Weekly Development Activities

September 11, 2006

Check out the latest updates to the "Weekly Development Activities."
The goal for this feature is to give solid expectations on what you can
expect to see in future updates.


In QA

These items are in QA and should be a part of the next scheduled update
- Stormreach Under Siege.



General
  • NEW - The Spell Selection window should
    no longer crash the client.
  • NEW - Some quest rewards were becoming
    permanently ransacked; this is now fixed.
  • The tavern in Necropolis is now named "One Foot Inn" and has a
    new flavor NPC to relate the tale of how it got the name.

Monsters

  • Dead mummies will no longer cause despair.
  • Charmed mummies will no longer cause despair in allied players.
  • The Warrior of the Six is now correctly tagged as Neutral Evil.

Items

  • Repeating crossbows should once again be functioning properly.
  • NEW
    - If you have a shield and a wand/scroll/thrown-weapon equipped and are
    blocking, in most cases the shield will now take item wear, not the
    right hand item.
  • All adamantine weapons have been given a boost
    to their Hardness. This change will affect all existing weapons as well
    as newly created adamantine weapons.
  • The new brigandine armor introduced in the Twilight Forge Module
    will now appear properly on Drow.

NPCs

  • NEW - Kaltrop, a student of
    monster behavior, has taken to frequenting the One Foot Inn. Kaltrop
    has some interesting information for adventurers regarding the special
    abilities of the Necropolis' inhabitants.

Quests

  • Gwylan's Stand
    • An influx of foolish
      adventurers into the area surrounding Gwylan's Stand has allowed the
      various monsters in the area to accumulate a little more treasure.
  • Necropolis
    • Bloody Crypt
      • The Lich is now the Black Abbot and not a generic lich.
      • Using the levers to open the east and west wings will
        correctly report that you used a lever, and not a book.
      • Salasso now wears the correct robe.
    • Bloody Crypt Junction
      • Using the waypoint to the burning heart will correctly
        place you at the side entrance room.
      • You can now see Brother Salasso at work on the Heretical
        Path from the junction.
    • Graveyard
      • Julia has outfitted her tavern with new tables and
        glassware.
      • The tavern now has a mapnote.
      • Kai-Teng and Dame Calla have unpacked many of their books
        and papers.
    • Tomb of the Burning Heart
      • Fixed several untargettable sarcophagi.
      • Fixed a group of inactive wights.
    • Tomb of the Crimson Heart
      • Several undead will no longer spawn on a wall.
    • Tomb of the Immortal Heart
      • Only one of each book will spawn.
      • Hell Hounds and Earth Elementals will no longer respawn.
    • Tomb of the Sanguine Heart
      • Fixed a broken trap.

Under Development

These items are currently in development and are scheduled for some
time after the next update (most likely Module 3).



Performance

  • The landscape renderer has been overhauled to
    provide better performance (especially load times). In addition, the
    new landscape engine enables huge draw distances that were not possible
    before.
  • The overall frame rate has been improved and ‘hitching' reduced.
  • Avatars
    and monsters are now a bit brighter than other objects (the intensity
    depends upon the environment and lighting conditions).
  • Overall
    bandwidth of the game will be reduced another 1-3%, and certain
    problematic dungeons and laggy areas will be significantly improved by
    20-50% (when your client gets flooded with information about objects in
    your local area).

UI Improvements

  • The text on the XP bar has been clarified
    to make it more obvious that you have not lost the XP you were accruing
    toward your bonus AP when you die and get an XP debt while you are
    working toward bonus action points.
  • You will now get chat feedback in the combat window when you hit
    someone with a non-damaging spell (like fear or slow).
  • NEW - The "New Mail" icon will now
    appear on the Focus Orb even if it is minimized.
  • NEW - The "To" and "Subject" line of the
    Compose Mail UI no longer accept carriage returns.

General

  • Phantasmal killer is now a fear effect.
  • The
    Silver Flame has recognized that the brothers stationed in Taverns have
    been casting an inferior version of Restoration. From now on, the spell
    cast in taverns will remove 1 negative level in addition to all the
    other Restoration effects.
  • Players will no longer get stuck while dismounting from ladders.
  • We
    are pleased to announce the addition of the /showhelmet <on |
    off> command which can be used to hide your helmet graphic.
  • We
    are improving the combat/damage feedback mechanism. This will not only
    eliminate "false" hits where the target would flinch but no attack roll
    would take place, but also give better feedback as to the strength of
    the hit.
  • When you successfully swap a spell, you will now get an alert
    telling you that it worked.
  • NEW - Poison dart and poison grenade
    traps will now actually poison you instead of doing poison hp damage.
  • Lava Cam! When your camera is in lava, it now looks more like
    it's in lava, as opposed to water.
  • Made
    some small tweaks to our avatar animations. For example, human female's
    wrists won't twist in the dual weapon combo attack, dwarven arms won't
    over-extend when they use an axe to cleave, etc.

Monsters

  • Spiders
    • NEW - Some mid- and high-level
      (mostly CR 7 and up) spiders have new stronger poisons.
    • NEW
      - Most spiders on the hard and elite settings have had their attack
      damage reduced significantly, particularly those on the elite setting.
    • Widow type spiders will once again shoot functional webs.
  • Some ogres have been eating their veggies and will be able to see
    and hear better than they could before.
  • Several
    bow wielding enemies will now shoot various energy arrows like flaming
    arrows or cold arrows. These will do the typical piercing damage (1d6
    and up) in addition to various amounts of energy damage.
  • NEW
    - Several resourceful enemies have begun using various alchemical
    substances in battle. In most cases, these will affect players as
    energy damage over time.
  • NEW - Vermin are no longer immune to
    stunning blow.
  • Elemental Empathy will work properly on Earth Elementals that
    have used their Earthgrab ability.
  • NEW
    - More powerful versions of Mummy Rot are now labeled accordingly:
    Pernicious Mummy Rot is more dangerous than regular Mummy Rot, and
    Virulent Mummy Rot is even more lethal.
  • Female humanoid villains will no longer charge into melee range
    if armed with spells or bows.
  • We
    are fixing an issue with the death animations of Arcane Skeletons. They
    will no longer "eat collectables" they should be creating.

Combat

  • NEW - All enemy trips and
    knockdowns now have dual saves (an initial save and a secondary save).
    Most give you an ability modifier check for the initial save to
    determine whether or not you fall. This is usually your Strength or
    Dexterity modifier, whichever is greater on your character. Some
    knockdowns like grease give a reflex save as the initial save. Once you
    fall down, your secondary save checks will occur every two seconds and
    are versus your balance skill to determine when you stand back up.

Spells

  • Resist Energy is now available for clerics,
    paladins, rangers, and wizards. Protection from Energy is now available
    to Rangers, Wizards, and Clerics. This change allows these classes to
    cast Protection From Energy and Resist Energy the same way a sorcerer
    can, by memorizing a single spell and then choosing which damage type
    to ward against. The days of memorizing several Resist Energy:
    (Element) are no more!

Skills & Abilities

  • Bards can now activate their
    singing abilities while moving! The activation time on their singing
    abilities has been reduced significantly as well. An animation glitch
    has also been fixed!
  • The description for the Paladin's Lay on
    Hands ability has been corrected to better describe the amount of
    healing/damage that the ability does.

To discuss the weekly development activities visit the official target="_blank" href="http://www.ddo.com/forums/showthread.php?t=47816">DDO
Forums


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Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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