Updated Fri, Feb 13, 2009 by Shayalyn
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Barbarian
Feats
31-40
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Barbarian Feats
41-50
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Barbarian
Feats
51-58
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| 41. Self Sufficient Official Text: "You can take care of yourself, and frequently others too. You receive a +2 bonus on Heal checks and Repair checks." Comments: You'll actually be less self-sufficient with this Feat. WORTHLESS!! Rating: 1 |
| 42.
Shield Mastery Official Text: "Increases the amount of damage you can absorb when defending with a shield." Prerequisite: Shield Proficiency: General Comments: Nothing wrong with a great Tank being an even better Tank! This one is worth a look for sure. With a Barbarians class granted Damage Reduction, added in with some shield blocking Damage Reduction, stick yourself in a doorway with a shield up and you aren’t likely to die from HP loss any time this century. Rating: 4 |
| 43. Shot on the Run Official Text: "You suffer no penalty to your attack roll when moving and shooting." Prerequisite: Dexterity 13, Base Attack Bonus +4, Point Blank Shot, Mobility (Dodge) Comments: Too many feats for a non-archery focused class. Rating: 1 |
| 44.
Skill Focus Official Text: "Grants a +3 bonus to all skill checks for a specific skill." Comments: This isn’t worth it for a class so focused in pure melee. Rating: 1 |
| 45. Slicing Blow Official Text: "Using this attack, your attack may deal its initial damage plus some additional damage as the target bleeds. Some creatures may be immune to the bleeding effect." Comments: The damage this does isn’t worth a Feat slot for a class with so few. Rating: 1 |
| 46.
Snake Blood Official Text: "The taint of the serpent-like yuan-ti runs in your veins. You receive a +2 bonus on poison saves and a +1 bonus on all Reflex saves." Comments: You shouldn’t need this, see Iron Will instead for a save boost. Rating: 1 |
| 47. Spring Attack Official Text: "You suffer no penalty to your attack roll when moving and attacking." Prerequisite: Base Attack Bonus +4, Mobility Comments: This is also one of the best ways to avoid damage since you can move to avoid a monster’s attack on you while still swinging away. This Feat is awesome for getting in flanking position. It also allows a player some mobility to run around the field spreading out damage and getting aggro from stray monsters. This is a great Feat to have on any melee type and with some player skill makes you extremely formidable. Rating: 4 |
| 48.
Stealthy Official Text: "You are particularly good at avoiding notice. You receive a +2 bonus on Hide checks and Move Silently checks." Comments: Leave it to the rogues. Rating: 1 |
| 49. Stunning Blow Official Text: "Using this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect." Comments: This can be put to great effect by Barbarians. Try and fit it in if you can. Rating: 4 |
| 50.
Toughness Official Text: "Increases your hit points by +3 at first level, and 1 additional hit point for each additional level." Comments: Barbarians are likely to have a massive amount of HP in the first place, and 15 HP is nothing in DDO. Rating: 1 |