Updated Fri, Feb 13, 2009 by Shayalyn
| Starting NPC: | Auria Courson |
| Starting Zone: |
Marketplace |
| Related Zones: |
None |
| Level: | 2 |
| Monsters: | Kobold, Kobold Warrior, Kobold Thrower, Kobold Witch Doctor, Lesser Gray Ooze, Medium Monstrous Scorpion, Medium Black Widow Spider, Medium Monstrous Spider |
| Named/Boss Monsters: |
Hissar
(Troglodyte Warrior),
brown prince Ruin (Large Monstrous Spider), Blight (rust monster) |
| Bonus Objectives: |
Kill the brown prince Ruin Slay Blight Neutralization Bonus (6 traps total) Observance Bonus (2 secret doors) Ransack Bonus (65 breakables) |
| Possible Reward Items: |
5
Chests 1 NPC Item |
| Walkthrough: |
Upon entering the sewer, you
find a locked gate in one direction and a closed door (with a valve) in
the other. The valve requires Strength 16 to open. Beyond the locked gate is a pair of short waterways going down ramps. Both waterways have two sprays of poison, one on the top and the bottom, which cannot be disarmed but can be timed. These weaken those who succumb to the poison. At the top of the top waterway are two traps, both a set of spikes. At the bottom of the top waterway is a blade trap (which can be disarmed), and two spiders who lie in wait. Finally, another trap (darts) is set to shoot toward those entering a niche here. At the bottom of the second waterway are two medium monstrous scorpions. A chest behind a secret door can be found here, along with a shrine behind a valve. Past the door by the shrine (going north now) is a gate, which must be unlocked. Beyond this door and a gray ooze is yet ANOTHER trap, with two sides, both which must be disarmed separately. Finally, past this trap are the horrid rust monster Blight and 3 kobold handlers. Two doors and a chest can be found here. Large crates block one door. The other leads to a walkway near the troglodyte Hissar. In the other direction from the entrance, if you go past the valve, which requires great Strength. You find three kobolds in a chamber. Beyond this chamber is another chamber, this second chamber containing a trap that cannot be disarmed, spewing a Strength-draining poison. The trap can be timed to avoid the effects of the poison. Beyond this trap and past a door is a large, water-filled room with water level ledges on the sides and an opposing pair of drawbridges allowing you to cross. It cannot be crossed completely by swimming, as the platforms leading out of the water on the far side of the room are too high to climb into easily. Immediately upon entering, you meet a small group of kobolds, including a kobold witch doctor. Two of the ledges on the sides of this large room have kobold throwers on them. These can easily be dispatched by ranged weapons and sidestepping missiles thrown by them. On the sides of the platform upon entering the next room are switches. These lower the closer drawbridge, leaving the far drawbridge raised. To lower the far drawbridge, two switches found on platforms on the sides of the room (at the waterline) must be thrown. This also allows a group of 2 kobolds to cross the bridge and attack you. To the left of the far drawbridge is a room with a barred window keeping you from entering from this side. You can enter it by a means found further ahead. Past the drawbridge room is a three-way hallway intersection. On the left of this intersection is a force-wall blocked doorway, opened by a rune requiring Intelligence 14 to activate. Directly ahead in the intersection is a door leading to the sole rest shrine of the dungeon. To the right is a hallway leading to the final large room of the adventure. A single kobold guards an alarm gong at the end of this hallway. He can be easily dispatched by stealth or missile weapons. If he is not stopped from ringing the gong, two kobolds, including a witch doctor, join him. If you should pass the force field, you find a series of spiders guarding a hallway leading to the room visible from beyond the barred window in the drawbridge room. A chest is here.A vicious spider, the brown prince Ruin, appears. If you take a right from the 3-way intersection past the gong, you find a large, water-filled lowered chamber. Intrepid adventurers must jump and swim to enter, and it is a one-way trip. The right hand side of the chamber has a large pathway leading along the side of the water. This is the same pathway that the two doors past the rust monster Blight leads to. The left hand side of the chamber has a diamond shaped cage with no visible entrances. The right side of this massive chamber has three exits. One is false; another can only be opened from the other side (where Blight is). The third is blocked by a force field. The force field raises when the Hissar is killed. It leads to an exit to the surface. Only swimming allows you to enter the left cage. A vertical tunnel is found in the rear portion of the water, under the cage. Make sure to take off any armor before entering and avoid using the ladder when swimming here. It is a long distance. Upon entering the cage, the troglodyte leader, Hissar, can be seen at the far edge of the cave. Three nests of rubbish also are found in that direction. On the opposite end of the cave is a small water-filled niche. This niche contains 2 lesser gray oozes. They can be dispatched first without alerting Hissar if the niche is entered to fight them. Approaching Hissar can complicate the fight because the three nests of rubbish are home to 3 monstrous medium scorpions. Hissar can be drawn to the water-filled niche with missile weapons. In the corner, where Hissar is originally standing, will appear a chest once the scorpions and troglodyte are dispatched. |