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CB: The Sniper

Updated Fri, Feb 13, 2009 by Darkgolem

The Sniper

By Darkgolem

Oftentimes a rogue character has their combat ability neglected with the goal of being a master of finding traps, disarm traps, and opening locks.  This is completely understandable, and reasonable.  However, rogues can function in combat roles almost as well as a dedicated combat class, and still be formidable in combat.  The sniper is an example of a rogue who maintains most of his or her trap disarming ability, while still functioning in this role.

The sniper is a master of the killing shot.  With high damage from sneak attack, feats and enhancements, the sniper can kill opponents in a few seconds in combat.  Able to get close enough to make a sneak attack, the sniper can take out key opponents in battle without getting mauled once exposed.

In addition this this, the sniper is fair at spotting and disarming traps, though not the best.  The sniper has some ability to use magical devices, mainly for low level wands and buffs, plus some healing.  Not a front line fighter, when an opponent approaches for melee, the sniper is wise to back off and let more direct melee allies step in.  Future levels for a sniper should concentrate on keeping rogue skills high as possible (and gaining more sneak attack), and fighter levels for additional ranged combat feats.

Starting abilities:
Elf (28 pt) Elf (with Bonuses) Elf (32 point)
Str 12
Str 12 Str 12
Dex 16
Dex 23
Dex 18
Con 12 Con 12 Con 12
Int 12 Int 12 Int 12
Wis 12 Wis 12
Wis 12
Cha 10 Cha 1-
Cha 10
           
(Below information based upon 28 point build, level 14)

Hit Points: 142

Armor Class: 16 + Items/spells

Saving Throws:
Fortitude: +8
Reflex: +14
Will: +5

SniperClass/Race Features:
Sneak Attack +4d6
Trap Finding
Evasion
Improved Uncanny Dodge
Trap Sense +2
Immunity to Sleep Spells
+2 Saving throw against enchantments
+2 bonus to listen, search and spot

Skills:
Balance +13
Use Magical Device +15
Move Silently +10
Diplomacy +7
Spot +20
Search +20
Disable Device +23
Open Lock +23
Hide +10
Jump +6

Feats:
Point Blank Shot, Rapid Shot, Dodge, Mobility, Weapon Focus: Ranged, Shot on the Run, Manyshot, Weapon Specialization: Ranged, Improved Critical: Ranged, Precise Shot

Enhancements:
Rogue Damage Boost 3
Rogue Sneak Attack Damage 3
Rogue Skill Boost 3
Elf Ranged Damage 2
Rogue Sneak Attack Accuracy 2
Rogue Dexterity 2
Elf Dexterity 2
Elf Ranged Attack 2
Fighter Armor Mastery 1
Fighter Flanking Mastery 1



Detailed progression by level:

Level 1
Class: Rogue
Feats: Point Blank Shot
Skills: Balance +4, Use Magical Device +4, Move Silently +4, Diplomacy +4, Spot +4, Search +4, Disable Device +4, Open Lock +4, Hide +4
Enhancements: Rogue Damage Boost, Rogue Sneak Attack Damage, Rogue Skill Boost 1
           
Level 2
Class: Fighter
Feats: Rapid Shot
Skills: Jump +1, Diplomacy +1/2, Balance +1/2
Enhancements: Elf Ranged Damage 1

Level 3
Class: Rogue
Feats: Dodge
Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use Magical Device +1
Enhancements: Rogue Sneak Attack Accuracy 1, Rogue Dexterity 1, Elf Dexterity 1

Level 4
Class: Fighter
Ability Score: Dexterity +1
Feats: Mobility
Skills: Jump +1, Diplomacy +1/2, Balance +1/2
Enhancements: Elf Ranged Attack 1

Level 5
Class: Rogue
Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use Magical Device +1

The Snipers WorkLevel 6
Class: Fighter
Feats: Weapon Focus: Ranged
Skills: Jump +1, Diplomacy +1/2, Balance +1/2
Enhancements: Fighter Armor Mastery 1

Level 7
Class: Rogue
Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use Magical Device +1
Enhancements: Rogue Damage Boost 2, Rogue Sneak Attack Damage 2, Rogue Skill Boost 2, Elf Ranged Damage 2

Level 8
Class: Fighter
Ability Score: Dexterity +1
Feats: Shot on the Run
Skills: Jump +1, Diplomacy +1/2, Balance +1/2
Enhancements: Elf Dexterity 2

Level 9
Class: Rogue
Feats: Manyshot
Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use Magical Device +1

Level 10
Class: Fighter
Weapon Specialization: Ranged
Skills: Jump +1, Diplomacy +1/2, Balance +1/2

Level 11
Class: Rogue
Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use Magical Device +1
Enhancements: Rogue Sneak Attack Accuracy 2, Rogue Dexterity 2, Elf Ranged Attack, Fighter Flanking Mastery 1

Level 12
Class: Fighter
Feats: Improved Critical: Ranged, Precise Shot
Ability Score: Dexterity +1
Skills: Jump +1, Diplomacy +1/2, Balance +1/2

Level 13
Class: Rogue
Skills: Spot +2, Disable Device +2, Search +2, Open Locks +2, Use Magical Device +1
Enhancements: Rogue Damage Boost 3, Rogue Sneak Attack Damage 3, Rogue Skill Boost 3

Level 14
Class: Rogue
Skills: Spot +1, Disable Device +1, Search +1, Open Locks +1, Use Magical Device +5



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Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

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