"Killer" Build # 3: Death
Priest
By Darkgolem
The Death priest is focused on using spells and occasionally melee to
kill opponents, meanwhile using magic to make herself a defensive
bastion.
For melee and rogue type enemies, Inflict spells are the main
weapons (since they are will saves). For casters, Poison spells do the
damage. If all else fails, a cleric can go toe-to-toe using Divine
Favor, Shield of Faith, Spell Resistance, and similar combat spells.
style="font-weight: bold;">
Character Snapshot:
Race: Human
Starting Abilities:
Str 12
Dex 12
Con 10
Int 13
Wis 17 (+1 at 4th level, +1 at 8th level, +3 Cleric's Wisdom
Enhancement = 22)
Cha 8
Hit Points: 100
Naked Armor Class: 12 (Base 10
+ Dexterity Modifier 1 + Dodge 1)
Saves (Including ability
bonuses, racial bonuses, feats, class bonuses and enhancements)
Fortitude: +7
Reflex: +4
Will: +13
Class/Race Features:
Turn Undead
+1 Feat at level 1
+4 skill points level 1, +1 each level after
Skills:
Balance 7.5
Concentration 13
Diplomacy 12
Swim 7.5
Feats (in the order selected)
style="font-weight: bold;">:
Dodge
Combat Expertise
Spell Focus (Necromancy)
Tower Shield Proficiency
Maximize Spell
Enhancements:
Energy of the Zealot X
Improved Nullification IV
Clerics Wisdom III
Improved Devotion IV
Spells (DC 16 + spell level; DC
17 + spell level for Necromancy)
Spell Points: 516 (Base 330, +
Enhancement 110, + Abilitiy Bonuses 76 )
Level 1: Cure Light Wounds, Bane, Command, Inflict Light Wounds, Shield
of Faith, Divine Favor
Level 2: Cure Moderate Wounds, Hold Person, Bull's Stregnth, Inflict
Moderate Wounds, Owl's Wisdom, Resist Energy: Cold
Level 3: Cure Serious Wounds, Bestow Curse, Protection from Energy:
Electricity, Protection from Energy: Fire, Prayer
Level 4: Cure Critical Wounds, Death Ward, Divine Power, Restoration,
Poison
Level 5: Mass Cure Light Wounds, Flame Strike, Slay Living, Spell
Resistance
Detailed progression by level:
(Note: only final Enhancements are listed when taken; take lower level
version of the Enahancements and whatever you find useful in between)
-Level 1:
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
- Feats: Dodge, Combat Expertise
-Level 2:
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
-Level 3:
href="http://ddo.tentonhammer.com/modules.php?set_albumName=Exclusive_Screenshots&id=ScreenShot00097&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="Bull's STR"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/ScreenShot00097.sized.jpg"
style="border: 2px solid ; width: 267px; height: 200px;" align="right">
style="font-weight: bold;">
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
- Feat: Spell Focus (Necromancy)
-Level 4:
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
- Enhancment: Human Charisma I
-Level 5:
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
-Level 6:
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
- Feat: Tower Shield Proficiency
-Level 7:
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
-Level 8:
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
- Enhancement: Cleric's Wisdom III
-Level 9:
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
- Feat: Maximize Spell
- Enhancement: Greater Magnetism III
-Level 10:
- Class Trained: Cleric
- Skills: +4 to Balance, Concentration, Diplomacy, Swim
- Enhancments: Energy of the Zealot X, Improved Nullification IV,
Improved Devotion IV
To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.