SWTOR Database

Barb: Feats2

Updated Fri, Feb 13, 2009 by Ralsu

Guide to Barbarian Feats

Feats 11-20

By Nuitaran

We have rated the Feats below based on our experience as to which are going to be most helpful and useful. Feats are rated on a scale of 1-5 with 1 being the worst and 5 being the best. A rating of 1 or 2 means the Feat is pretty much useless to a barbarian and one that you probably want to avoid.

A rating of 3 indicates that the Feat can be used with some careful planning, or with certain class combinations. We reserve a rating of 4 only for those Feats that are almost necessary picks for certain types of builds or class combinations. A rating of 5 designates the best of the barbarian Feats and ones players should seriously consider for any DDO Build involving barbarians.



To help you navigate the many Feats, just click on the range of Feats below to move to that spot in the guide:
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combat Expertise
  7. Discipline
  8. Dodge
  9. Exotic Weapon Proficiency
  10. Great Cleave
  1. Great Fortitude
  2. Greater Two Handed Fighting
  3. Greater Two Weapon Fighting
  4. Greater Weapon Focus
  5. Improved Critical
  6. Improved Feint
  7. Improved Precise Shot
  8. Improved Shield Bash
  9. Improved Shield Mastery
  10. Improved Sunder
  1. Improved Trip
  2. Improved Two Hand Fighting
  3. Improved Two Weapon Fighting
  4. Iron Will
  5. Lightning Reflexes
  6. Luck of the Heroes
  7. Many Shot
  8. Mobility
  9. Negotiator
  10. Nimble Fingers
  1. Point Blank Shot
  2. Power Attack
  3. Precise Shot
  4. Precision
  5. Quick Draw
  6. Rapid Reload
  7. Rapid Shot
  8. Resilience
  9. Resist Poison
  10. Sap
  1. Self Sufficient
  2. Shield Mastery
  3. Shot on the Run
  4. Skill Focus
  5. Slicing Blow
  6. Snake Blood
  7. Spring Attack
  8. Stealthy
  9. Stunning Blow
  10. Toughness
  1. Tower Shield Proficiency
  2. Two Handed Fighting
  3. Two Weapon Blocking
  4. Two Weapon Defense
  5. Two Weapon Fighitng
  6. Weapon Finese
  7. Weapon Focus
  8. Whirlwind Attack



11. Great Fortitude
Official Text: "Grants you a +2 bonus on your Fortitude saves."

Comments: A solidly built Barbarian is likely going to have a massive Fortitude save. Your Constitution modifier will also affect the duration of your Rage, so if you are paying attention to that stat, there’s no reason to beat a dead horse by taking this feat.

Rating: 1
12. Greater Two Handed Fighting
Official Text: “Allows you to make additional glancing blow attacks when wielding a two-handed weapon and moving, and late in your chain of attacks.

Prerequisite: Strength 17, Base Attack Bonus +11, Improved Two Handed Fighting,

Comments: I know it’s tempting to make that cliché greataxe wielding Barbarian, but seeing it makes the cleric wince a little. If this is what you really want, go for it, but I would seriously recommend backing it up with a level of Fighter for Heavy Armor proficiency.

Rating: 2
13. Greater Two Weapon Fighting
Official Text: “Increases the number of attacks when fighting with two weapons.”

Prerequisite: Two Weapon Fighting, Improved Two Weapon Fighting, Base Attack Bonus +11, Dex 17, Received by Ranger 11

Comments: With the changes to the combat system from Module 3, and the rates of Two Weapon Fighting, it has become a serious DPS [Damage Per Second] style. I think Barbarians are better served focusing in other areas as getting all of these feats require a Dexterity that you might not want to waste resources pursuing.

Rating: 2
14. Greater Weapon Focus
Official Text: "Provides a +1 bonus to attack rolls when using [weapons of the specified type]. This bonus stacks with the Weapon Focus feat. "

Prerequisite: Fighter Level 8, Base Attack Bonus +8, Weapon Focus of the type to be chosen

Comments: I wish they hadn’t made Fighter levels a prerequisite for this. If it weren’t for that deviation from Pencil and Paper this would make a great if not necessary choice.

Rating: 4
15. Improved Critical
Official Text: "Doubles your critical hit range when using the selected weapon. Applies to a single weapon type. May be taken multiple times, each time applying to a different weapon type."

Prerequisite: Base Attack Bonus +8

Comments: I consider this a must have. You will see a significant increase in Critical Hit output with this. It’s well worth it.

Rating: 5
16. Improved Feint
Official Text: “An attack which also Bluffs the enemies, enabling sneak attacks for a short period of time.”

Prerequisite: Combat Expertise, Sneak Attack

Comments: Leave it to the Rogues.

Rating: 1
17. Improved Precise Shot
Official Text: “Your missile attacks may pass through friends and foes to strike your target. Foes between you and your target might be hit.”

Prerequisite: Dexterity 19, Point Blank Shot, Precise Shot, Base Attack Bonus +11, Received by Ranger 11

Comments: Barbarians don’t make the best archers from a cliché standpoint. You’d be better served spending feats in areas that will increase your melee ability.

Rating: 1
18. Improved Shield Bash
Official Text: "You keep your shield bonus while bashing with a shield."

Prerequisite: Shield Proficiency

Comments: With an AC that will generally be lower than most fighters, I highly recommend using a shield all the time. With a massive constitution and unbelievable amount of HP, a solid Barbarian can make the best Door Plug. Shove that guy in the door Shield Blocking while the rest of the group fights and the cleric MIGHT have to heal him once. Shield focused Barbarians may not get incredible kill counts, but the party will appreciate how much aggro you can handle in a shield wall.

Rating: 4
19. Improved Shield Mastery
Official Text: "Increases the amount of damage you can absorb when defending with a shield."

Prerequisite: Shield Proficiency, Shield Mastery

Comments: I say, bring on the Shield Blocking Barbarians! There’s not enough of them, and they can be an incredible asset!

Rating: 4
20. Improved Sunder
Official Text: "Using this attack, you may reduce the target's Armor Class for a longer time. Some creatures may be immune to the Sunder effect."

Prerequisite: Strength 13, Base Attack Bonus +1, Power Attack, Sunder

Comments: This isn’t a good enough feat to justify taking Power Attack. Combat Expertise and Improved Trip would be a much better chain.

Rating: 2

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Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

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