style="font-family: tahoma;">The Orien Far Mage
By
Darkgolem
House Orien is famed for the mark of
passage, allowing the dragonmarked members of their hows to travel
great distances quickly. The Orien Far Mage is a good example of
a member of their house, able to travel efficiently over great
distances without using their spell points to do so. While one
might question using dragonmarks to simulate what a wizard can do,
recall that they have limited spell points, and that
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=203">dimension
door and
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=261">
teleport take useful high level spell slots. This frees up
those spell slots for other, more useful spells, while still retaining
the ability to use teleport and dimension door. In addition,
dimension door has many uses, and since it is not available from
scrolls, being able to use this ability innately is very useful.
In combat, the Orien Far Mage should use conjurations, and enlarge
(since distance IS his or her specialty) when economical or necessary,
keeping at a distance. Furthermore, the far mage, unless having a
specific reason not to do so, should place a dimension door in large
combats, so as to have a means of egress for allies if things go
wrong.
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=71">Expeditious
retreat should be used for any combat of consequence.
Heightened Web is a powerful effect for the Orien Far Mage, because of
his spell focuses.
style="font-family: tahoma;">
style="font-family: tahoma; font-weight: bold;">Starting
abilities:
Bonuses)
10
10
12
14
10
style="font-family: tahoma;">
style="font-family: tahoma;">
style="font-family: tahoma;">
style="font-family: tahoma;">
(Below information based upon 28
point build, level 14)
Hit Points: 80
Armor Class: 10 +
items/spells
Saving Throws:
Fortitude: +5
Reflex: +4
Will: +9
Class/Race Features:
Expeditious Retreat 5/day (least dragonmark)
Dimension Door 3/day (lesser dragonmark)
Teleport 1/day (greater dragonmark)
Bonus Metamagic Feat at Levels 1,5,10
+4 Skill points at level 1
+1 skill points/level past level 1
+1 feat at level 1
Skills:
Concentration +18
Swim +8 1/2
Heal +8 1/2
Move Silently +8 1/2
Hide +8 1/2
Jump +8 1/2
Balance +10 1/2
Repair +14
Feats: Least Dragonmark of
Passage, Mental Toughness, Enlarge Spell, Spell Focus: Conjuration,
Extend Spell, Lesser Dragonmark of Passage, Greater Dragonmark of
Passage, Heighten Spell, Greater Spell Focus: Conjuration
Enhancements:
Energy of the Scholar 4
Improved Enlarge 1
Lineage of Energy 1
Energy Manipulation 2
Concentration 2
Lineage of Deadly Energy 1
Wizard Repair 1
Human Adaptability Intelligence 1
Improved Heightening 2
Wizard Intelligence 3
Improved Spell Penetration 2
Spells
(DC 17 + spell level, 18 + spell level for conjuration)
Spell Points:1016 (Base 680 + 65 Feats + 110 Enhancements + 161
Ability bonuses)
(spell choices not shown, as wizards get all spells available)
size="-1">
style="font-family: tahoma;">
style="font-family: tahoma;"> style="font-weight: bold;">Detailed progression by level:
Level 1
Class: Wizard
Feats: Least Dragonmark of Passage, Mental Toughness, Enlarge Spell
Skills: Concentration +4, Swim +2, Heal +2, Move Silently +2, Hide +2,
Jump +2, Balance +2
Enhancements: Energy of the Scholar 1, Energy Manipulation 1
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album98&id=Dimension_Door&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Dimension Door is useful for bad situations"
src="http://ddo.tentonhammer.com/files/gallery/albums/album98/Dimension_Door.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
2
Class: Wizard
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2
Enhancements: Improved Enlarge 1, Wizard Intelligence 1
Level 3
Class: Wizard
Feats: Spell Focus: Conjuration
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2
Enhancements: Lineage of Energy 1, Concentration 1
Level 4
Class: Wizard
Ability Score:Intelligence +1
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2
Enhancements: Energy Manipulation 2, Concentration 2
Level 5
Class: Wizard
Feats: Extend Spell
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2
Enhancements: Wizard Intelligence 2, Lineage of Deadly Energy 1, Wizard
Repair 1, Human Adaptability Intelligence 1
Level 6
Class: Wizard
Feats: Lesser Dragonmark of Passage
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2
Enhancements: Energy of the Scholar 2
Level 7
Class: Wizard
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2
Level 8
Class: Wizard
Ability Score: Intelligence +1
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1
Level 9
Class: Wizard
Feats: Greater Dragonmark of Passage
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1
Level 10
Class: Wizard
Feats: Heighten Spell
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1
Enhancements: Improved Heightening 1, Improved Heightening 2, Wizard
Intelligence 3, Energy of the Scholar 3
href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album98&id=Portable_Hole&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="On the way to the Portable Hole"
src="http://ddo.tentonhammer.com/files/gallery/albums/album98/Portable_Hole.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
11
Class: Wizard
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1
Enhancements: Improved Spell Penetration 1
Level 12
Class: Wizard
Ability Score: Intelligence +1
Feats: Greater Spell Focus: Conjuration
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1
Enhancements: Improved Spell Penetration 2
Level 13
Class: Wizard
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1
Enhancements: Energy of the Scholar 4
Level 14
Class: Wizard
Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1
style="font-family: tahoma;">
To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.