I used to consider myself quite the carebear, but WAR
changed a lot of those feelings. We did get to view the vastness of the
galaxy maps with multiple zones within each, so the amount of content
appears to be quite large. Some of my lingering questions include the
balance of PvE and PvP content and if both sections will be compelling
ways to level up. For that, we'll just have to wait and see.
So What Exactly Did You
Do In There?
New players will be launched directly into the missions.
The Gamer's Day event allowed the gathered press to access six PCs
running the JE client. We had our choice of "cool dudes" or "hot
chicks" for avatars, so I went with a lifelike representation of
myself. I am definitely a cool dude. After the character selection
screen, the game pushes you right into the middle of the action.
Your ship is in midflight and on a mission. The mission provides ample
information for training the new recruits how to fly, target and of
course destroy other ships. Knowing what to do was easy, but keeping
the aiming reticule on the bad guys took some time. My FPS skills are a
little out of date (last shooter played was probably Half
Life…the original). Ten Ton Hammer's executive editor, Cody
Bye, made fun of me as I chased the bad guys and shot harmlessly around
them. [Editor's Note:
You were supposed to shoot the bad guys not the asteroids around them.
No bad guys were injured in the testing of my skills, but I did
eventually get the hang of it and got through the first mission to earn
my initial medal. The second mission was to investigate a space vessel
and then fend off bad guys. The increase in AI skills was noticeable
between mission one and two, but the NetDevil developers took out the
fangs on those enemies and thankfully they didn't do much damage. I got
shot a lot, but made it on to the next mission just fine..
Right Down the Middle of
To be frank Jumpgate
isn’t revolutionizing the way MMO
gamers play and I don't think the NetDevil developers wanted to go down
that path. It feels like a culmination of experiments from Auto
Assault, WoW, WAR and LOTRO. The team took the features they enjoyed
from each of these games and incorporated them into a very pretty,
sexy, insert-shiny-term-here game. The team is very passionate about
Jumpgate Evolution and it showed from the people greeting us at the
door to each of the devs showing off the game.
And they have a reason to be proud. The starting zone that we had
access to was very polished and a blast to play.
Since my time at the press event was limited, I saw only one tiny
portion of the starting area for one of the three factions, so it is
impossible to make any kind of "final judgement" on Jumpgate Evolution
But from that starting area of that one faction, I can say, with a
degree of certainty, that I will be purchasing this game. The fun
factor definitely grabbed me within the first few minutes,
and I want to see how I can improve my ship, what other ships
I can fly, and what the universe of Jumpgate Evolution
for me. The teaser of a starting zone left me wanting more, and I can't
wait to have it.