style="font-family: tahoma;">The Boomstick Sorcerer



By
Darkgolem




The boomstick sorcerer is interested
in damage delivery, above and
beyond anything else.  Crowd control, buffing, debuffing and all
other points are secondary to having big numbers floating above his or
her opponent's heads.




A boomstick sorcerer concentrates
upon feats and enhancements that
focus upon damage spells.  In addition, when there is no option
that allows enhancing this focus, the boomstick takes feats that
increase the sorcerer's survivability.

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The way the boomstick focuses upon
damage dealing is by specializing in
one type of damage, in this example fire and cold, but lightning and
acid is also a choice.  Since specializing in both of these
enhancements is not cost efficient for action points, the boomstick
chooses one or the other.




In the case of the 28 point build
(example), the boomstick sorcerer
does 40% more with fire and cold spells, with a 9% chance of a critical
critical doing 50% more than normal damage with these types of spells.



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abilities:

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Human (28 pt) style="font-family: tahoma;">Human (with
Bonuses)
style="font-family: tahoma;">Human (32 point) style="font-family: tahoma;">Drow style="font-family: tahoma;">Str 10  

style="font-family: tahoma;">Str
10
style="font-family: tahoma;">Str 10 style="font-family: tahoma;">Str 10 style="font-family: tahoma;">Dex 10 

style="font-family: tahoma;"> Dex
10
style="font-family: tahoma;">Dex 10 style="font-family: tahoma;">Dex 10 style="font-family: tahoma;">Con 16 style="font-family: tahoma;">Con
16
style="font-family: tahoma;"> Con
16

style="font-family: tahoma;">Con 14 style="font-family: tahoma;">Int 10 style="font-family: tahoma;">Int
10
style="font-family: tahoma;">Int 10

style="font-family: tahoma;">Int 10 style="font-family: tahoma;">Wis 10 style="font-family: tahoma;">Wis
10 

style="font-family: tahoma;">Wis 8 style="font-family: tahoma;"> Wis
8
style="font-family: tahoma;">Cha 16 style="font-family: tahoma;">Cha
23 

style="font-family: tahoma;">Cha 18 style="font-family: tahoma;">Cha 20

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Regarding ability scores:  a
maximized charisma is useful for
spells where, if a saving throw is failed, the spell fails
completely.  However, with damage spells from evocation, damage is
only halved.  That being the case, the benefit of an maximized
statistic for charisma, which is 23 spell points and a 5% increase (in
general) in doing full damage, is not enough to offset the benefit of a
+1 to fortitude save and bonus hit points.  In the case of a 32
point build or a drow character, you have either a less expensive
charisma bonus or extra points that allow you to do this.  In this
case, you lose less, and this makes the higher charisma worth the cost.

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(Below information based upon 28
point build, level 14) href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=Solid_Fog&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Incoming Giant"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Solid_Fog.sized.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">

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Hit
Points
: 118




Armor
Class
: 10 + Items/spells




Saving
Throws
:


Fortitude: +7
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Reflex: +4
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Will: +9
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Class/Race
Features
:


+4 Skill points at level 1/+1 Skill
point past level 1


Bonus Feat at level 1
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Spell casting speed
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Skills:
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Concentration: 21
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Diplomacy: 23
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Use Magic Device: 14 ½
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Feats:
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Mental Toughness, Empower Spell,
Maximize spell, Improved Mental
Toughness, Spell Focus: Evocation, Combat Casting
size="-1"> href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=Exclusive_Screenshots&id=Fireball&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Fireball!"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Fireball.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">
size="-1">
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Enhancements: size="-1"> size="-1">
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Energy of the Dragonblooded 4
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Elemental Manipulation 4
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Sorcerer's Charisma 3
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Human Adaptability: Charisma
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Improved Empowering 1
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Improved Maximizing 2
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Lineage of Elements 3
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Lineage of Deadly Elements 2
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Wand Mastery 1
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Human Improved Recovery 1
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Spells


(DC 15 + spell level, 16 + spell level for evocation)

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Spell Points: 1165 (base 750 + Feats
145 + Enhancements 150 + Ability
bonuses 115)


Level 1: Magic Missile, Jump,
Protection From Evil, Detect Secret Doors

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Level 2: Flaming Sphere, Scorching
Ray, Resistance Elements, Web


Level 3: Fireball, Haste,
Displacement, Ray of Exhaustion


Level 4: Wall of Fire, Solid Fog,
Ice Storm, Stoneskin


Level 5: Cone of Cold, Cloudkill,
Break Enchantment


Level 6: Otiluke's Freezing Sphere,
Disintegrate


Level 7: Delayed Blast Fireball
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Spell Notes:
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The spell choice here is designed to
allow a concentration on fire
spells, with some options.  Solid fog and web for slowing
opponents, helping in protecting from the aggression sorcerer
brings.  Disintegrate, wall of fire and ice storm for affecting
constructs and undead.  Jump, haste and stoneskin to avoid attacks.

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Detailed progression
by level:


Level 1


Class: Sorcerer
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Feats: Mental Toughness, Empower
Spell


Skills: Concentration: +4,
Diplomacy: +4, Use Magic Device: +2

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Enhancements: Energy of the
Dragonblooded 1, Elemental Manipulation 1

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Level 2
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Class: Sorcerer
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Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Improved Empowering 1,
Sorcerer's Charisma 1, Improved
Maximizing 1




Level 3
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Class: Sorcerer
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Feats: Maximize spell
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Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Lineage of Elements 1,
Wand Mastery 1




Level 4
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Class: Sorcerer
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Ability Score: Charisma +1
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Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Energy Manipulation 2,
Human Improved Recover 1




Level 5
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Class: Sorcerer
style="font-family: tahoma;">
Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Energy of the
Dragonblooded 2, Sorcerer's Charisma 2

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Level 6
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Class: Sorcerer
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Feats: Improved Mental Toughness
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Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Human Adaptability
Charisma




Level 7
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Class: Sorcerer
style="font-family: tahoma;">
Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Elemental Manipilation
2, Lineage of Elements 2




Level 8
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Class: Sorcerer
style="font-family: tahoma;">
Ability Score: Charisma +1
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Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Improved Maximizing 2
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Level 9
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Class: Sorcerer
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Feats: Spell Focus (Evocation)
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Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Energy of the
Dragonblooded 3




Level 10
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Class: Sorcerer
style="font-family: tahoma;">
Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Sorcerer of Charisma 3
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Level 11
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Class: Sorcerer
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Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Elemental Manipulation
4 href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=Exclusive_Screenshots&id=Charmed_Beholder&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Precarious Situation"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Charmed_Beholder.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">

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Level 12
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Class: Sorcerer
style="font-family: tahoma;">
Feats: Combat Casting
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Ability Score: Charisma +1
style="font-family: tahoma;">
Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Lineage of Elements 3,
Lineage of Deadly Elements 1




Level 13
style="font-family: tahoma;">
Class: Sorcerer
style="font-family: tahoma;">
Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Energy of the
Dragonblooded 4




Level 14
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Class: Sorcerer
style="font-family: tahoma;">
Skills: Concentration: +1,
Diplomacy: +1, Use Magic Device: +1/2

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Enhancements: Lineage of Deadly
Elements 2



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Last Updated: Mar 29, 2016

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