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Barb: Feats5

Updated Fri, Feb 13, 2009 by Shayalyn

Guide to Barbarian Feats

Feats 41-50

By Nuitaran

We have rated the Feats below based on our experience as to which are going to be most helpful and useful. Feats are rated on a scale of 1-5 with 1 being the worst and 5 being the best. A rating of 1 or 2 means the Feat is pretty much useless to a barbarian and one that you probably want to avoid.

A rating of 3 indicates that the Feat can be used with some careful planning, or with certain class combinations. We reserve a rating of 4 only for those Feats that are almost necessary picks for certain types of builds or class combinations. A rating of 5 designates the best of the barbarian Feats and ones players should seriously consider for any DDO Build involving barbarians.



To help you navigate the many Feats, just click on the range of Feats below to move to that spot in the guide:
Barbarian Feats
1-10
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combat Expertise
  7. Discipline
  8. Dodge
  9. Exotic Weapon Proficiency
  10. Great Cleave
Barbarian Feats
11-20
  1. Great Fortitude
  2. Greater Two Handed Fighting
  3. Greater Two Weapon Fighting
  4. Greater Weapon Focus
  5. Improved Critical
  6. Improved Feint
  7. Improved Precise Shot
  8. Improved Shield Bash
  9. Improved Shield Mastery
  10. Improved Sunder
Barbarian Feats
21-30
  1. Improved Trip
  2. Improved Two Hand Fighting
  3. Improved Two Weapon Fighting
  4. Iron Will
  5. Lightning Reflexes
  6. Luck of the Heroes
  7. Many Shot
  8. Mobility
  9. Negotiator
  10. Nimble Fingers
Barbarian Feats
31-40
  1. Point Blank Shot
  2. Power Attack
  3. Precise Shot
  4. Precision
  5. Quick Draw
  6. Rapid Reload
  7. Rapid Shot
  8. Resilience
  9. Resist Poison
  10. Sap
Barbarian Feats
41-50
  1. Self Sufficient
  2. Shield Mastery
  3. Shot on the Run
  4. Skill Focus
  5. Slicing Blow
  6. Snake Blood
  7. Spring Attack
  8. Stealthy
  9. Stunning Blow
  10. Toughness
Barbarian Feats
51-58
  1. Tower Shield Proficiency
  2. Two Handed Fighting
  3. Two Weapon Blocking
  4. Two Weapon Defense
  5. Two Weapon Fighitng
  6. Weapon Finese
  7. Weapon Focus
  8. Whirlwind Attack



41. Self Sufficient
Official Text: "You can take care of yourself, and frequently others too. You receive a +2 bonus on Heal checks and Repair checks."

Comments: You'll actually be less self-sufficient with this Feat. WORTHLESS!!

Rating: 1
42. Shield Mastery
Official Text: "Increases the amount of damage you can absorb when defending with a shield."

Prerequisite: Shield Proficiency: General

Comments: Nothing wrong with a great Tank being an even better Tank! This one is worth a look for sure. With a Barbarians class granted Damage Reduction, added in with some shield blocking Damage Reduction, stick yourself in a doorway with a shield up and you aren’t likely to die from HP loss any time this century.

Rating: 4
43. Shot on the Run
Official Text: "You suffer no penalty to your attack roll when moving and shooting."

Prerequisite: Dexterity 13, Base Attack Bonus +4, Point Blank Shot, Mobility (Dodge)

Comments: Too many feats for a non-archery focused class.

Rating: 1
44. Skill Focus
Official Text: "Grants a +3 bonus to all skill checks for a specific skill."

Comments: This isn’t worth it for a class so focused in pure melee.

Rating: 1
45. Slicing Blow
Official Text: "Using this attack, your attack may deal its initial damage plus some additional damage as the target bleeds. Some creatures may be immune to the bleeding effect."

Comments: The damage this does isn’t worth a Feat slot for a class with so few.

Rating: 1
46. Snake Blood
Official Text: "The taint of the serpent-like yuan-ti runs in your veins. You receive a +2 bonus on poison saves and a +1 bonus on all Reflex saves."

Comments: You shouldn’t need this, see Iron Will instead for a save boost.

Rating: 1
47. Spring Attack
Official Text: "You suffer no penalty to your attack roll when moving and attacking."

Prerequisite: Base Attack Bonus +4, Mobility

Comments: This is also one of the best ways to avoid damage since you can move to avoid a monster’s attack on you while still swinging away. This Feat is awesome for getting in flanking position. It also allows a player some mobility to run around the field spreading out damage and getting aggro from stray monsters. This is a great Feat to have on any melee type and with some player skill makes you extremely formidable.

Rating: 4
48. Stealthy
Official Text: "You are particularly good at avoiding notice. You receive a +2 bonus on Hide checks and Move Silently checks."

Comments: Leave it to the rogues.

Rating: 1
49. Stunning Blow
Official Text: "Using this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect."

Comments: This can be put to great effect by Barbarians. Try and fit it in if you can.

Rating: 4
50. Toughness
Official Text: "Increases your hit points by +3 at first level, and 1 additional hit point for each additional level."

Comments: Barbarians are likely to have a massive amount of HP in the first place, and 15 HP is nothing in DDO.

Rating: 1

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Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

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