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G: The Pious Priest

Posted March 14th, 2007 by Darkgolem

The Pious Priest: 

Guide to Cleric Enhancements
There are a variety of roles a cleric can fill within a party.  Not only functioning as a healer, but as a damage dealer, or an undead specialist, among many others.  Picking the correct enhancements can assist a cleric in filling these roles.

The Basics

A quick summary for those unfamiliar with the way enhancements work for DDO is in order. 

Cleric Enhancements

First, you get 4 action points every level.  They are earned gradually as you work your way to your next level. You use these action points to purchase enhancements.  You much qualify for an enhancement to purchase it.  Enhancements require a certain amount of action points to already have been spent, less powerful similar enhancements and sometimes for you to have a feat, before you can purchase them.  Because of the requirements for various enhancements, you should plan on how you wish to spend your action points when you begin character creation.

Choosing Your Role

It's important to decide the roles you wish to fulfill as a cleric.  You're always going to want to be good at healing, but most of the other clerical roles require very strong emphasis reflected in your enhancements to allow you to excel in these roles.  Haphazard selection of enhancements toward filling a role often is not very effective.

The Healbot

Whether you take the term healbot as derogatory or positive, a cleric who specializes in healing can be very effective.  Your main goal will be lots of spell points.
  • Energy of the Zealot – as much of this as possible for spell points.
  • Cleric's Wisdom – For the spell point bonus
  • Cleric Healing – to use turns as extra opportunities to heal, especially because it heals over time, allowing you to heal someone else while this is working.
  • Divine Cleansing – While not specifically healing, it removes all the other concerns clerics excel at addressing, especially if taken to the level of divine cleansing III.
  • Improved Empowered Healing – This reduces the extra cost of the empowered healing feat a fair amount, and this helps with fast healing... since the lower level healing spells are faster to cast, and with empowered healing, more effective.
  • Life Magic – This is key for a healing cleric, since it costs no extra spell points, and buffs healing magic
  • Prayer of Incredible Life – If one plans to take the prayer of life, it is wise to chose to take as much of this enhancement in addition, since if you depend upon healing criticals, you want the most out of it you can get.
  • Prayer of Life – Valuable for increasing healing, but since it is unreliable, less so than life magic

The Undead Slayer

Undead are always difficult to deal with, especially because they eventually become difficult to turn at higher levels.  An undead slayer will want as many bonuses to turning as possible, and later, all the means to damage undead available.
  • Wand Mastery – If your going to fight undead, wands can be a good way of doing steady damage, though this is an a costly and slow method.
  • Improved Turning – You must have this, along with the appropriate feats, as soon as possible, to be effective at turning.
  • Divine Light – a very useful enhancement for damaging undead at upper levels, when turning becomes less effective.
  • Extra Turning – Very useful for turning, and later, divine light.
  • Cleric Charisma – along with a high a charisma as one can manage, this makes turning more effective.
  • Life Magic – Since healing affects undead by harming them, this is a way to hurt undead... however, this isn't cost efficient.
  • Prayer of Incredible Life – If one plans to take the prayer of life, it is wise to chose to take as much of this enhancement in addition, since if you depend upon healing criticals, you want the most out of it you can get.
  • Prayer of Life – Valuable for increasing healing, which damages undead, but not efficient.

The Combat Cleric

Specializing in damaging your opponents requires certain enhancements to be effective.  You will want high spell dc's, because your going to want your spells to affect your opponents... meaning you will want a high wisdom.  You will need spell points to cast your spells.
  • Cleric Wisdom – to affect your opponents with spells at higher levels such as slay living and poison.
  • Spell Penetration – to bypass enemies spell resistance.
  • Life Magic – Since a good portion of your damage can be done with inflict spells, this helps a lot in making this more efficient.
  • Prayer of Incredible Life – If one plans to take the prayer of life, it is wise to chose to take as much of this enhancement in addition, since if you depend upon healing criticals, you want the most out of it you can get.
  • Prayer of Life – Valuable for increasing inflict spells, which damage undead, but not efficient.
  • Energy of the Zealot – this role casts a lot of spells, and you will need as many spell points to power these spells as possible.
  • Smiting – you can do a fair amount of damage with certain light and good spells, and this helps a lot in buffing that damage.
  • Prayer of Incredible Smiting – If one plans to take the prayer of smiting, this can make these spells more effective.
  • Prayer of Smiting – Valuable for increasing light and good spells.

The Enhancements

Name

Cost

Progression

Requirements

Benefit

Cleric Improved Empower Healing 1

2

2

Cleric level 2, Empower Healing Spell

Using Empower Healing feat costs you 10% fewer spell points for each spell cast while in that mode.

Cleric Improved Empower Healing 2

4

16

Cleric level 6, Cleric Improved Empower Healing 1

Using Empower Healing feat costs you 15% fewer spell points for each spell cast while in that mode.

Cleric Improved Empower Healing 3

6

30

Cleric level 10. Cleric Improved Empower Healing 2

Using Empower Healing feat costs you 20% fewer spell points for each spell cast while in that mode.

Cleric Concentration 1

1

0

Cleric level 1

Grants a +1 bonus to Concentration skill.

Cleric Concentration 2

2

10

Cleric level 4, Cleric Concentration 1

Grants a +2 bonus to Concentration skill.

Cleric Concentration 3

3

25

Cleric level 8, Cleric Concentration 2

Grants a +3 bonus to Concentration skill.

Cleric Concentration 4

4

40

Cleric level 12,  Concentration 3

Grants a +4 bonus to Concentration skill.

Cleric Diplomacy 1

1

0

Cleric level 1

Grants a +1 bonus to Diplomacy skill.

Cleric Diplomacy 2

2

10

Cleric level 4, Cleric Diplomacy 1

Grants a +2 bonus to Diplomacy skill.

Cleric Diplomacy 3

3

25

Cleric level 8, Cleric Diplomacy 2

Grants a +3 bonus to Diplomacy skill.

Cleric Diplomacy 4

4

40

Cleric level 12, Cleric Diplomacy 3

Grants a +4 bonus to Diplomacy skill.

Cleric Heal 1

1

0

Cleric level 1

Grants a +1 bonus to Heal skill.

Cleric Heal 2

2

10

Cleric level 4, Cleric Heal 1

Grants a +2 bonus to Heal skill.

Cleric Heal 3

3

25

Cleric level 8, Cleric Heal 2

Grants a +3 bonus to Heal skill.

Cleric Heal 4

4

40

Cleric level 12, Cleric Heal 3

Grants a +4 bonus to Heal skill.

Cleric Prayer of Smiting 1

1

7

Cleric level 3

Grants a 3% chance for your light and good spells to generate a critical hit for 1.5 times normal damage.

Cleric Prayer of Smiting 2

2

22

Cleric level 7, Cleric Prayer of Smiting 1

Grants a 6% chance for your light and good spells to generate a critical hit for 1.5 times normal damage.

Cleric Prayer of Smiting 3

3

37

Cleric level 11, Cleric Prayer of Smiting 2

Grants a 9% chance for your light and good spells to generate a critical hit for 1.5 times normal damage.

Cleric Prayer of Life  1

1

3

Cleric level 3

Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.

Cleric Prayer of Life  2

2

22

Cleric level 7. Cleric Prayer of Life 1

Grants a 9% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount.

Cleric Prayer of Life 3

3

37

Cleric level 11, Cleric Prayer of Life 2

Grants a 15% chance for healing and negative energy spells to generate a critical result.

Cleric Prayer of Incredible Smiting 1

1

15

Cleric level 5

Your light and good spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.

Cleric Prayer of Incredible Smiting 2

2

30

Cleric level 9, Cleric Prayer of Incredible Smiting 1

Your light and good spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.

Cleric Prayer of Incredible Smiting 3

3

45

Cleric level 13, Cleric Prayer of Incredible Smiting 2

Your light and good spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.

Cleric Prayer of Incredible Life 1

1

15

Cleric level 5

Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75.

Cleric Prayer of Incredible Life 2

2

30

Cleric level 9, Cleric Prayer of Incredible Life 1

Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00.

Cleric Prayer of Incredible Life 3

3

45

Cleric level 13, Cleric Prayer of Incredible Life 2

Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25.

Cleric Smiting 1

1

0

Cleric level 1

Grants a 10% increase to the effectiveness of your light and good spells.

Cleric Smiting 2

2

10

Cleric level 4, Cleric Smiting 1

Grants a 20% increase to the effectiveness of your light and good spells.

Cleric Smiting 3

3

21

Cleric level 7, Cleric Smiting 2

Grants a 30% increase to the effectiveness of your light and good spells.

Cleric Smiting 4

4

32

Cleric level 10, Cleric Smiting 3

Grants a 40% increase to the effectiveness of your light and good spells.

Cleric Improved Spell Penetration 1

2

14

Cleric level 5

You add +1 to your level to overcome an enemy's SR.

Cleric Improved Spell Penetration 2

4

28

Cleric level 9, Cleric Improved Spell Penetration 1

You add +2 to your level to overcome an enemy's SR.

Cleric Improved Spell Penetration 3

6

42

Cleric level 13, Cleric Improved Spell Penetration 2

You add +3 to your level to overcome an enemy's SR.

Cleric Energy of the Zealot 1

1

0

Cleric level 1

Grants a 20 point increase to spell points.

Cleric Energy of the Zealot 2

2

14

Cleric level 5, Cleric Energy of the Zealot 1

Grants a 50 point increase to spell points.

Cleric Energy of the Zealot 3

3

29

Cleric level 9, Cleric Energy of the Zealot 2

Grants a 80 point increase to spell points.

Cleric Energy of the Zealot 4

4

44

Cleric level 13, Cleric Energy of the Zealot 3

Grants a 110 point increase to spell points.

Cleric Life Magic 1

1

0

Cleric level 1

Grants a 10% increase to the effects of your healing and negative energy spells.

Cleric Life Magic 2

2

10

Cleric level 4, Cleric Life Magic 1

Grants a 20% increase to the effects of your healing and negative energy spells.

Cleric Life Magic 3

3

21

Cleric level 7, Cleric Life Magic 2

Grants a 30% increase to the effects of your healing and negative energy spells.

Cleric Life Magic 4

4

32

Cleric level 10, Cleric Life Magic 3

Grants a 40% increase to the effects of your healing and negative energy spells.

Cleric Charisma 1

2

10

Cleric level 4

Grants a +1 increase to Charisma score.

Cleric Charisma 2

4

24

Cleric level 8, Cleric Charisma 1

Grants a +1 increase to Charisma score.

Cleric Wisdom 1

2

2

Cleric level 2

Grants a +1 increase to Wisdom score.

 Cleric Wisdom 2
 4
 16
 Cleric Level 6, Cleric Wisdom 1
 Grants a +2 increase to Wisdom score

Cleric Wisdom 3

6

30

Cleric level 10, Cleric Wisdom 2

Grants a +3 increase to Wisdom score.

Cleric Divine Light 1

1

11

Cleric level 4

Activate this ability to deal 4d6 points of light damage to all nearby undead creatures instead of attempting to turn them.  Consumes a use of turn undead for the day.  (a successful dc of 10 + Cleric level + Charisma Mod Will save reduces the damage by half.) (1/sec cooldown).

Cleric Divine Light 2

2

26

Cleric level 8, Cleric Divine Light 1

Activate this ability to deal 8d6 points of light damage to all nearby undead creatures instead of attempting to turn them.  Consumes a use of turn undead for the day.  (a successful dc of 10 + Cleric level + Charisma Mod Will save reduces the damage by half.) (1/sec cooldown).

Cleric Divine Light 3

3

41

Cleric level 12, Cleric Divine Light 2

Activate this ability to deal 14d6 points of light damage to all nearby undead creatures instead of attempting to turn them.  Consumes a use of turn undead for the day.  (a successful dc of 10 + Cleric level + Charisma Mod Will save reduces the damage by half.) (1/sec cooldown).

Cleric Divine Cleansing 1

1

3

Cleric level 2

Activate this ability to grant another characters a +4 morale bonus on Fortitude saves for a short time and remove any poison or disease effects. Consumes a use of turn undead for the day. (1/sec cooldown).

Cleric Divine Cleansing 2

2

18

Cleric level 6, Cleric Divine Cleansing 1

Activate this ability to grant another characters a +6 morale bonus on Fortitude saves for a short time and remove any poison, disease, curse or blindness affects.  Consumes a use of turn undead for the day. (1/sec cooldown).

Cleric Divine Cleansing 3

3

33

Cleric level 10, Cleric Divine Cleansing 2

Activate this ability to grant another characters a +6 morale bonus on Fortitude saves for a short time and remove any poison, disease, curse,blindness, paralysis, or petrification affects.  Consumes a use of turn undead for the day. (1/sec cooldown).

Cleric Divine Healing 1

1

7

Cleric level 3

Activate this ability to give another character 1d3 healing every 2 seconds for 30 seconds.  Consumes a use of turn undead for the day. (1/sec cooldown).

Cleric Divine Healing 2

2

22

Cleric level 7, Cleric Divine Healing 1

Activate this ability to give another character 2d3 healing every 2 seconds for 30 seconds.  Consumes a use of turn undead for the day. (1/sec cooldown).

Cleric Divine Healing 3

3

37

Cleric level 11, Cleric Divine Healing 2

Activate this ability to give another character 3d3 healing every 2 seconds for 30 seconds.  Consumes a use of turn undead for the day. (1/sec cooldown).

Cleric Divine Vitality 1

1

0

Cleric level 1

Activate this ability to restore 3d4+10 spellpoints to another character.  Comsumes a use of turn undead for the day. (1/sec cooldown).

Cleric Divine Vitality 2

2

14

Cleric level 5, Cleric Divine Vitality 1

Activate this ability to restore 5d4+10 spellpoints to another character.  Comsumes a use of turn undead for the day. (1/sec cooldown).

Cleric Divine Vitality 3

3

29

Cleric level 9, Cleric Divine Vitality 2

Activate this ability to restore 7d4+10 spellpoints to another character.  Comsumes a use of turn undead for the day. (1/sec cooldown).

Cleric Extra Turning 1

1

0

Cleric level 1

You gain the ability to prerform 1 additional turn undead attempts before resting.

Cleric Extra Turning 2

2

10

Cleric level 4, Cleric Extra Turning 1

You gain the ability to perform 2 additional turn undead attempts before resting.

Cleric Extra Turning 3

3

21

Cleric level 7. Cleric Extra Turning 2

You gain the ability to perform 3 additional turn undead attempts before resting.

Cleric Extra Turning 4

4

32

Cleric level 10, Cleric Extra Turning 3

You gain the ability to perform 4 additional turn undead attempts before resting.

Cleric Improved Turning 1

2

14

Cleric level 5

You increase your cleric level for the purposes of turning undead by 1.

Cleric Improved Turning 2

4

28

Cleric level 9, Cleric Improved Turning 1

You increase your cleric level for the purposes of turning undead by 2.

Cleric Improved Turning 3

6

42

Cleric level 13, Cleric Improved Turning 2

You increase your cleric level for the purposes of turning undead by 3.

Cleric Wand and Scroll Mastery 1

1

3

Cleric level 2

Grants a 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells.

Cleric Wand Mastery 2

2

14

Cleric level 5, Cleric Wand and Scroll  Mastery 1

Grants a 20% increase to the effectiveness of your wands, scrolls, and other items that cast spells.

 Cleric Wand Mastery 3

3

25

Cleric level 8, Cleric Wand and Scroll Mastery 2

Grants a 30% increase to the effectiveness of your wands, scrolls, and other items that cast spells.

Cleric Wand Mastery 4

4

36

Cleric level 11, Cleric Wand and Scroll Mastery 3

Grants a 40% increase to the effectiveness of your wands, scrolls, and other items that cast spells.

Follower of the Lord of Blades

2

0

Warforged Cleric level 1 or Warforged Paladin Level 1

Warforged only. You are a Blade, a true believer in the cult of the Lord of Blades. Warforged were made to rule Eberron, the other races are weak. Grants a +1 bonus to hit with greatswords, the favored weapon of the cultists of the Lord of Blades.

Bladesworn Transformation

4

16

Warforged Cleric level 6 or Warforged Paladin level 9,  Follower of the Lord of Blades

You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds. You have a +4 profane bonus to Strength, a +4 natural armor bonus to AC, a +4 profane bonus on damage rolls, and proficiency in all simple and martial weapons. Your base attack bonus equals your character level. You have lost your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.  Cooldown: 20 minutes.

Follower of the Silver Flame

2

0

Cleric level 1 or Paladin Level 1

You are one of the Purified, a true believer in the Silver Flame. Burn the corruption and taint of evil from all Eberron. Grants a +1 bonus to hit with longbows, the favored weapon of the clergy of the Silver Flame.

Silver Flame Exorcism

4

16

Cleric level 6 or Paladin level 9, Follower of the Silver Flame

You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Fortitude save or savagely burned by the light of the Silver Flame even on a successful Fortitude save. Cooldown: 20 minutes.

Follower of the Sovereign Host

2

0

Cleric level 1 or Paladin level 1

You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host.

Unyielding Sovereignty

4

16

Cleric level 6 or Paladin level 9, Follower of the Sovereign Host

You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targetted ally, remove ability damage, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned.  Cooldown: 20 minutes.

Follower of the Undying Court

2

0

High Elf Cleric level 1 or High Elf Paladin level 1

High Elf only. You are guided by the wisdom of the deathless of Aerenal, and are a true believer in the ways of the Undying Court. Existence is a spiritual journey requiring far longer than a single lifetime. Only the Undying can ever truly learn what great wonders lie at its end. Grants a +1 bonus to hit with scimitars, the favored weapon of the clergy of the Undying Court.

Undying Call

4

16

High Elf Cleric level 1, or High Elf Paladin level 9, Follower of the Undying Court

You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others.  Cooldown: 20 minutes.


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Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: P2P
ESRB Rating: T