Weekly Development Activities

July 24, 2006

Check out the latest updates to the "Weekly Development Activities."
The goal for this feature is to give solid expectations on what you can
expect to see in future updates.

In QA

These items are in QA and should be a part of the next scheduled update.



Performance

  • NEW - We are making some changes to the
    Twilight Forge to improve performance.

General

  • Loot messages from other players will be tagged as loot messages
    and can be filtered out.
  • Players will no longer get stuck while dismounting from ladders.

Monsters

  • Improved the dragon's spellcasting AI and line
    of sight recognition. For more information on possible changes to the
    dragon, please read href="http://www.ddo.com/forums/showthread.php?t=51101" target="_blank">this
    thread.
  • NEW
    - Melee oriented Troglodytes will move closer to their targets - they
    should no longer attempt to make melee attacks from out of range.

Combat

  • NEW - The critical threat range will no
    longer be doubled on the 4th swing in a combo.
  • NEW - The feeblemind bestowed by wildmen
    will be curable by restoration.

Items

  • Vorpal weapons will behead monsters as per the
    Players Handbook - you must roll a natural 20 and confirm a crit to
    vorpal your target.
  • NEW - Niac's Cold Ray and Knock scrolls
    will be available at Lorna Wyrmtouched, Arcane Scroll Vendor in the
    marketplace tent.
  • NEW
    - Items that cast Featherfall are getting an upgrade in usability.
    These items will be fast-casting and use a self-only version of
    Featherfall.
  • NEW - The "of
    Destruction" weapon effect is a much weaker effect than intended. To
    make the effect worthy of its cost, "of Destruction" will reduce the
    target's AC by 4 the first time it hits. There is no saving throw for
    this effect.
  • NEW - We are changing the
    names for Seeker +1, Seeker +2, Seeker +3 etc. items. These effects are
    being renamed to be consistent with other effect naming conventions -
    they will be named to match the bonus they give (Seeker +2, Seeker+4,
    Seeker +6 etc.)
  • NEW - Laina the Excoriated will close
    her shop window properly.
  • MOVED UP FROM "UNDER DEVELOPMENT"
    - The Freedom of Movement effect on the Kundarak Delving Boots will
    ward the movement effects of Storm Giant weather control. It will no
    longer ward the Beholder's petrify eye beam or the Mummy's Despair
    ability.

Spells

  • NEW – We are fixing a
    long-standing issue with dispel effects that causes dispels from the
    Dispel Magic spell to be much harder than they should normally be.

Quests

  • NEW - Gnarl's Tomb
    • Old
      Gnarl's ghost will open his door after a fight if he dispatches any
      would-be thieves. This will allow parties to attempt him again without
      resetting the dungeon.
  • NEW - Restless Isles
    • The Runetusk Commander will no longer speak to you after he
      dies.
    • Several encounters are displaying their DM text repeatedly.
      This will be fixed.

Under Development

These items are currently in development and are scheduled for some
time after the next update.



Performance

  • Overall bandwidth of the game will be reduced
    another 1-3%, and certain problematic dungeons and laggy areas will be
    significantly improved by 20-50% (when your client gets flooded with
    information about objects in your local area).

General

  • We are pleased to announce the addition of the /showhelmet |="" off=""> command which can be used to hide your helmet graphic.
  • We
    are improving the combat/damage feedback mechanism. This will not only
    eliminate "false" hits where the target would flinch but no attack roll
    would take place, but also give better feedback as to the strength of
    the hit.

Monsters

  • Widow type spiders will once again shoot functional webs.
  • Elemental Empathy will work properly on Earth Elementals that
    have used their Earthgrab ability.
  • We
    are fixing an issue with the death animations of Arcane Skeletons. They
    will no longer "eat collectables" they should be creating.

Items

  • EDITED - We are also working on
    exempting Kundarak Delving Boots from the movement restrictions of
    Sleetstorm and IceStorm.

Spells

  • EDITED & MOVED -
    Please disregard the previous entry regarding the Fragment of the
    Silver Flame. Protection from Evil is being worked on to bring it in
    line with D&D rules.

To discuss the weekly development activities visit the official target="_blank" href="http://www.ddo.com/forums/showthread.php?t=52585">DDO
Forums.

href="http://www.ddo.com/forums/showthread.php?t=47816">


To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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