


Thwarting the Threat
•    Location: Wavecrest Tavern
•    NPC Quest Giver:  Brother Augustus
•    Quest Level: Normal 1
•    Duration: Short

Summary:
After examining the strange artefact you find in Taking Stock, Brother Augustus urges you to explore the tunnels further.  You find more kobolds upon entering, one of which has Aida's necklace.  After dispatching the kobolds you find a strange altar which shows signs of use.  Examining it triggers a strange magic and reveals the madman behind a scheme of sacrifice, Jacoby Drexelhand.

•    Base Experience: 200
•    Monsters: 10 kobolds  (CR 0.25 each) and Jacoby Drexelhand (CR 1.00)
•    Reward: 6gp (including turning in Aida's necklace)
•    Useables: Rest shrines 1, resurrection shrines 0
•    Chests: 3
•    Collectable items: 2
•    Notes: One chest contains Aida's necklace, the others contain items. The reward for completion is 3gp from Sigmund and 3gp from Aida.


Steal the Healing Elixir
•    Location: Port area sewer
•    NPC Quest Giver:  Lord Gerald Goodblade
•    Quest Level: Normal 1
•    Duration: Medium

Summary:
Lord Goodblade bids you enter the sewers nearby to retrieve a healing elixir. He warns you of a number of traps.  He fails to mention the spiders and iron defenders set to protect the elixir in addition to the traps.  The final hurdle, a small riddle, prevents you from gaining the elixir unless you answer the warforged question correctly.

•    Base Experience: 333
•    Monsters: small brown spiders (CR 0.25 each) rusty iron defenders (CR 0.25 each)
•    Reward: Cure Light wounds potion and quest reward item selection
•    Useables: Rest shrines 1, resurrection shrines 1 •    Chests: 0
•    Collectable items: 5
•    Breakables: 24
•    Notes: N/A
 


Search for the Rare Scrolls
•    Location: Port area warehouse
•    NPC Quest Giver:  Lord Gerald Goodblade
•    Quest Level: Normal 1
•    Duration: Medium

Summary:
Lord Goodblade asks you to seek out some rare scrolls held in a nearby warehouse.  He warns you of possible competition for the scrolls as well as slimes which may be found lurking in the warehouse.

•    Base Experience: 373
•    Monsters: thieves (CR 1.00 each) and Progenitor slime (CR 1.00)
•    Reward: 5gp
•    Useables: Rest shrines 0, resurrection shrines 0
•    Chests: 1
•    Collectable items: 3
•    Breakables: 60
•    Puzzles: 1
•    Notes: The puzzle involves moving plates on the floor until four energy flows to all four corners of the flooring on which the podium containing the scrolls rest. You must solve the puzzle to deactivate the forcefield around the podium.


Quest for the Ancient Daggers
•    Location: Port area warehouse
•    NPC Quest Giver:  Lord Gerald Goodblade
•    Quest Level: Normal 1
•    Duration: Medium

Summary:
Lord Goodblade wants you to enter a nearby tomb and retrieve some ancient daggers.  Inside the tomb you are confronted by the undead remains of guards and a guard captain determined to prevent you from taking the daggers out of the tomb.

•    Base Experience: 400
•    Monsters: small brown spiders (CR 0.25 each), skeletons (0.25 each), undead guards (CR 0.25 each), Guard Captain (CR 1.00)
•    Reward: Quest reward item selection
•    Useables: Rest shrines 1, resurrection shrines 1
•    Chests: 1
•    Collectable items: 2
•    Breakables: 51
•    Notes: The chest contains the ancient daggers.


Survive the Low Road
•    Location: Port area sewer
•    NPC Quest Giver:  Guard Heorogar
•    Quest Level: Normal 1
•    Duration: Medium

Summary:
Guard Heorogar gives you a way to enter the harbour proper by passing through a nearby sewer called the Low Road.  No one has survived it yet and he is confident enough to have set a bet with a fellow guard on the other side of the gate, Guard Healfdene

•    Base Experience: 400
•    Monsters: kobolds (CR 0.25 each), kobold warriors (0.25 each), kobold shamans (CR 1.00 each), slime (CR 2.00)
•    Reward: 5gp from Guard Healfdene
•    Useables: Rest shrines 0, resurrection shrines 0
•    Chests: 1
•    Collectable items: 2
•    Breakables 36
•    Notes: View Ralsu's account of his trip through the Low Road with Shayalyn here.



Zed provides the rubric for any beginning adventurer. Tell us your opinion of the port quests in our forums.
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Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

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