Guide to Paladin Feats
Feats 61-67
By Nuitaran
A rating of 1 or 2 means the Feat is pretty much useless to a
paladin
and one that you probably want to avoid. A rating of 3 indicates
that
the Feat can be used with some careful planning, or with certain class
combinations. We reserve a rating of 4 only for those Feats that are
almost necessary picks for certain types of builds, or class
combinations. A rating of 5 designates the best of the paladin Feats
and ones players should seriously consider for any
DDO
Build for paladins.
To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:
- Acrobatic
- Alertness
- Athletic
- Bullheaded
- Cleave
- Combast Casting
- Combat Expertise
- Discipline
- Dodge
- Empowered Healing
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- Eschew Materials
- Exotic Weapon Proficiency
- Extend Spell
- Extra Turning
- Great Cleave
- Great Fortitude
- Greater Two Handed Fighting
- Greater Two Weapon Fighting
- Greater Weapon Focus
- Improved Critical
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- Improved Feint
- Improved Mental Toughness
- Improved Precise Shot
- Improved Shield Bash
- Improved Shield Mastery
- Improved Sunder
- Improved Trip
- Improved Two Handed Fighting
- Improved Two Weapon Fighting
- Iron Will
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- Lightning Reflexes
- Luck of the Heroes
- Many Shot
- Mental Toughness
- Mobile Spellcasting
- Mobility
- Negotiator
- Nimble Fingers
- Point Blank Shot
- Power Attack
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- Precise Shot
- Precision
- Quick Draw
- Quicken Spell
- Rapid Reload
- Rapid Shot
- Resilience
- Resist Poison
- Sap
- Self Sufficient
- Shot on the Run
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- Shield Mastery
- Skill Focus
- Slicing Blow
- Snake Blood
- Spring Attack
- Stealthy
- Stunning Blow
- Toughness
- Tower Shield Proficiency
- Two Handed Fighting
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Paladin Feats
61-67
- Two Weapon Blocking
- Two Weapon Block
- Two Weapon Defense
- Two Weapon Fighting
- Weapon Finesse
- Weapon Focus
- Whirlwind Attack
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61.
Two Handed Fighting
Official Text: "Increases the chance of glancing blows when wielding a
two-handed weapon."
Prerequisite: Strength 15
Comments: I suppose if any class were going to specialize in Two
Handers, Paladins would be a good choice. With high Armor Class from
their Aura of Good ability and high Saving Throws, paladins are
veritable defensive machines. It wouldn’t be a far stretch to sacrifice
some of that for a little extra punch on the damage side.
Rating:
3
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62. Two Weapon Blocking
Official Text: "Increases the amount of damage you can block when
defending with two weapons."
Prerequisite: Two Weapon Fighting
Comments: If you’re going to go dual wielding, this is one of the Feats
you should consider, but Two Weapon Defense is far more useful.
Rating: 2
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63.
Two Weapon Defense
Official Text: "Grants you a +1 bonus to your AC when you wield two
weapons."
Prerequisite: Two Weapon Fighting
Comments: If you are going to be Two Weapon Fighting this Feat is a
must to keep your Armor Class reasonable.
Rating:
2
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64. Two Weapon Fighting
Official Text: “Reduces the penalty for fighting with two weapons.”
Prerequisite: Dexterity 15, Received at Ranger Level 2
Comments: With needs for high Charisma, Wisdom, and Strength, the
likelihood of meeting the Dexterity requirement for Two Weapon Fighting
feats isn’t so great. A paladin would be better served focusing her
talents elsewhere. If you have a build that will meet the requirements,
this could be the key to making one serious DPS [Damage Per Second]
fighter.
Rating: 2 |
65. Weapon Finesse
Official Text: "You use your Dexterity bonus instead of Strength bonus
to determine bonus to attack with one or more of the weapons below."
Prerequisite: Base Attack Bonus +1
Comments: You should only be taking this if your Dexterity is higher
than your Strength and you will be using light weapons; otherwise this
is pointless.
Weapons included in Weapon Finesse: Dagger, Handaxe, Kama, Kukri, Light
Hammer, Light Mace, Light Pick, Rapier, Short Sword, and Sickle.
Rating:
2
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66. Weapon Focus
Official Text: "Provides a +1 bonus to attack rolls when using [weapons
of the specified type]."
Prerequisite: Base Attack Bonus +1
Comments: Absolutely a must-have in any weapon you plan on using
regularly. You aren’t doing damage unless you are landing hits, and
this is a great way to ensure that you are landing hits.
Rating: 5
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67.
Whirlwind Attack
Official Text: "Activate this ability to attack all enemies in a 360
degree arc around you."
Prerequisite: Base Attack Bonus +4, Combat Expertise, Spring Attack
(Dodge, Mobility)
Comments: It just takes too many Feats to get here for a Paladin. That
makes me sad. I love this Feat.
Rating:
1
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