Xbox Reveal Event Coverage

Pal: Paladin Feats 2

Updated Fri, Feb 13, 2009 by Shayalyn

Guide to Paladin Feats

Feats 11-20

By Nuitaran

A rating of 1 or 2 means the Feat is pretty much useless to a paladin and one that you probably want to avoid.  A rating of 3 indicates that the Feat can be used with some careful planning, or with certain class combinations. We reserve a rating of 4 only for those Feats that are almost necessary picks for certain types of builds, or class combinations. A rating of 5 designates the best of the paladin Feats and ones players should seriously consider for any DDO Build for paladins.







To help you navigate the many Feats, just click on the range of Feats below to move to that spot in the guide:
Paladin Feats
1-10
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combast Casting
  7. Combat Expertise
  8. Discipline
  9. Dodge
  10. Empowered Healing
Paladin Feats
11-20
  1. Eschew Materials
  2. Exotic Weapon Proficiency
  3. Extend Spell
  4. Extra Turning
  5. Great Cleave
  6. Great Fortitude
  7. Greater Two Handed Fighting
  8. Greater Two Weapon Fighting
  9. Greater Weapon Focus
  10. Improved Critical
Paladin Feats
21-30
  1. Improved Feint
  2. Improved Mental Toughness
  3. Improved Precise Shot
  4. Improved Shield Bash
  5. Improved Shield Mastery
  6. Improved Sunder
  7. Improved Trip
  8. Improved Two Handed Fighting
  9. Improved Two Weapon Fighting
  10. Iron Will
Paladin Feats
31-40
  1. Lightning Reflexes
  2. Luck of the Heroes
  3. Many Shot
  4. Mental Toughness
  5. Mobile Spellcasting
  6. Mobility
  7. Negotiator
  8. Nimble Fingers
  9. Point Blank Shot
  10. Power Attack
Paladin Feats
41-50
  1. Precise Shot
  2. Precision
  3. Quick Draw
  4. Quicken Spell
  5. Rapid Reload
  6. Rapid Shot
  7. Resilience
  8. Resist Poison
  9. Sap
  10. Self Sufficient
  11. Shot on the Run
Paladin Feats
51-60
  1. Shield Mastery
  2. Skill Focus
  3. Slicing Blow
  4. Snake Blood
  5. Spring Attack
  6. Stealthy
  7. Stunning Blow
  8. Toughness
  9. Tower Shield Proficiency
  10. Two Handed Fighting
Paladin Feats
61-67
  1. Two Weapon Blocking
  2. Two Weapon Block
  3. Two Weapon Defense
  4. Two Weapon Fighting
  5. Weapon Finesse
  6. Weapon Focus
  7. Whirlwind Attack



11. Eschew Materials
Official Text: “While this metamagic feat is active, spells are more damaging, but they consume additional spell points.”

Prerequisite: Able to cast spells

Comments: Paladin components are cheap, and their spells are trivial enough not to have to worry about it if you run out mid-adventure. This is a waste of a Feat.

Rating: 1
12. Exotic Weapon Proficiency
Official Text: "You do not suffer a -4 attack penalty for using one or more of the exotic weapons."

Prerequisite: Base Attack Bonus +1, STR 13 for Dwarven Waraxe or Bastard Sword

Comments: This one will largely come down to personal choice. If you are going to be a Slashing Weapon focused paladin, it might be a great choice. Having a d10 damage on a single handed weapon is pretty significant, but powerful Bastard Swords and Dwarven Axes (although more common recently) are still fairly rare. Some people will be content swinging Longswords and Battleaxes. If you desperately want that upgraded damage die, consider a Dwarf paladin who gets Dwarven Axes for free.

Rating: 3
13. Extend Spell
Official Text: “While this metamagic feat is active, spells with durations last longer, but they consume additional spell points.
 
Prerequisite: Able to cast spells

Comments: With a paladin's limited spell casting ability, this Feat is rather worthless.

Rating: 1
14. Extra Turningempty
Official Text: “Allows you to turn undead four more times per rest period.”

Prerequisite: Turn Undead

Comments: Sadly, Turning is highly ineffective in DDO. It doesn’t work well even for clerics, and a paladin's Turning abilities are even more reduced. I’d avoid this one completely.

Rating: 1
15. Great Cleave
Official Text: "Activate this ability to attack one or more enemies in a wider arc than Cleave."

Prerequisite: Cleave, Base Attack Bonus +4

Comments: Leave it to the fighters. Enough said.

Rating: 1
16. Great Fortitude
Official Text: "Grants you a +2 bonus on your Fortitude saves."

Comments: Paladins certainly aren’t lacking in the Saving Throws area, so there isn’t much reason to fortify them with Feats.

Rating: 1
17. Greater Two Handed Fighting
Official Text: “Allows you to make additional glancing blow attacks when wielding a two-handed weapon and moving, and late in your chain of attacks.

Prerequisite: Strength 17, Base Attack Bonus +11, Improved Two Handed Fighting,

Comments: I suppose if any class were going to specialize in Two Handers, paladins would be a good choice. With high Armor Class from their Aura of Good ability and high Saving Throws, paladins are veritable defensive machines. It wouldn’t be a far stretch to sacrifice some of that for a little extra punch on the damage side.

Rating: 3
18. Greater Two Weapon Fighting
Official Text: “Increases the number of attacks when fighting with two weapons.”

Prerequisite: Two Weapon Fighting, Improved Two Weapon Fighting, Base Attack Bonus +11, Dex 17, Received by Ranger 11

Comments: With needs for high Charisma, Wisdom, and Strength, the likelihood of meeting the Dexterity requirement for Two Weapon Fighting feats isn’t so great. A paladin would be better served focusing his talents elsewhere. If you have a build that will meet the requirements, this could be the key to making one serious DPS [Damage Per Second] paladin.

Rating: 2
19. Greater Weapon Focus
Official Text: "Provides a +1 bonus to attack rolls when using [weapons of the specified type]. This bonus stacks with the Weapon Focus feat. "

Prerequisite: Fighter Level 8, Base Attack Bonus +8, Weapon Focus of the type to be chosen

Comments: I wish they hadn’t made Fighter levels a prerequisite for this. If it weren’t for that deviation from pencil and paper (PnP) this would make a great if not necessary choice. If your paladin build will include 8 levels of fighter, this is a good option.

Rating: 3
20. Improved Critical
Official Text: "Doubles your critical hit range when using the selected weapon. Applies to a single weapon type. May be taken multiple times, each time applying to a different weapon type."

Prerequisite: Base Attack Bonus +8

Comments: I consider this a must-have. You will see a significant increase in Critical Hit output with this. It’s well worth it.

Rating: 5

DDO_Group.jpg

A conspiracy is afoot today as the prequel quests for the upcoming Dungeons & Dragons Online Shadowfell Conspiracy expansion goes live with Update 18.

News, Official Announcements
Thu, May 23, 2013
Martuk
LOTRO-One-Cloak.png

LOTOR and DDO get new items to raise awareness and support for The One Fund charity following the Boston tragedy.

News, Official Announcements
Tue, Apr 30, 2013
Martuk
turbine-logo.jpg

Turbine is working to correct a billing issue with some accounts that resulted in an overcharge for some players of DDO...a lot.

News
Wed, Apr 24, 2013
Martuk
G_CG_tz
The character generation screen is our first foray into a new game world. We look at the pros and cons of the three main types.
Opinions
Wed, Apr 17, 2013
gunky

Around the Web

Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter