Producer Michael Rowland was heavily involved with
Lord of the Rings Online,
and it definitely shows through in some of the "deed"-type Combat
Medals players receive in Jumpgate. Combat Medals are awarded for
various endeavors and open up abilities or provide other rewards. It's
just another type of system that the NetDevil developers have been
working so long to create.
Plenty of Room to Grow
Speaking of content creation, the game has an immense variety of ships
and hundreds of upgrades and specialties that can be applied to those
ships. The completionists and min-maxers will have plenty of material
to chew on if they delve into this MMO. For the rest of us, the combat
is easy to “jump” into (sorry I had to!) and yet
the amount of complexity under the hood should provide enough depth to
keep our interests high. With the use of space and Jumpgates, the
amount of growth is limitless for the game as well.
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There's plenty of room for growth in Jumpgate's universe.
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As with any game,
Jumpgate
Evolution will be pitted against the big dogs like
World of Warcraft,
Lord of the Rings Online,
and of course
EVE Online.
Jumpgate Evolution
is not "Space WoW" nor is it "EVE Lite" but it is much more along the
lines of WoW than EVE. The UI is straight forward and clean (written in
Scaleform, a Flash-esque language) and the amount of micromanagement is
available, but there is no overwhelming learning cliff like
in
EVE Online.
The learning curve starts nice and slow. Within seconds of choosing my
avatar, I was shooting down enemy ships. The key comparison I can make
to WoW is that the game is fun to play from the very beginning. You're
in and firing your cannons within an instant.
But Is it Too Fast and
Too Furious?
The gameplay in
Jumpgate
Evolution is amazingly tactile. The responsiveness of the
ship is very good with a mouse and I imagine that it's much more fun
with a joystick. The physics response is interesting as well; when the
ship begins a turn it starts off gradually and then speeds up just as
one would imagine a space vehicle doing. The concern I have for the
game is that the frenetic combat could wear out the older MMO players
(like me!) who are used to some downtime. I may have to train my mouse
fingers to be able to handle this much excitement.
If you're looking for even more excitement, the game has consensual PvP
zones in addition to all out PvP zones, so there is plenty of room to
get your griefing on. In addition to the zones, there will be
scenario/battleground type locations with specific PvP objectives that
players can fight over.
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