Updated Fri, Feb 13, 2009 by Ralsu
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| 11. Great Fortitude Official Text: "Grants you a +2 bonus on your Fortitude saves." Comments: A solidly built Barbarian is likely going to have a massive Fortitude save. Your Constitution modifier will also affect the duration of your Rage, so if you are paying attention to that stat, there’s no reason to beat a dead horse by taking this feat. Rating: 1 |
| 12.
Greater Two Handed Fighting Official Text: “Allows you to make additional glancing blow attacks when wielding a two-handed weapon and moving, and late in your chain of attacks. Prerequisite: Strength 17, Base Attack Bonus +11, Improved Two Handed Fighting, Comments: I know it’s tempting to make that cliché greataxe wielding Barbarian, but seeing it makes the cleric wince a little. If this is what you really want, go for it, but I would seriously recommend backing it up with a level of Fighter for Heavy Armor proficiency. Rating: 2 |
| 13. Greater Two Weapon Fighting Official Text: “Increases the number of attacks when fighting with two weapons.” Prerequisite: Two Weapon Fighting, Improved Two Weapon Fighting, Base Attack Bonus +11, Dex 17, Received by Ranger 11 Comments: With the changes to the combat system from Module 3, and the rates of Two Weapon Fighting, it has become a serious DPS [Damage Per Second] style. I think Barbarians are better served focusing in other areas as getting all of these feats require a Dexterity that you might not want to waste resources pursuing. Rating: 2 |
| 14.
Greater Weapon Focus Official Text: "Provides a +1 bonus to attack rolls when using [weapons of the specified type]. This bonus stacks with the Weapon Focus feat. " Prerequisite: Fighter Level 8, Base Attack Bonus +8, Weapon Focus of the type to be chosen Comments: I wish they hadn’t made Fighter levels a prerequisite for this. If it weren’t for that deviation from Pencil and Paper this would make a great if not necessary choice. Rating: 4 |
| 15. Improved Critical Official Text: "Doubles your critical hit range when using the selected weapon. Applies to a single weapon type. May be taken multiple times, each time applying to a different weapon type." Prerequisite: Base Attack Bonus +8 Comments: I consider this a must have. You will see a significant increase in Critical Hit output with this. It’s well worth it. Rating: 5 |
| 16.
Improved Feint Official Text: “An attack which also Bluffs the enemies, enabling sneak attacks for a short period of time.” Prerequisite: Combat Expertise, Sneak Attack Comments: Leave it to the Rogues. Rating: 1 |
| 17. Improved Precise Shot Official Text: “Your missile attacks may pass through friends and foes to strike your target. Foes between you and your target might be hit.” Prerequisite: Dexterity 19, Point Blank Shot, Precise Shot, Base Attack Bonus +11, Received by Ranger 11 Comments: Barbarians don’t make the best archers from a cliché standpoint. You’d be better served spending feats in areas that will increase your melee ability. Rating: 1 |
| 18.
Improved Shield Bash Official Text: "You keep your shield bonus while bashing with a shield." Prerequisite: Shield Proficiency Comments: With an AC that will generally be lower than most fighters, I highly recommend using a shield all the time. With a massive constitution and unbelievable amount of HP, a solid Barbarian can make the best Door Plug. Shove that guy in the door Shield Blocking while the rest of the group fights and the cleric MIGHT have to heal him once. Shield focused Barbarians may not get incredible kill counts, but the party will appreciate how much aggro you can handle in a shield wall. Rating: 4 |
| 19. Improved Shield Mastery Official Text: "Increases the amount of damage you can absorb when defending with a shield." Prerequisite: Shield Proficiency, Shield Mastery Comments: I say, bring on the Shield Blocking Barbarians! There’s not enough of them, and they can be an incredible asset! Rating: 4 |
| 20.
Improved Sunder Official Text: "Using this attack, you may reduce the target's Armor Class for a longer time. Some creatures may be immune to the Sunder effect." Prerequisite: Strength 13, Base Attack Bonus +1, Power Attack, Sunder Comments: This isn’t a good enough feat to justify taking Power Attack. Combat Expertise and Improved Trip would be a much better chain. Rating: 2 |