style="font-family: tahoma;">The Orien Far Mage

By
Darkgolem




House Orien is famed for the mark of
passage, allowing the dragonmarked members of their hows to travel
great distances quickly.  The Orien Far Mage is a good example of
a member of their house, able to travel efficiently over great
distances without using their spell points to do so.  While one
might question using dragonmarks to simulate what a wizard can do,
recall that they have limited spell points, and that href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=203">dimension
door and href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=261">
teleport take useful high level spell slots.  This frees up
those spell slots for other, more useful spells, while still retaining
the ability to use teleport and dimension door.  In addition,
dimension door has many uses, and since it is not available from
scrolls, being able to use this ability innately is very useful.



In combat, the Orien Far Mage should use conjurations, and enlarge
(since distance IS his or her specialty) when economical or necessary,
keeping at a distance.  Furthermore, the far mage, unless having a
specific reason not to do so, should place a dimension door in large
combats, so as to have a means of egress for allies if things go
wrong.  href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=71">Expeditious
retreat should be used for any combat of consequence. 
Heightened Web is a powerful effect for the Orien Far Mage, because of
his spell focuses.


style="font-family: tahoma;">
style="font-family: tahoma; font-weight: bold;">Starting
abilities:

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Human (28 pt) style="font-family: tahoma;">Human (with
Bonuses)
style="font-family: tahoma;">Human (32 point) style="font-family: tahoma;">Str 10  

style="font-family: tahoma;">Str
10
style="font-family: tahoma;">Str 10 style="font-family: tahoma;">Dex 10 

style="font-family: tahoma;"> Dex
10
style="font-family: tahoma;">Dex 12 style="font-family: tahoma;">Con 12 style="font-family: tahoma;">Con
12
style="font-family: tahoma;"> Con
14

style="font-family: tahoma;">Int 18 style="font-family: tahoma;">Int 25

style="font-family: tahoma;">Int 18

style="font-family: tahoma;">Wis 10 style="font-family: tahoma;">Wis
10 

style="font-family: tahoma;">Wis 10

style="font-family: tahoma;">Cha 10 style="font-family: tahoma;">Cha 10

style="font-family: tahoma;">Cha 10

style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;">       
   

(Below information based upon 28
point build, level 14)



Hit Points: 80



Armor Class: 10 + 
items/spells



Saving Throws:

Fortitude: +5

Reflex: +4

Will: +9



Class/Race Features:

Expeditious Retreat 5/day (least dragonmark)

Dimension Door 3/day (lesser dragonmark)

Teleport 1/day (greater dragonmark)

Bonus Metamagic Feat at Levels 1,5,10

+4 Skill points at level 1

+1 skill points/level past level 1

+1 feat at level 1



Skills:

Concentration +18

Swim +8 1/2

Heal +8 1/2

Move Silently +8 1/2

Hide +8 1/2

Jump +8 1/2

Balance +10 1/2

Repair +14



Feats: Least Dragonmark of
Passage, Mental Toughness, Enlarge Spell, Spell Focus: Conjuration,
Extend Spell, Lesser Dragonmark of Passage, Greater Dragonmark of
Passage, Heighten Spell, Greater Spell Focus: Conjuration



Enhancements:

Energy of the Scholar 4

Improved Enlarge 1

Lineage of Energy 1

Energy Manipulation 2

Concentration 2

Lineage of Deadly Energy 1

Wizard Repair 1

Human Adaptability Intelligence 1

Improved Heightening 2

Wizard Intelligence 3

Improved Spell Penetration 2



Spells

(DC 17 + spell level, 18 + spell level for conjuration)

Spell Points:1016 (Base 680 + 65 Feats + 110 Enhancements  + 161
Ability bonuses)

(spell choices not shown, as wizards get all spells available)
size="-1">
style="font-family: tahoma;">



style="font-family: tahoma;"> style="font-weight: bold;">Detailed progression by level:



Level 1

Class: Wizard

Feats: Least Dragonmark of Passage, Mental Toughness, Enlarge Spell

Skills: Concentration +4, Swim +2, Heal +2, Move Silently +2, Hide +2,
Jump +2, Balance +2

Enhancements: Energy of the Scholar 1, Energy Manipulation 1



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album98&id=Dimension_Door&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Dimension Door is useful for bad situations"
src="http://ddo.tentonhammer.com/files/gallery/albums/album98/Dimension_Door.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
2


Class: Wizard

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2

Enhancements: Improved Enlarge 1, Wizard Intelligence 1



Level 3

Class: Wizard

Feats: Spell Focus: Conjuration   

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2

Enhancements: Lineage of Energy 1, Concentration 1



Level 4

Class: Wizard

Ability Score:Intelligence +1

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2

Enhancements: Energy Manipulation 2, Concentration 2

       

Level 5

Class: Wizard

Feats: Extend Spell

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2

Enhancements: Wizard Intelligence 2, Lineage of Deadly Energy 1, Wizard
Repair 1, Human Adaptability Intelligence 1

       

Level 6

Class: Wizard

Feats: Lesser Dragonmark of Passage

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2

Enhancements: Energy of the Scholar 2



Level 7

Class: Wizard

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2



Level 8

Class: Wizard

Ability Score: Intelligence +1

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1



Level 9

Class: Wizard

Feats: Greater Dragonmark of Passage

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1



Level 10

Class: Wizard

Feats: Heighten Spell

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1

Enhancements: Improved Heightening 1, Improved Heightening 2, Wizard
Intelligence 3, Energy of the Scholar 3



href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=album98&id=Portable_Hole&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="On the way to the Portable Hole"
src="http://ddo.tentonhammer.com/files/gallery/albums/album98/Portable_Hole.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Level
11


Class: Wizard

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1

Enhancements: Improved Spell Penetration 1



Level 12

Class: Wizard

Ability Score: Intelligence +1

Feats: Greater Spell Focus: Conjuration

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1

Enhancements: Improved Spell Penetration 2



Level 13

Class: Wizard

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1

Enhancements: Energy of the Scholar 4



Level 14

Class: Wizard

Skills: Concentration +1, Swim +1/2, Heal +1/2, Move Silently +1/2,
Hide +1/2, Jump +1/2, Balance +1/2, Repair +1



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Last Updated: Mar 13, 2016

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