The Stormcaller



By Ralsu



The Stormcaller is a Sorcerer 10 who specializes in electricity spells
and spells that bring the fury of a storm against enemies. She selects
spells, Enhancements, and Feats that improve her damage with
electricity spells, that confuse the enemy with magical weather, 
and that give her plenty of spell points to keep blasting away at
enemies. This is the build I use for my sorcerer, Towenaar.


Abilities:

Str 10

Dex 16

Con 10

Int 14

Wis 8

Cha 18



Race: Elf



Hit Points: 72



AC:
17 (+4 from Mage Armor, which is up at all times)



Damage Reduction: none



Saves (Ability modifiers
added):

Fort: 3 (+7 Concentrate from Skill Tactics V Enhancement)

Ref: 6

Will: 11 (immune to sleep, +2  vs. enchantments)



Class/Race Features:



Elven Keen Senses: class="pn-content-page-body">
+2 to Listen, Search, and Spot checks.



Enchantment Save Bonus: 2
bonus to saves vs. enchantment spells and spell-like effects.



Immunity to Sleep: Elves are
immune to sleep spells and effects.



style="font-style: italic;">Weapon and Armor Proficiency:
Sorcerers are proficient with all simple weapons. They cannot use any
armor or shields without training. Elves are naturally adept with
longsword, rapier, longbow, and shortbow.



Feats:

Mental Toughness, Empower Spell, Toughness, Improved Mental Toughness style="font-weight: bold;">



Skills (includes Ability
modifiers, Enhancements, and armor penalties):

Concentration 20, Diplomacy 17, Jump 2, Swim 6.5, Use Magic Device 10.5



Combat:

BAB +5



Attack and Damage: no bonuses



Spell Casting: DC 14 + Spell
Level



Spell Points: 1505

Level 1 Spells: style="font-style: italic; font-weight: bold;"> style="font-weight: bold;">Mage Armor, Shocking Grasp,
Hypnotism, Magic Missile

Level 2 Spells: style="font-style: italic; font-weight: bold;"> style="font-weight: bold;">Melf's Acid Arrow, Fog Cloud, Resist
Energy: Electricity, Web

Level 3 Spells: style="font-style: italic; font-weight: bold;"> style="font-weight: bold;">Lightning Bolt, Sleet Storm,
Protection from Energy: Electricity

Level 4 Spells: style="font-style: italic; font-weight: bold;"> style="font-weight: bold;">Solid Fog, Ice Storm

Level 5 Spells: style="font-style: italic; font-weight: bold;"> style="font-weight: bold;">Ball Lightning



Enhancements: Skill Tactics V,
Energy of the Dragonblooded X, Greater Magnetism III, Elven Arcanum III



Notes: The Stormcaller blasts
away at single enemies with Lightning Bolt. The Greater Magnetism III
Enhancement gives this and all electricity spells +40% damage. Any foe
strong enough to survive that can be shocked a little harder by
activating the Empower Spell Feat. When enemies swarm the Stormcaller
and his companions, he uses Hypnotism, Fog Cloud, Web, Sleet Storm, and
Solid Fog to slow them down or incapacitate them. From there, Sleet
Storm and Ball Lightning can provide nice area of effect damage. Both
can be used in conjunction with Empower Spell, and Ball Lightning reaps
the benefits of Greater Magnetism III.




[ href="http://ddo.tentonhammer.com/index.php?name=PNphpBB2&file=viewforum&f=34&sid=bfa27fb639ff6c8faf18312aa5c2b27f">Want
to Post a Build of Your Own? Do it HERE!]





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Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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