The Stormcaller is a Sorcerer 10 who specializes in electricity spells
and spells that bring the fury of a storm against enemies. She selects
spells, Enhancements, and Feats that improve her damage with
electricity spells, that confuse the enemy with magical weather,
and that give her plenty of spell points to keep blasting away at
enemies. This is the build I use for my sorcerer, Towenaar.
17 (+4 from Mage Armor, which is up at all times)
Fort: 3 (+7 Concentrate from Skill Tactics V Enhancement)
Will: 11 (immune to sleep, +2 vs. enchantments)
Elven Keen Senses:
+2 to Listen, Search, and Spot checks.
Enchantment Save Bonus: 2
bonus to saves vs. enchantment spells and spell-like effects.
Immunity to Sleep: Elves are
immune to sleep spells and effects.
Weapon and Armor Proficiency:
Sorcerers are proficient with all simple weapons. They cannot use any
armor or shields without training. Elves are naturally adept with
longsword, rapier, longbow, and shortbow.
Mental Toughness, Empower Spell, Toughness, Improved Mental Toughness
modifiers, Enhancements, and armor penalties):
Concentration 20, Diplomacy 17, Jump 2, Swim 6.5, Use Magic Device 10.5
Attack and Damage
: no bonuses
DC 14 + Spell
Level 1 Spells:
Mage Armor, Shocking Grasp,
Hypnotism, Magic Missile
Level 2 Spells:
Melf's Acid Arrow, Fog Cloud, Resist
Energy: Electricity, Web
Level 3 Spells:
Lightning Bolt, Sleet Storm,
Protection from Energy: Electricity
Level 4 Spells:
Solid Fog, Ice Storm
Level 5 Spells:
Skill Tactics V,
Energy of the Dragonblooded X, Greater Magnetism III, Elven Arcanum III
: The Stormcaller blasts
away at single enemies with Lightning Bolt. The Greater Magnetism III
Enhancement gives this and all electricity spells +40% damage. Any foe
strong enough to survive that can be shocked a little harder by
activating the Empower Spell Feat. When enemies swarm the Stormcaller
and his companions, he uses Hypnotism, Fog Cloud, Web, Sleet Storm, and
Solid Fog to slow them down or incapacitate them. From there, Sleet
Storm and Ball Lightning can provide nice area of effect damage. Both
can be used in conjunction with Empower Spell, and Ball Lightning reaps
the benefits of Greater Magnetism III.