Posted March 12th, 2007 by Ethec
Eric Slick -Hero's Journey Update - Page 2 of 2
Most of the big names behind in-development titles we talk to have the conceptual side of the game planned out, but can't seem to produce the technical tools to realize their vision quickly enough to meet their deliverables. Simutronics seems to stand the typical design process on its head by building out a robust, cutting edge toolset, then leaving at least a portion of the design (quest scripting) in GMs hands.
Visually, you'll see some very cool stuff in the video demo of Hero's Journey. There's no denying the sheer volume of character customization options, but some of the coolest stuff is also the most subtle. For example, you'll see distinct shadows (such as the outline of a house or tree) form across moving character models when appropriate. In just about any other RPG, you'll only see the model lighten or darken on the whole. In addition to dynamic shadows, Hero's Journey boasts dynamic weather, a true sense of physics (as mentioned above- rather than elaborately manipulating objects on a 2D plane as in WoW), some very nifty lighting techniques, and a truly impressive level of graphical detail.
See it in the Ten Ton Hammer exclusive first video preview of Hero's Journey.
![]() |
Return to the GDC 2007 portal.
This block is momentarily unavailable.