Weekly Development Activities

August 30, 2006

Check out the latest updates to the "Weekly Development Activities."
The goal for this feature is to give solid expectations on what you can
expect to see in future updates.



In QA

These items are in QA and should be a part of the next scheduled update
- Stormreach Under Siege.



Monsters

  • Dead mummies will no longer cause despair.
  • Charmed mummies will no longer cause despair in allied players.
  • The Warrior of the Six is now correctly tagged as Neutral Evil.

Items

  • NEW - The new brigandine armor
    introduced in the Twilight Forge Module will now appear properly on
    Drow.

Quests

  • Gwylan's Stand
    • An influx of foolish
      adventurers into the area surrounding Gwylan's Stand has allowed the
      various monsters in the area to accumulate a little more treasure.
  • Necropolis
    • Bloody Crypt
      • The Lich is now the Black Abbot and not a generic lich.
      • Using the levers to open the east and west wings will
        correctly report that you used a lever, and not a book.
      • Salasso now wears the correct robe.
    • Bloody Crypt Junction
      • Using the waypoint to the burning heart will correctly
        place you at the side entrance room.
      • You can now see Brother Salasso at work on the Heretical
        Path from the junction.
    • Graveyard
      • Julia has outfitted her tavern with new tables and
        glassware.
      • The tavern now has a mapnote.
      • Kai-Teng and Dame Calla have unpacked many of their books
        and papers.
    • Tomb of the Burning Heart
      • Fixed several untargettable sarcophagi.
      • Fixed a group of inactive wights.
    • Tomb of the Crimson Heart
      • Several undead will no longer spawn on a wall.
    • Tomb of the Immortal Heart
      • Only one of each book will spawn.
      • Hell Hounds and Earth Elementals will no longer respawn.
    • Tomb of the Sanguine Heart
      • Fixed a broken trap.

Under Development

These items are currently in development and are scheduled for some
time after the next update (most likely Module 3).



Performance

  • NEW - The landscape
    renderer has been overhauled to provide better performance (especially
    load times). In addition, the new landscape engine enables huge draw
    distances that were not possible before.
  • NEW - The overall frame rate has been
    improved and ‘hitching' reduced.
  • NEW
    - Avatars and monsters are now a bit brighter than other objects (the
    intensity depends upon the environment and lighting conditions).
  • Overall
    bandwidth of the game will be reduced another 1-3%, and certain
    problematic dungeons and laggy areas will be significantly improved by
    20-50% (when your client gets flooded with information about objects in
    your local area).

General

  • NEW - Phantasmal killer is now a fear
    effect.
  • Players will no longer get stuck while dismounting from ladders.
  • We are pleased to announce the addition of the /showhelmet |="" off=""> command which can be used to hide your helmet graphic.
  • We
    are improving the combat/damage feedback mechanism. This will not only
    eliminate "false" hits where the target would flinch but no attack roll
    would take place, but also give better feedback as to the strength of
    the hit.
  • NEW - When you successfully swap a
    spell, you will now get an alert telling you that it worked.
  • NEW - Lava Cam! When your camera is in
    lava, it now looks more like it's in lava, as opposed to water.
  • NEW
    - Made some small tweaks to our avatar animations. For example, human
    female's wrists won't twist in the dual weapon combo attack, dwarven
    arms won't over-extend when they use an axe to cleave, etc.

Monsters

  • NEW - Several bow
    wielding enemies will now shoot various energy arrows like flaming
    arrows or cold arrows. These will do the typical piercing damage (1d6
    and up) in addition to various amounts of energy damage.
  • Widow type spiders will once again shoot functional webs.
  • Elemental Empathy will work properly on Earth Elementals that
    have used their Earthgrab ability.
  • NEW - Female humanoid villains will no
    longer charge into melee range if armed with spells or bows.
  • We
    are fixing an issue with the death animations of Arcane Skeletons. They
    will no longer "eat collectables" they should be creating.

Skills & Abilities

  • NEW -
    Bards can now activate their singing abilities while moving! The
    activation time on their singing abilities has been reduced
    significantly as well. An animation glitch has also been fixed!
  • NEW
    - The description for the Paladin's Lay on Hands ability has been
    corrected to better describe the amount of healing/damage that the
    ability does.

To discuss the weekly development activities visit the official target="_blank" href="http://www.ddo.com/forums/showthread.php?t=47816">DDO
Forums


To read the latest guides, news, and features you can visit our Dungeons & Dragons Online: Eberron Unlimited Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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