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Bard: Guide to Bardic Music

Updated Fri, Feb 13, 2009 by Ralsu

Guide to Bardic Music

By Darkgolem

The hallmark ability of the bard class is their bardic music.  Not only can bards cast spells, fight (moderately well), and have access to a lot of skills, they can use their song to provide powerful buffs and control their opponents.  This ability is an enormous benefit to a party.  It can spell the difference between successfully handling a quest, especially on elite.  It's important to understand the various abilities of a bard (involving their song) and what how these abilities work.

Bard Music Abilities:

First and foremost, a bard receives 1 use of bard song per level, and can add additional uses of bard songs by enhancements.

Fascinate:  This ability is available at level 1, and functions like a hypnotism spell.  It affects living, intelligent creatures.  When a creature is fascinated, it stands still, and will take no action while under the effects of the fascination, unless it takes damage.  Vermin, undead and constructs are immune, since they either are unintelligent or not living.  Fascinate lasts 6 seconds/level of the bard.

There are two enhancements that can make this work on undead or constructs, the “music of the makers” (for constructs, available at level 9) and the “music of the dead” available at level 7.  Note there are prerequisites for these enhancements.

Fascinate has some properties that make it different from spell casting.  
  • First, it cannot be interrupted unless the bard using this ability dies or is somehow stunned or held.  Damage itself will not prevent this song from being completed.  
  • Second, Fascinate takes a five seconds to come into effect.  A bard can move while using this ability, so one should start playing it from a distance, and then run to the opponent, timing one's arrival among the opponents you wish to fascinate for the last second of the song.  This takes a little practice. 
  • Finally, and most importantly, the save dc of bard's fascinate is very high.  The dc of a bard's fascinate ability is D20 + perform ability (including bonuses).  Since you can reach a dc of 17 with perform, before adding charisma, item and enhancement bonuses, this means that a high level bard often can have their fascinate ability have a dc as high as 40 or more!
Bard Admires His WorkInspire Courage:  This ability is available at level 1, and increases in effectivenss at levels 8 and 14.  Furthermore, it can be upgraded via enhancements.  This is a buff which, when played around your companions, grants all who are present when the song is completed a excellent buff to hit, damage, and fear saves.  This requires the bard to have perform skill rank 3 to use.

The original bonus is a +1 bonus to hit, damage and fear saves.  The further buffs at levels 8 and 14 are an additional +1 to hit, damage and fear saves.  These are morale bonuses, meaning they stack with prayer or recitation, but not spells like bless.  Inspire Courage lasts 4 minutes.  This buff is extremely powerful, and is arguably the best buff in the game.  With use of all the available enhancements (at level 14 cap), this buff grants a total of +6 to hit, +6 damage and +6 to fear saves!

Inspire Competance:  This song is available at level 3 and requires perform level 6 to use.  It grants a rare +2 competance buff to a targeted ally.  It cannot be used on oneself.  This lasts 4 minutes, and is a very useful buff, because it stacks with all the other buffs in the game, such as prayer, skill items and so on.

Suggestion:  Probably the least useful of the bard songs, this requires perform 9 to use, and is received at level 6.  It grants the ability to cast a suggestion spell (as the spell, but with no concentration check, but the same dc as the spell) that lasts 6 seconds/level.

Inspire Greatness:  This is an excellent buff, granting all allies nearby a +2 bonus to attack, +1 fortitude saves and bonus hit points equal to 10 + 1/level (max 20). This requires 12 ranks of perform, and is gains at level 9.  This is a morale bonus, so it does not stack with inspire courage.

Song of Freedom:  This song is received at level 12, and and is basically a single target break enchantment.  It requires a perform of 15.  It's chance to break spells is the same as break enchantment.. 1d20 + your caster level (maximum +10) versus 11 + the spell's caster level to remove an effect  Remember that break enchantment only works on enchantments, necromancy and transmutation.

Special Enhancements:

Aside from the various bard songs, there are three special enhancements which grant unique bard song abilities.  Each of these enhancements have special requirements to achieve (like more enhancements).

Bards Fighting WolvesBard Spellsinger:  This ability grants (among other things) the ability to expend one use of your bard song to grant all nearby allies a +1 morale bonus to spell DC's and a 10% morale discount on spell costs.  This lasts 4 minutes

Bard Virtuoso:  This ability grants (among other things) the ability to expend one use of your bard song to enthrall multiple enemies, fascinating them and inflicting a -2 penalty to attack rolls and Will saves even if the fascination is broken.

Bardic Warchanter: This ability grants (among other things) the ability to expend a use of bardic music to grant grant all nearby allies damage reduction 5/-.

Strategies for using Bard Song:

Bard song is very easy to use.  Basically, get enough bard song uses available, that anytime you are near enemies, you have your party buffed.  You don't need to apply the song walking down empty hallways, but if you are see the possibility of an encounter (such as entering room, etc), then use inspire courage before hand.

Try to save 2 or 3 song uses for special situations.  You will want fascinate to be available for specific circumstances, but overall fascinate isn't the best use of a bard song.. you have your bardic spells for similar abilities.

Inspire competence is useful for semi skilled rogues, and for rare specific traps that are particularly difficult.  Save a song, or two for that.

The special abilities from enhancements are more or less case by case.  Bardic Spellsinger is very good, since it saves spell points., but Bardic Virtuosos and Bardic Warchanter are only fair.  Bard Virtuosos depends on using fascinate a lot, and this won't last through an entire series of encounters between shrines.

The Warchanter ability is also good, but dr 5/- isn't as impressive as it sounds.  It will be useful for rare occasions, but often is a waste of song.

I would say that 10 bard songs is enough to get by in most quests.  This will keep your party buffed all the time, and give you spare song for an occasional fascinate and inspire competence.  After you have more than these amounts, you can use more for fascinate, and use both inspire greatness and inspire comptance (remember they don't stack, but they have somewhat different bonuses).  It's always wise to add bonuses from enhancements to your song, such inspired attack.

Bard Resources:

Read Ten Ton Hammer Bard Builds Here.
Read Ten Ton Hammer Bard Enhancements Guides Here!

Like this guide?  Say so in our forums here!
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Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

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