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Pal: Paladin Feats 5

Updated Fri, Feb 13, 2009 by Shayalyn

Guide to Paladin Feats

Feats 41-50

By Nuitaran

A rating of 1 or 2 means the Feat is pretty much useless to a paladin and one that you probably want to avoid.  A rating of 3 indicates that the Feat can be used with some careful planning, or with certain class combinations. We reserve a rating of 4 only for those Feats that are almost necessary picks for certain types of builds, or class combinations. A rating of 5 designates the best of the paladin Feats and ones players should seriously consider for any DDO Build for paladins.







To help you navigate the many Feats, just click on the range of Feats below to move to that spot in the guide:
Paladin Feats
1-10
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combast Casting
  7. Combat Expertise
  8. Discipline
  9. Dodge
  10. Empowered Healing
Paladin Feats
11-20
  1. Eschew Materials
  2. Exotic Weapon Proficiency
  3. Extend Spell
  4. Extra Turning
  5. Great Cleave
  6. Great Fortitude
  7. Greater Two Handed Fighting
  8. Greater Two Weapon Fighting
  9. Greater Weapon Focus
  10. Improved Critical
Paladin Feats
21-30
  1. Improved Feint
  2. Improved Mental Toughness
  3. Improved Precise Shot
  4. Improved Shield Bash
  5. Improved Shield Mastery
  6. Improved Sunder
  7. Improved Trip
  8. Improved Two Handed Fighting
  9. Improved Two Weapon Fighting
  10. Iron Will
Paladin Feats
31-40
  1. Lightning Reflexes
  2. Luck of the Heroes
  3. Many Shot
  4. Mental Toughness
  5. Mobile Spellcasting
  6. Mobility
  7. Negotiator
  8. Nimble Fingers
  9. Point Blank Shot
  10. Power Attack
Paladin Feats
41-50
  1. Precise Shot
  2. Precision
  3. Quick Draw
  4. Quicken Spell
  5. Rapid Reload
  6. Rapid Shot
  7. Resilience
  8. Resist Poison
  9. Sap
  10. Self Sufficient
  11. Shot on the Run
Paladin Feats
51-60
  1. Shield Mastery
  2. Skill Focus
  3. Slicing Blow
  4. Snake Blood
  5. Spring Attack
  6. Stealthy
  7. Stunning Blow
  8. Toughness
  9. Tower Shield Proficiency
  10. Two Handed Fighting
Paladin Feats
61-67
  1. Two Weapon Blocking
  2. Two Weapon Block
  3. Two Weapon Defense
  4. Two Weapon Fighting
  5. Weapon Finesse
  6. Weapon Focus
  7. Whirlwind Attack



41. Precise Shot
Official Text: “Your missile attacks may pass through other characters and monsters to strike their target.”

Prerequisite: Point Blank Shot, Received by Ranger 11

Comments: This is a great archery Feat, but there are classes that make much better archers than a paladin.

Rating: 1
42. Precision
Official Text: "While using Precision mode, you trade half of your damage for a +4 bonus to your attack rolls."

Comments: With access to Paladin Action Boost, a solid Strength and Weapon Focus, most Paladins won’t have problems enough landing hits for this to be worthwhile. If you plan on Two Weapon Fighting, however, you might want to squeeze this one in.

Rating: 3
43. Quick Draw
Official Text: "You can switch weapons and change armors faster."

Prerequisite: Base Attack Bonus +1

Comments: When do you need to change armor in battle? A shield and a weapon change almost as fast you hit the hotkey. That’s all you need. WASTE!!!

Rating: 1
44. Quicken Spell
Official Text: “While this metamagic feat is active, spells cast quicker and cannot be interrupted by enemy attacks, but they consume additional spell points.

Prerequisite: Able to cast spells

Comments: Metamagic Feats are pretty useless for paladins. Their spell casting just isn’t that important.

Rating: 1
45. Rapid Reload2Hands
Official Text: "You reload a crossbow faster than normal."

Prerequisite: Proficiency with any type of Crossbow

Comments: If you plan on doing a lot of crossbow shooting, you might want to consider this, but it probably isn’t worth a Feat slot.

Rating: 2
46. Rapid Shot
Official Text: "You can fire ranged attacks faster and reload faster when using a ranged weapon."

Prerequisite: Dexterity 13, Point Blank Shot, Received by Ranger Level 2

Comments: I would only recommend going this route if you plan on attempting to build an Archery Paladin.

Rating: 2
47. Resilience
Official Text: "While using Resilience mode, you trade attack bonus and half of your damage for a bonus to saving throws."

Prerequisite: Constitution 13, Base Attack Bonus +1

Comments: Paladins have high Saving Throws, and you can get the same short term Save bonus from Paladin Action Boost.

Rating: 1
48. Resist Poison

Official Text: "You are especially resistant to poison thanks to years of training. You receive a +4 bonus on all saves against poison"

Comments: Again, no point in further increasing a paladin’s strong point.

Rating: 1
49. Sap
Official Text: "Using this attack, you may render the target briefly senseless, though it will become active if damaged again. Some creatures may be immune to the sap effect."

Comments: Sap sounds awesome, but the stun is broken if the affected enemy is attacked again and the cooldown is 15 seconds. Check out Stunning Blow instead.

Rating: 1
50. Self Sufficient
Official Text: "You can take care of yourself, and frequently others too. You receive a +2 bonus on Heal checks and Repair checks."

Comments: You'll actually be less self-sufficient with this Feat. WORTHLESS!!

Rating: 1

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Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

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