by Zed and Ralsu
The forests and wilds are home to numerous fierce and strange creatures
such as owlbears and displacer beasts. They are also home to the
cunning and powerful ranger; a skilled hunter and stalker. The ranger
knows the forests and hills as if they were his home. And more than
that, the ranger knows his prey in deadly detail.
Adventuring parties appreciate the ranger, as she takes the mantle of
protector and guide through deep forests and wild lands. In addition,
the grudge the ranger carries against certain creatures leads her to
join with others to find opportunities to destroy them.
The skills of a ranger allow him to survive in the wilderness, to find
his prey and to avoid detection. The ranger develops detailed knowledge
of his foes making it easier for him to find and defeat them. And as
the ranger gains experience, he can draw upon his ties to nature to
cast divine spells.
Rangers often serve as scouts and guides through many wild
places. They also seek out their enemies, dealing with them in an
efficient manner. In a party, a ranger takes the role of secondary
combatant focusing on opportunistic and ranged attacks.
Bow Strength: All rangers can apply their STR modifier
to damage when using a bow.
makes a successful Reflex save to avoid damage suffers no damage
instead of half damage.
Grants +2 to damage to selected enemy type. Available
at ranger levels 1, 5, and 10.
Improved Two Weapon Fighting:
Rangers with six levels under their belt learn to attack more often
with a weapon in each hand.
At 6th level,
rangers can fire two arrows with each shot.
Rapid Shot: Rangers begin to
fire their bows more quickly after only 2 levels.
Two Weapon Fighting:
Rangers with two levels under their belt learn to attack with a weapon
in each hand with a reduced penalty.
Weapon and Armor Proficiency:
Rangers rely on mobility in the
wilds, as such they can only wear light armor. They are proficient with
all simple and martial weapons.
Rangers can reduce
the aggression animals and beasts feel toward them.
Upon reaching 4th level, rangers can cast spells from the cleric spells
list. Ranger spell points and difficulty checks are based on the Wisdom
(the bonus to CON and the dwarven tendency to resist spells make for
good front line rangers)
(a naturally high DEX score and aptitude for ranged weapons makes
halflings a solid choice for a bow ranger)
(extra Skill points and an extra Feat make human rangers versatile)
Each class begins with 28 points to
spend over 6 abilities (Intelligence, Wisdom, Constitution, Dexterity,
Strength, and Charisma). Rangers can benefit from Strength, Dexterity,
and Constitution to be front line combatants. However, Wisdom is very
important to a ranger for its effect on spell points and spell strength.
Class Skills for the ranger consist of Concentration, Heal, Hide, Jump,
Listen, Move Silently, Search, Spot, and Swim.
Melee rangers would do well to consider Mobility and Spring Attack to
make it easier to fight while on the move. Rangers who prefer to use
bows could benefit from Improved Critical: Ranged and Weapon Focus:
Ranged and Weapon Specialization: Ranged.