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Pal: Paladin Feats 3

Updated Fri, Feb 13, 2009 by Shayalyn

Guide to Paladin Feats

Feats 21-30

By Nuitaran

A rating of 1 or 2 means the Feat is pretty much useless to a paladin and one that you probably want to avoid.  A rating of 3 indicates that the Feat can be used with some careful planning, or with certain class combinations. We reserve a rating of 4 only for those Feats that are almost necessary picks for certain types of builds, or class combinations. A rating of 5 designates the best of the paladin Feats and ones players should seriously consider for any DDO Build for paladins.







To help you navigate the many Feats, just click on the range of Feats below to move to that spot in the guide:
Paladin Feats
1-10
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combast Casting
  7. Combat Expertise
  8. Discipline
  9. Dodge
  10. Empowered Healing
Paladin Feats
11-20
  1. Eschew Materials
  2. Exotic Weapon Proficiency
  3. Extend Spell
  4. Extra Turning
  5. Great Cleave
  6. Great Fortitude
  7. Greater Two Handed Fighting
  8. Greater Two Weapon Fighting
  9. Greater Weapon Focus
  10. Improved Critical
Paladin Feats
21-30
  1. Improved Feint
  2. Improved Mental Toughness
  3. Improved Precise Shot
  4. Improved Shield Bash
  5. Improved Shield Mastery
  6. Improved Sunder
  7. Improved Trip
  8. Improved Two Handed Fighting
  9. Improved Two Weapon Fighting
  10. Iron Will
Paladin Feats
31-40
  1. Lightning Reflexes
  2. Luck of the Heroes
  3. Many Shot
  4. Mental Toughness
  5. Mobile Spellcasting
  6. Mobility
  7. Negotiator
  8. Nimble Fingers
  9. Point Blank Shot
  10. Power Attack
Paladin Feats
41-50
  1. Precise Shot
  2. Precision
  3. Quick Draw
  4. Quicken Spell
  5. Rapid Reload
  6. Rapid Shot
  7. Resilience
  8. Resist Poison
  9. Sap
  10. Self Sufficient
  11. Shot on the Run
Paladin Feats
51-60
  1. Shield Mastery
  2. Skill Focus
  3. Slicing Blow
  4. Snake Blood
  5. Spring Attack
  6. Stealthy
  7. Stunning Blow
  8. Toughness
  9. Tower Shield Proficiency
  10. Two Handed Fighting
Paladin Feats
61-67
  1. Two Weapon Blocking
  2. Two Weapon Block
  3. Two Weapon Defense
  4. Two Weapon Fighting
  5. Weapon Finesse
  6. Weapon Focus
  7. Whirlwind Attack



21. Improved Feint
Official Text: “An attack which also Bluffs the enemies, enabling sneak attacks for a short period of time.”

Prerequisite: Combat Expertise, Sneak Attack

Comments: Leave it to the rogues.

Rating: 1
22. Improved Mental Toughness
Official Text: “Increases your maximum spell points by 10 at first level, and 5 spell points for each additional level.”

Prerequisite: Mental Toughness, Able to cast 3rd-level spells

Comments: Don’t bother with this a waste of a Feat.

Rating: 1
23. Improved Precise Shot
Official Text: “Your missile attacks may pass through friends and foes to strike your target. Foes between you and your target might be hit.”

Prerequisite: Dexterity 19, Point Blank Shot, Precise Shot, Base Attack Bonus +11, Received by Ranger 11

Comments: Paladins don’t make the best archers from a cliché standpoint. You’d be better served spending Feats in areas that will increase your melee ability.

Rating: 1
24. Improved Shield Bash
Official Text: "You keep your shield bonus while bashing with a shield."

Prerequisite: Shield Proficiency

Comments: Paladins certainly make incredible tanks if you are someone who utilizes shield blocking and bashing. This is a great choice.

Rating: 4
25. Improved Shield Masterydrowscorp
Official Text: "Increases the amount of damage you can absorb when defending with a shield."

Prerequisite: Shield Proficiency, Shield Mastery

Comments: Just as with Improved Shield Bash, this is a great choice if you are someone who utilizes shield tactics.

Rating: 4
26. Improved Sunder
Official Text: "Using this attack, you may reduce the target's Armor Class for a longer time. Some creatures may be immune to the Sunder effect."

Prerequisite: Strength 13, Base Attack Bonus +1, Power Attack, Sunder

Comments: This isn’t a good enough Feat to justify taking Power Attack. Combat Expertise and Improved Trip would be a much better chain.

Rating: 2
27. Improved Trip
Official Text: "Using this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect."

Prerequisite: Intelligence 13, Combat Expertise

Comments: Although it takes a lot of Feats to get here, it’s more useful than Improved Sunder. This is definitely something to think about for any melee class.

Rating: 4
28. Improved Two Handed Fighting
Official Text: "Increases the damage of glancing blow attacks when wielding a two-handed weapon."

Prerequisite: Strength 17, Base Attack Bonus +6, Two Handed Fighting

Comments: I suppose if any class were going to specialize in Two Handers, Paladins would be a good choice. With high Armor Class from their Aura of Good ability and high Saving Throws, Paladins are veritable defensive machines. It wouldn’t be a far stretch to sacrifice some of that for a little extra punch on the damage side.

Rating: 1
29. Improved Two Weapon Fighting
Official Text: "Increases the number of attacks when fighting with two weapons."

Prerequisite: Dexterity 17, Base Attack Bonus +6, Two Weapon Fighting, Received by Ranger 6

Comments: With needs for high Charisma, Wisdom, and Strength, the likelihood of meeting the Dexterity requirement for Two Weapon Fighting feats isn’t so great. A Paladin would be better served focusing their talents elsewhere. If you have a build that will meet the requirements this could be the key to making one serious DPS [Damage Per Second] fighter.

Rating: 2
30. Iron Will
Official Text: "Grants you a +2 bonus on your Will saves."

Comments: Paladins have no need to be increasing already formidable Saving Throws.

Rating: 1

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Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

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